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danidas

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Everything posted by danidas

  1. With the new version of IC2 it is possible by exploiting the blaze rod energy loop. As you can macerate blaze rods now and create a multiplying EMC loop. See this thread - http://forums.technicpack.net/index.php/topic,9222.0.html
  2. They still spawn just fine but are a bit more rare. As for the rubber trees they only spawn in jungles now instead forests like in the past. As for growing them, their is no way to speed it up and they take a long time to grow.
  3. Also some of the mods have bukkit versions but they are still unstable so the tekkit team will not use them.
  4. You can adjust how sensitive it is by shift right clicking it with a screwdriver. A lot of the new and old logic items now have new functions if you shift right click them.
  5. They are from this - http://www.minecraftforum.net/topic/1001131-110123125-immibiss-mods-smp/ under tube stuff but note that they should be disabled by default due to issues with smp and ssp according to the author.
  6. When you want it to be released. I think they are still waiting on a stable official bukkit port for red power. Either that or they are still working on the dev build server to begin testing the pack. Once they get the dev build working right than it is either release time or time to add more mods and start the testing over again.
  7. The goats are able to eat any blocks that are floating on the ground. They cannot destroy blocks and only eat drops. So if you die near them it can get really bad fast or if they get in to the wrong place.
  8. Only problem is getting your friends to mod their clients correctly in order to work with your server.
  9. Their is a bug where it will claim their is a update each time you open it when in fact their is no update unless you count the dev build. Thankfully nothing happens when you hit ok to it as it doesn't really update anything.
  10. The system is mostly random and their is no sure fire way to get anything from it. It is more of a mini game that rewards you with plants and the chance at resources.
  11. twilight forest - http://www.minecraftforum.net/topic/561673-125-the-twilight-forest-v190-mysterious-maps-animal-invasion/ It adds a giant forest dimension with its open creatures and a ton of other things.
  12. However that would have to wait until tekkit 4 as i strongly doubt that tekkit would be delayed for minecraft 1.3. Plus it will be a extra long time before the mod creators are able to release updates since full mod rewrites may be required.
  13. The normal wrench has a 70% chance of working and a 30% chance of destroying the machine. Their are a few exceptions for this how ever namely for generators and i think batboxs. As for the electric wrench you can set it to lossless mode but holding M and hitting up or down. If done right you will get a message saying it is enabled and will remain enabled until you turn it off. As for using it as said before it will take a lot of energy out of the wrench and nearly deplete its internal battery. Luckily you can make a batpack which you can charge up and wear to enable you to use it a few more times between charging.
  14. Make a electric wrench and hold M to set it to lossess mode. Just note that it takes a large amount of energy to use it so a batpack or lappack is recommended to move a lot of machines.
  15. Not even the devs know the answer to that as it is so early in the development, come back in a few weeks to months and ask again. But by than I'm sure the forums will be even more flooded with posts like this one.
  16. For me it is asking if i want to install a update for tekkit each time i load it. No matter if i hit yes, no, or cancel it asks again next time I open it. Thankfully i have it set to only use the recommended build so it is not effecting anything i can tell other than being annoying.
  17. Re: tekkit 3.00 SMP From the very top of the forums: http://forums.technicpack.net/index.php/topic,4903.0.html Read the rules.
  18. Re: tekkit 3.00 SMP Here is a handy chart for you. Red names = Devs Blue names = Moderators Black names = Normal people Pink names = crazy people So far you have gotten a no from each of these.
  19. From what i hear the removal of forestry will not cause any issues right away as the blocks will just disappear. However once another mod is added that uses the block IDs from forestry is when the really fun and corrupted worlds will begin. Basically any forestry blocks/items that have not been updated to become air blocks already will become the new block that is using their id. Which means a lot of trouble for mine craft and a corrupted world.
  20. Ever since i started playing tekkit on a small SMP server I've been running into a very annoying issue with the items in my inventory. Randomly items will just refuse to stack as well as popping out of my inventory when i try to re stack them or use them. The problem also happens with chests as well and it mainly happens when I use the sort hot keys. So far it mostly happens when ever I place certain items in my inventory from mods like the IC2 uncharged battery or other items. I searched long and hard for a answer but so far I've been unable to find anything of use other than a few random outdated posts. For example: http://forums.technicpack.net/index.php?topic=2206.0 - Exact problem I am having but no useful info beyond the issue being with inventory tweaks. http://forums.technicpack.net/index.php/topic,7028.msg44554.html#msg44554 - no longer applies to tekkit since convenient inventory is no longer in the pack. I've tried to play around with inventory tweaks by swapping out its inventory tree with this one - http://forums.technicpack.net/index.php/topic,6300.0.html - but it had no effect. I would like to avoid disabling the mod but i will try that if i must.
  21. If you want to get creative power the whole thing with a cow by using milk powered bio gas engines. Just setup the basic redpower machines one would use for the auto water mill power plant. But use a cow instead of the water spring and bio gas engines in place of the water mills. In testing I've found that a single cow can keep a ton of engines going with out issue and the cow will never despawn with the current version of tekkit. Grant it this is a overly complex way of doing it and is very much over kill unless you need s ton of engines.
  22. From what i hear a lot of servers disable EE or most of its parts since it is too over powered. Mainly because it makes it far too easy to acquire resources and many of its power items bypass server protections.
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