
theSodMonster
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Everything posted by theSodMonster
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download this... http://dev.bukkit.org/server-mods/disablecraft/ drop it in the plugins, run the server once then stop it. open the config and put the ID for gold in the `disallow` section. put it in this format disallow: - [iD for gold]::-1 the -1 means all meta data associated with that ID
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it happens when the server is reloaded, there might be another cause i'm not 100% sure
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I'm an experienced server owner, but new to mods
theSodMonster replied to Pumphrey's topic in Tekkit Classic Discussion
I can assure you that Permissions works with tekkit. I believe this is how it works: your client can have many mods installed, your server can have many mods installed. But your client MUST have atleast the mods that are installed on the server. Your client can have extra mods installed that aren't on the server, you just won't be able to use them because the server doesn't have them. Theoretically anyone can join your tekkit server if they have all the same mods installed that tekkit does, but thankfully for us the technic team have brought together a number of sexy mods and put them into one big sexy package that (for the most part) works perfectly. Just tell everyone who wants to play on your server to download the technic launcher and choose tekkit from the options -
Disable Certain Item Recipes
theSodMonster replied to firstdeathmaker's topic in Tekkit Classic Discussion
i'm using disablecraft atm and it works perfectly. Just put the IC recipes in the IC part of the config and everything else in the standard part. I've used it to disabled the crafting of RedPower, EE, IndustrialCraft and RailCraft recipes and they all work -
using /plugins displays all the mods too
theSodMonster replied to theSodMonster's question in Tekkit Classic
No worries, i'll look into this plugin to block plugins. Thanks -
using /plugins displays all the mods too
theSodMonster replied to theSodMonster's question in Tekkit Classic
i don't want to block the command, i just don't want the mods to show up when people use it -
I have tried a few builds of Factions but i always get the same error when starting the server asking if the plugin is up to date. Has anyone got Factions working successfully on their Tekkit3 server? If so could you link the build you used in this thread. Thanks
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I'm an experienced server owner, but new to mods
theSodMonster replied to Pumphrey's topic in Tekkit Classic Discussion
1. from what I've seen, most plugins are compatible with tekkit 2. IC2 seems to be the only mod with a config file of any use, it gives you options to disable the crafting of some IC2 items and afew other cool things 1. refer to next point 2. you need a tekkit client to play on a tekkit server yes, as long as the server and the client are running the same build they will be able to connect 1. simple, just don't have more than one world 2. permissions is a plugin, plugins work with tekkit P.S. don't sign your posts, they don't like it -
the title says it all really. I wouldn't call it a bug, more of an annoyance. Is there any way to stop the mods showing up when you use the /plugins commands
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if you were banned from a vanilla minecraft server would you post on the minecraft forums asking if you could be unbanned O.o?
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maybe it was just a dumb question that didn't need an answer
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plugins and mods are very different things
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Demanding child demands things *Superstar*
theSodMonster replied to mcmonster's topic in Tekkit Classic Discussion
Re: tekkit 3.00 SMP that's cause people love to pwn the noobs that make threads asking "WHEN IS TEKKIT UPDATES ZOMGGGGGGG :@". they must have thought (myself included) that this was one of those threads, good day sir -
the "lock chests" mod you're looking for is a plugin, not a mod and it's call lwc. search the bukkit forums for it
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well default tekkit has maybe 3-4 plugins already installed (you should note permissions are almost useless unless you have plugins installed) so just google "world edit permission nodes" and "command book permission nodes" or what ever plugins you have.
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Forestry - how to craft iodine capsules?
theSodMonster replied to drewkman's topic in Tekkit Classic Discussion
well the technic team are removing forestry in the next update... so... sucks. to. be. you -
Having issues instaling Tekkit on TCAdmin Server
theSodMonster replied to Kemryck's topic in Tekkit Classic Discussion
screenshots or pasting the exact error message might help -
Re: is there a working X-ray mod for tekkit? remind me to ban you from Terra Novo if you ever come on
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yes quantum armor is OP as hell, in fact so is nano if you don't have a nano saber. but this is something to complain about to the maker of industrial craft not the technic team
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why would you even post this here?
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Server gets 100% ram usage after a while?
theSodMonster replied to SlowLogicBoy's topic in Tekkit Classic Discussion
you could try opening the config folder, then ModLoader.cfg then disabling ComputerCraft (change '=on' to '=off') along with the turtle stuff too. might help -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
theSodMonster replied to NormenKD's question in Tekkit Classic
I have noticed (if it is a help in any way) that towny protection works against placing BC2 pipes, i haven't done any in depth tests yet. but i will -
[Bug][2.1.1]Is there a way to properly protect an area/chunks/spawn ?
theSodMonster replied to NormenKD's question in Tekkit Classic
me thinks this guy might be trolling ^^^ -
How to create a mod for Tekkit?
theSodMonster replied to skinner927's topic in Tekkit Classic Discussion
also, the Tekkit server file is an extension of the bukkit server file (correct me if i'm wrong)