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Posts
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Joined
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Days Won
41
Everything posted by Neowulf
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You're trying to get in the last word and shut the conversation down so no one contests your opinion. That's not how it works here. Here's how we deal with this. First we point out the flaws in your argument. Then either you continue it in a vain attempt to somehow prove me wrong and get the last word in, or you walk away and this becomes a quickly fading warning to others about how we deal with laziness. First part done already, your alternate view doesn't change the fact you're still (politely) demanding server owners track you down to use their free service because you can't be arsed to keep looking through their carefully crafted advertisements to find your perfect server. Now, are you going to continue to try to defend your lazy and entitled, but polite, attitude? Or are you going to let this die so your shame can leave the first page quickly?
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More than just a job no moderator would be stupid enough to take on, such a section is an insult to server owners. It's telling them "No, the fact you are providing a service for free is not enough. You must work to recruite me because I can't be arsed to read through the effort you took to create a server post and see if it fits me."
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There will never be a "looking for server" section because that's just lazy. Never mind the fact it'll be filled with 10,000 "I NEEDZ TEXXIT SRVR NAO!!! IMPORTANTRIGHTAWAY!!!!! NEEDZ MAKE ME ADMIN AND GIF CREATIVE CUZ I H8 RESTRTING!!!" with 7-8 bumps within the first 10 minutes.
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For posterity: I just deleted 7 other threads identical to this from the hexxit server section. Low effort server beggars and Sara's advertising spam. The threads you posted in were in the wrong section anyway. The server section is only for advertising your own server. If you want to target those users, do it through PM then help us mods by reporting their threads so we can keep the server section clean. That way actual servers have more front page time and users have an easier time looking through it.
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If you're making a claim to modding: Decompile, rewrite it to work in 1.5.2, and recompile. If you're just assuming that a modder is anyone who tossed mods together to make a modpack: You're in the wrong place and using the term wrong. Either way: Don't sign your posts.
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Buildcraft is open source and contains all the MJ framework you need for your solar panel. I'd start there. MCP can also deobfuscate most mods just fine. IC2 is a problem because alblaka hid the energynet code behind some trick that MCP's decompiler throws up on, but you can see the rest of the mod just fine with it.
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http://forums.technicpack.net/forums/tekkit-classic-bugs.13/
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Oh, leave him be. He's obviously pleased with the Richs bounty his Yard garden has provided to him this summer in delaware.
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Yes, I too thank Flying Spaghetti Monster daily for the bounty he has left us.
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Dewfire is correct. The only way to rectify your situation is to go online mode. Offline mode lets non-premium users connect because all it does is turn off authentication and trust whatever name the client sends the server. There is no other identification, just the name.
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Turn off Offline Mode so he can't impersonate you?
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Not normally, though an ID conflict between sawdust and the growth syringe would easily do that. As in someone went messing with the pack configs and broke it. The MFR recipes are the only legitimate ways to get them.
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Minefactory reloaded
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MSI/infernal robotics updated. Lookit the pretty parts. Pistons, hinges, rails, and rotatrons in multiple sizes.
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Minecraft/mojang account, not technic forums account.
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FYI, that's the first indication an error is bogus. Software helpfully telling you your harddrive has failed is like a 5 year old helpfully telling you her 9 month old sister is the one who stole the oreos from the kitchen counter, the ones you didn't know were missing. Yes, that analogy does come from personal experience...
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I'm watching the tac life support plugin. You have to worry about air, environmental conditioning (electric), food, and water. It just needs recyclers and generators so offworld colonies are viable. Once the realism mods mature enough I'm going to be adding a couple in. Tac for life support plus remotetech so my kerbalnauts have a reason to leave mission control, and possibly one of the computer simulators if I need something to augment RT2's guidance computer.
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[1.5.1][Plugin][1/2 Made] Tekkit Anti-Backpack Dupe
Neowulf replied to cookieassassin's topic in Mod Makers Market
The bukkit guys don't take kindly to mods, especially forge mods. No clue why. Completely bonkers if you ask me... -
[1.5.1][Plugin][1/2 Made] Tekkit Anti-Backpack Dupe
Neowulf replied to cookieassassin's topic in Mod Makers Market
Moved this to mod makers market since it's a help request not a mod idea. I haven't touched bukkit myself, but there are others on the forum who have. Hopefully someone can pick out the problem. -
What popups are you getting?
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Sync complete. I'd release it as a modpack if I could be bothered to support it. But until I can upgrade my computer and get KSP started in under a half hour it's too much work for me.
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Yes, I'll have it synced with dropbox in a couple minutes. As for timewarp, that line of thinking is what made kethane scanning a pain. Time does matter, especially if you have other flights with non-stable orbits going on. And if you add in a life support plugin (which I will once tac life support matures a bit) time becomes a major limiting factor since you can't run converters on non-active ships. Realistically the kethane plugin should support off-deposit mining and depleted deposit yields. Iron isn't only present in ore deposits, and both iron and energy resource (oil, nat gas) extraction operations don't stop because they drain the deposit, but because they got the easily available stuff. With the right tools and enough work (energy x time) you can get build and fuel a rocket pretty much anywhere.
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Lotsa tweaking and updates over the last week or so. HOME, kethane, spitfire, and extraplanetary launchpads all had nice updates and I went through fixing sas discrepancies and other bugs from mods not fully updating. Started a new game today and got most of my bootstrap setup done. Just need one more load of metal shipped to minmus and I'll be able to get the miner and smelter built to make it self sufficient (till the deposits run out). Just wish they had a lighter smelter part. Something that weighed less in exchange for slower work rate and higher power use.
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[1.5.x] Matter Rejigger (Energy Condenser Replacement)
Neowulf replied to ninjaconor's topic in Modders Metropolis
So you created this, as in wrote the code yourself? If so, then you are the original creator. You don't need permission to reimplement an idea, especially one that has been abandoned.