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Neowulf

Retired Staff
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Everything posted by Neowulf

  1. So take tekkit lite and add forestry yourself.
  2. Last chance to get the hint.
  3. Funny thing is the only thing BC provides nothing that isn't already in the pack. TE covers power generation/delivery and liquid delivery, MFR and AE move/sort items, and computercraft can dig/build. BC is just more compact that MFR and there is no way to power a CC quarry via MJ (though there are CC addons that provide that).
  4. Like Viktor, I'm not entirely asure, but I do know he'll have to get atleast the permission of SpaceToad to close the source. Most likely he'll need permission from every contributor. It's not trivial to close source a project. It may not be GPL or similar, but their license is close enough. Specifically the line that derivations must be under the same license applies. Spacetoad dropped out awhile ago, like around minecraft 1.2. He handed off development to some others who had been helping him. Then sengir took over, and now CJ has seemingly takes over from him.
  5. Being open source it's entirely possible for someone to fork it, re-add the necessary compatability, and re-release as something like Open Buildcraft. If you wanted to really piss him off, fork every release he does and add the needed classes. Their sweet tears and melodic screams of "They're stealing my/his work!" would be so lovely.
  6. Unfortunately, if you don't know how to avoid it then you definitely don't have the skills to remove it properly. Best bet is to have a computer inclined friend take a look at it. Bribe em with a case of <vice of choice> if you have to. More technical: There are multiple ways the malware can do what you report, but the most common is overwrite the executable associations so attempting to run anything automatically runs the virus instead. Other ways include injecting a debug helperDLL entry so every process includes viral code, or the full on rootkit that takes over some root OS hooks. Pray it's the first, since that can be fixed with a file extension change and a registry rewrite that can be done with the help of another computer.
  7. Probably the psychology of the thing. Having control taken away, even for a second, goes against the freedom minecraft imparts. Yes, minecarts do the same thing, but those are minecarts and frames are notminecarts.
  8. 1: Don't reply, just report. 2: If someone can register and write a reply in less than a minute, they're a spambot.
  9. No, no they don't.
  10. You need to be going under 10m/s. Under 5m/s is best if you're nozzle landing. Of course the real best is touching down sub 1m/s, but that takes a lot of practice.
  11. Way to spoil the fun guys...
  12. I figured from the massive number of "Hey look I cracked the code!" threads that everyone was under agreement that the thread originator got all the fame and recognition. Are you guys trying to hijack Girl's thread and steal the overflowing wealth of glory to be had? Because if you are then guys will defend Girl because she is girl and is to be defended.
  13. Don't bother cheap. If world of warcraft has taught me anything, it's people take any info they datamine out of development versions as 100% guaranteed promised sneak preview of final product. I don't play anymore but I still watch WoW development news to see all the drama when some model or dialog that got datamined out of the PTR doesn't show up in the finished patch. The fanboy cries of "But you HAVE to add it in, you promised!" are such sweet music.
  14. The couple times I messed with redpower frames and physics blocks I noticed they acted weird, but that was awhile ago and I can't remember what exactly was weird about it. I suspect the redpower way bypassed block updates, so sand stayed floating just like when a gen error created a pool or cavern through sandstone and leaves a sand ceiling. If you mean world collision. You've got a list of all the block you're moving and the direction, not that hard to cycle through and find the leading edge blocks. As for entity collision, there's already the code for pistons pushing a player up. Or if you want a solution from another game, snag any entity that is within a small distance above your moving blocks and apply a move transform synchronized with your block movements. It was an interesting trick someone posted for the torque game engine. One feature of the engine was simple mounting of one object to another, so the parent object transforms would be translated onto the mounted object. He created a system to soft mount any movable object that touched a movingPlatform derived object, so transforms would be applied without actually affecting move vectors. So the player could walk and do small jumps without triggering high speed collisions. Man that was awhile ago...
  15. Mataroyale: it's a sticky, stickies never really die. DW: worth a shot. All you really need is the basic syntax and rules, everything else you can learn on the go from tutorials and reading the decompiled code.
  16. Faith, trust, and pixie dust a virus scanner.
  17. I've had the problem in 1.0.6. I believe it has to do with the turtle being in transit while the chunk unloads/crashes.
  18. Countdown is wrong, it's missing my birthday by a couple days. On the plus side, work is making me use up some vacation time so I had already scheduled the next week off. Plenty of time to play with hexxit.
  19. It's so obvious now. Hex, as in hexagonal, as in 6 sides! Hexxit blocks will have 6 sides to them!
  20. Dude, computercraft for KSP! http://forum.kerbalspaceprogram.com/showthread.php/24955-0-20-2-ProgCom-CPU-Emulator-V0-8
  21. I don't think anyone has made Scumble in minecraft just yet.
  22. Nah, just build it naked. It works for Largo and if anyone interrupts you mid build you can be sure they'll NEVER touch your computer.
  23. Tree taps are from IC2.
  24. That's awesome. Blood the for blood god, skulls for the skull throne! And now I have to curse my brain again because all I can imagine is a hydra/chimera miniboss creature that has random mob heads for it's own.
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