Jump to content

Neowulf

Retired Staff
  • Posts

    2349
  • Joined

  • Days Won

    41

Everything posted by Neowulf

  1. The core experience stays the same, but the underlying technology differs wildly. Every bad release can actually be attributed to them trying something new, and their stubborn views that they know what computing should be despite majority outcry and disapproval from their users. 95 (bad) was the first real attempt at a native GUI OS and suffered from inexperience. NT (good) was much more stable and secure, but was targeted at the corporate market so most users never saw it. 98 (bad) was a step up from 95, but not by much. 98 SE (good) was a major step up from 98 first launch, including many fixes (Y2Kbug fix) and new technology (like USB and actual plug'n'play support). So much it was a whole new product. ME (worst) was an attempt to shoehorn in a bunch of media improvements that destabilized the whole thing to the point of uselessness. 2000 (good) took the usability enhancements they learned with 98SE and applied it to their secure NT line. Still targeted at the corporate market, it was nonetheless very usable as a home OS. XP (bad) took the usability and stability of 2000 and mucked it up with the media enhancements that tanked ME. XP SP1 (good) they learned from their mistakes and fixed their errors, turning the second worst OS they had ever released and turned it into the darling of stability and usability for years to come. Vista (bad) again tried to shoehorn in media enhancement and prettyness, along with the added failure that was an overzealous UAC. User outcry was so bad they had to fudge the numbers by letting OEMs install XP while counting them as vista sales (technically it's true the vista licenses were sold, but actual use never picked up). 7 (good) fixed up Vista, fixed the failed search "improvements" they had added to XP/vista, major speed improvements. 8 (bad) is yet another attempt at making something new and yet again a complete failure.
  2. Actually microsoft products follow a good-crap-good-crap pattern, though the exact level of suck varies. Vista is quite inferior to 7 in many ways, but overall is usable once certain changes are made. Having grown up during the golden age of OS hate-wars (the 90's, nothing today compares to the venom flung between mac os8/9 and windows 9x fanboys) and watching Linux blossom, I have one piece of advice. Don't flame it till you try it.
  3. Over the top dramatics are the best way to mock people.
  4. Ahh, MCforums. My first post on there got me a 24 hour ban because a moderator was skimming through one of the Better Than Wolves/Better With Forge drama topics back in December and issued an infraction and deleted my post because it apparently looked like a spambot, being too well written and not "Nuh uh!!!11!!"/"Uh huh!!1!1!!!" . The thread may be gone, but their warning system saved it for me. Oh thank god, this is still active. I was looking around online and I found this, this Place, this.. Den, no, it can only be described as a Cesspool. A Cesspool of immorality. People stealing the look, the feel, the very workings of other programs and putting up their own degenerate pile of stolen ideas, usually under a slightly tweaked version of the original work's title. And not just a couple, thousands, THOUSANDS of such projects, all blatantly ripping off the originality of other people's work. But the worst part? Most of them are ripping off of commercial products. They're knowingly stealing sales, and therefor money, from working programmers! They need to be shown the error of their ways, taught the same lessons put forth in this thread. Please, you righteous beacons of morality, go where I am too weak to tread. Spread the light of true morality to the vile dwellers of this cesspool of theft, this Sourceforge. The website is here: http://sourceforge.net/ Godspeed, noble warriors of truth. Spread the good word, and carry on the good fight!
  5. Lesovik hate graphite maybe? I do believe you take the technobabble crown.
  6. Tip for a low grav lander, the trv-200 stack bi-coupler (the thing with 1 top connector and 2 bottom ones) makes a great short stack nuclear engine pod. Stick the nuclear engine on one bottom port, a FLT-200 or 400 fuel tank on the other port, and an RCS tank and thruster on the top port and you've got an all purpose interceptor/lander engine pod that can connect low on the lander frame without interfering with landing gear. Just connect the side of the fuel tank to your lander and keep it symmetrical.
  7. While it isn't Java, Javascript is a good one to learn regardless. You can use it to interface with youtube and some other video sites, which is how plug.dj works (they even have their own javascript API). It's also one of the languages unity3d understands, and torquescript is so similar you'd have no problems switching between the two.
  8. Sign up with a different internet provider.
  9. Computercraft wireless modem.
  10. Screw blutricity, there are enough power systems with APIs you could implement and make it situationally power dependent. One thing you could do is make the cooldown dynamic, based on the number of blocks it has to move. Then eat power provided by BC/UE/IC2/ect... to decrement the cooldown early.
  11. Ugh, don't remind me. Computers were so much easier when the only tools you needed to fix them were a medium sized phillips screwdriver, a can of air, and a pickle...
  12. And on the flip side, if he's got an SSD then the black wires power the turtle containment keeping the MOSFETs (Miniature Ocean Seeking Flying Electric Turtles) corralled. Without containment you'll start leaking memory all over the place (generally towards the closest body of water).
  13. Turtle.
  14. Dark matter: I once read an interesting theory about using circular lasers (basically make em curve into a circle, like an orbit) to create a localized point of immense gravity, so much that time breaks down. It was theorized as a way to do time travel. The biggest flaw in the idea is with time shut down in the center, you cannot possibly pick your exit. Anything that enters would exit simultaneously at all possible instances. Anything you put in would become the steady low level radiation the thing gave out. Or it would just store up and explode out when the field shuts down, like a black hole that suddenly lost it's gravity. The second biggest flaw is it's not really effective time travel. The earliest moment of exit for anything entering would be when the singularity was created, and the latest when it shuts down. But what if it didn't? What if extreme points of gravity could affect matter at different points of a timeline? It might not be possible to detect, but what if that time hole idea could leave an impression that traversed time/space and had an effect outside of it's operation window? Well then you'd have to look at the most extreme case of single point extreme gravity. The universe before the big bang. Gravity messes with time as it affects space, so theoretically it could affect space across time. And if true, then the infinite gravity pull of the entire universe compressed into a single point could leave an impression felt across the entirety of space/time. Or: It's a variable added to the simulation we exist in to throw a discrepancy between observation and "reality" as a whole, just so everything looks pretty and to mess with our heads.
  15. Well then you have your answer. Port factions and round out the set.
  16. Hrm. Maybe wrench/whatever tool on it opens a gui that lets you pick the direction it will move on receiving a redstone pulse, but CC peripheral commands can kick off a move command in any direction. That way vanilla is possible but CC makes it shine.
  17. Corrected the section. Now, are you going to tell people where to point their clients to play your little server, or are you just bragging that you have a server?
  18. Tried the mechjeb fix, now it just warps me directly into the mun. I think it fixed the prediction but now ignores the closest approach setting. Same as before the fix it's easy enough to just get my probes into munar orbit once the hohman transfer is burned. Also, second try for munar landing worked better than the first. Lander still sploded but was slow enough that my kethane miner/processor rover is upright and ready to go.
  19. Yes. It's not hard, but for some reason mine just keep shooting all over the place. Even fixing it by messing with the other sliders still gives me a completely different burn result than what it predicts, usually a very fatal one. On the plus side I just got to the mun twice by having mechjeb get me halfway there then manually shooting straight towards the mun once it screwed up and said my next node was a 67 year burn in 68 years... Got a kethane scanner in a near polar orbit 10km out and just dropped a miner rig. The rover is on it's side (but completely intact!) because the damn SAS decided I needed to flip upside down 1km from the surface and I wasn't fast enough to completely get it back under control before touchdown and the lander 'sploded.
  20. I've got the deltaV to spare easily, but when I create a prograde manuver at the apoapsis to circularize it, it either starts messing with the inclination instead of shifting out the periapsis or the whole orbit path starts shifting as if the gravity well of kerbin is shifting.
  21. Do you still have the confirmation email? And/or find the purchase record with whatever you used to pay for it?
  22. Anyone else having issues with maneuvers in .20? Before the patch I could get a ship into 100km orbit no problem, but now trying to get it to do a circularize maneuver is near impossible and usually ends with reentry anyway. Even getting mechjeb only works if I have it do the work, and it still fails if I try to get anywhere near the mun.
  23. You can start by Reading the Rules.
  24. Fun fact: Google is your friend. And bantti has a potty mouth.
  25. Gattelu ef faensif¿
×
×
  • Create New...