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Neowulf

Retired Staff
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Everything posted by Neowulf

  1. Assumptions of hardware capabilities made by the developers will restrict the maximum performance a game can take from a piece of hardware. Drivers cannot change that. "Max" setting on a game a few years old are the midrange of today. And low today is far beyond what the developers of 10 years ago ever dreamed was possible. Benchmarking software is be able to utilize the latest and the greatest, that's their job. But a game developer must target the largest possible audience as quickly as possible, and if that means limiting the high range so they can push out a month earlier then so be it.
  2. Every player submitted modpack has a comments section on its platform page. Ask there.
  3. Only other solution I know of it a thaumcraft 3 brain in a jar. I count magic experience liquid from a sewer about the same as getting your experience by beating a zombie brain till it vomits magic XP balls at you.
  4. Nice, this makes the eventual transition to 1.6 much easier. And I'm liking the reported changes for 2.7 like the block placer, ranching chickens, machine area affect rendering, and sewers taking in XP orbs as essence (makes a breeder setup even more useful).
  5. Simple. Does it require forge? Is it for the same version of minecraft? If yes to both, then it is compatible. You just need to make sure the IDs don't conflict.
  6. Export bus+chest or interface and a buildcraft wooden transport pipe with engine (or gate) setup to constantly pump out.
  7. Nowhere on the forums. The reason platform exists is to have a user searchable directory of packs and not thousands of forum threads.
  8. Wow. That's some grade-a douchebaggery right there.
  9. Just guessing here, but someone on the FTB forum maybe?
  10. No, bukkit servers have plugins, not mods. Mods add new assets to the game: blocks, items, GUIs, monsters, sounds, and particles. Plugins alter the way the server behaves: Teleporting players, altering/preventing monster spawns, editing the world, protecting areas from groups of players. Mods can do anything a plugin can. Plugins cannot do everything a mod can. Mods require the client to have the mod as well. Some mods are client side only, and cannot run on the server. Plugins are specific to bukkit servers and cannot run on the client.
  11. The launcher requires your minecraft game login so it can contact the mojang servers and get the necessary game files. You cannot play with a technic forum or technic platform account. Those just give access to the services here.
  12. Download the actual launcher. http://www.technicpack.net/download If you download via the "Windows", "Mac", or "Linux" buttons and it still says it's a virus then either your computer is already infected or your virus scanner is giving a false positive.
  13. Because the oranges were refused service.
  14. Teleport would fail. Basically all it would do is create a phantom translocator at (current position + drive distance) and do a normal translocate to it. Not much code would be needed and it could reuse the current CC integration.
  15. What about a "jump" motor? Give it a cc command with a direction and distance and it translocates itself and the carriage as if it had a pair the appropriate distance away. Limit it to 256 blocks per jump and it could do drops no problem and go NSEW without going outside the player loaded chunk range.
  16. Tekkit lite.
  17. Neowulf

    CZ wiki

    He can speak czech and can therefor proof read the google translate results. If he doesn't speak english then he can't proof read this post and the grammar suffers.
  18. The message is a standard automated reply. When giving warning we have a list of standard warning to choose from, of which that one is the signing name in post option. An infraction point is an expiring tally of rule breaking. Hit a certain level and the forum software will inform the local populace that you lack the ability to follow the rules. Earn enough and you'll be barred from posting until some of your points expire. Are you refering to jay? here? I assume so because this is lumped in as a reply to your warning, but jay? has had no other interaction with you that I can see. It was dwwojcik that told you to post a full report. Because the PM is addressed to you, as in "Hey forntonio". It is not Jay? name dropping for the sake of reminding you who created the message. Though I'm sure if you truly believe it to be unfair we can instead have further warning PMs address you in a different manner. "Whiny self-important child" would be a descriptive enough without using your actual forum name, wouldn't you agree? Now, are you done ignoring the rules and whining about the quality of support fellow players have volunteered? If so this thread can die a swift death as interest in it disappears.
  19. 1 fisher, 1 biofuel generator, 1 bioreactor, 1 Deep Storage Unit(DSU), 1 vanilla hopper, and 2 ranchers. Plus some conduit for power and item transport pipes. Build a 5x5 pool 2deep and place in it atleast one squid, use a jailers safari net to transport it (so it never despawns). Place the fisher above the pool in the middle. Pipe or other storage away as needed. On one side of the pool, place a rancher facing in on each level in the middle. From the ranchers go to the DSU. Under the DSU put the hopper. Under the hopper put the bioreactor. Next to the bioreactor put the biofuel generator. Conduit from the generator to the 2 ranchers and the fisher. Ranchers get ink sacs from the squid, DSU and hopper act as a buffer (so the output never spills out), bioreactor turns ink sacs into biofuel for the generator, generator powers ranchers with ample to spare for the fisher.
  20. Sounds good. Simple enough to let people just use it while complicated enough to give efficiency mix/maxers numbers to crunch.
  21. Why is that? Don't like you personally or just a general "RP2 is the beginning and end, the alpha and the omaga. All pretenders must be shunned!"? Either way, their loss.
  22. Gave the new translocators a try and successfully make a quick pumpkin carriage take me to the nether, the moon, and a space station. Only case that didn't work was a dimensional doors pocket dimension, which is to be expected (not a full dimension). Thank you for adding this jakj. RiM has opened up so many more possibilities than RP2 frames ever could.
  23. Osmotic power is only viable where you have a supply of fresh and salt water, so it's a viable generator in costal areas but is worthless for pretty much anywhere else. Lucky a significant portion of the human population liked the idea of beachfront property.
  24. I read that. I really hope they can get that into production because 1m^2 of membrane to power 3 homes is pretty darn good.
  25. Last chance jarjacksn. You've been warned by multiple people and replied with snark. Use the edit button or lose your ability to post for a month.
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