msknight Posted June 20, 2012 Posted June 20, 2012 Hi Folks, OK ... I created a potion engine. Part of which was, a four square of water. One of the sides was a deployer. When the deployer had an empty glass bottle in it, and the deployer was fired, the bottle filled with water. Now, since the update, when the deployer receives a pulse, the bottle just vanishes. The only difference is that I've changed the direction in the new engine, instead of being fed from the right and extracted from the left, it is now fed from the left and extracted to the right. The working version is 2min 40 secs in this video - https://www.youtube.com/watch?v=kluTwzrHVkw
Shadow Posted June 20, 2012 Posted June 20, 2012 As the deployer acts as an inventory, the directions should not affect the pulling of items to/from it. I attempted to recreate your issue but it seems to be working on my end; perhaps a screenshot to better understand the situation? Deployers recreate a right-click action, and it the functionality of bottles has not changed; my only thought would be a rouge rogue retriever pulling the bottles out somehow. EDIT: Fixed a typo that made me sound prejudice. I do dislike red though.
LazDude2012 Posted June 21, 2012 Posted June 21, 2012 rouge retriever Does the colour really matter? :P
msknight Posted June 21, 2012 Author Posted June 21, 2012 I'll get a screen shot up tonight as I'm on ADSL and am currently uploading a video, but I tried again with no extra gear, just a four square of perpetual water, surrounded by marble block, and two deployers on one side. Simply loading them with glass bottles and giving them a redstone signal, resulted in the bottles vanishing from the deployers. In case it makes a difference, the world was converted up to the latest. I tried it again just now and the result was the same. The bottles vanish. The server logs have no events to report.
msknight Posted June 22, 2012 Author Posted June 22, 2012 I thought that the deployers being made before the conversion, might be a problem with the deployers, so I made some new ones, but the problem persists.
LazDude2012 Posted June 23, 2012 Posted June 23, 2012 Um, the only thing I can think of would be glass bottles and water bottles having two different stacking properties. Are the empty bottles stacked? (Also, don't you ust love marble bricks? Very classy!)
msknight Posted June 23, 2012 Author Posted June 23, 2012 Yeh, they're classy and go with so many other blocks and everything still looks like it belongs. The deployers are loaded with a single bottle.
msknight Posted June 23, 2012 Author Posted June 23, 2012 I just took the chance to reboot the server as well. No change in the deployer's action.
msknight Posted June 23, 2012 Author Posted June 23, 2012 Just tried using a hoe in a deployer to hoe an earth block, and that worked.
msknight Posted June 23, 2012 Author Posted June 23, 2012 Went through the log file after reboot, these are the things that stood out to me... --- 2012-06-23 06:56:19 [WARNING] Configuration for mod_ComputerCraft.enableAPI_http found value 0 outside acceptable range 4.9E-324,1.7976931348623157E308 2012-06-23 06:56:19 [FINEST] Configuration for mod_ComputerCraft.enableAPI_http found values default: 0, configured: 0, interpreted: null 2012-06-23 06:56:19 [FINEST] Configuration for mod_ComputerCraft.modem_range found values default: 64, configured: 64, interpreted: 64 2012-06-23 06:56:19 [FINEST] Configuration for mod_ComputerCraft.modem_rangeDuringStorm found values default: 1, configured: 16, interpreted: 16 2012-06-23 06:56:19 [FINEST] Configuration for mod_ComputerCraft.modem_rangeDuringStorm value set to: 16 2012-06-23 06:56:19 [FINE] Configuration for mod_ComputerCraft written to mod_ComputerCraft.cfg 2012-06-23 06:56:19 [iNFO] Loading ComputerCraft: To change block IDs, modify config/mod_ComputerCraft.cfg 2012-06-23 06:56:19 [iNFO] ComputerCraft: computerBlockID 207 2012-06-23 06:56:19 [iNFO] ComputerCraft: diskDriveBlockID 208 2012-06-23 06:56:19 [iNFO] ComputerCraft: diskItemID 4000 2012-06-23 06:56:19 [iNFO] Adding Material: 207:X207 2012-06-23 06:56:19 [iNFO] CONFLICT @ -49 2012-06-23 06:56:19 [iNFO] ComputerCraft: Searching for RedPowerLib... 2012-06-23 06:56:19 [iNFO] ComputerCraft: RedPowerLib and methods located. 2012-06-23 06:56:19 [iNFO] Adding Material: 208:X208 2012-06-23 06:56:19 [iNFO] CONFLICT @ -48 2012-06-23 06:56:19 [iNFO] Adding Material: 4256:X4256 2012-06-23 06:56:19 [FINER] Pre-initializing /home/data/l2jserver/tekkit2/mods/CraftingTable3_1.8.jar 2012-06-23 06:56:19 [FINE] Reading existing configuration file for mod_CraftingTableIII : mod_CraftingTableIII.cfg 2012-06-23 06:56:19 [FINEST] Configuration for mod_CraftingTableIII.blockIDCraftingTableIII found values default: 126, configured: 126, interpreted: 12 6 --- 2012-06-23 06:56:21 [FINE] Sorted mod list [codechickencore-server-0.5.2-bukkit-mcpc-1.2.5.zip, wrcbe-core-server-1.2.1-bukkit-mcpc-1.2.5.zip, buildcra ft-2.2.14-mcpc1.2.5-r6.zip, redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, buildcraft-2.2.14-mcpc1.2.5-r6.zip, AdditionalPipes-2.1.3-MCPC1.2.5-r3.zip, industri alcraft2-1.95b-mcpc1.2.5-pre1.zip, mod_IC2NuclearControl-1.1.6-mcpc1.2.5-r3.zip, buildcraft-2.2.14-mcpc1.2.5-r6.zip, buildcraft-2.2.14-mcpc1.2.5-r6.zip , redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, redpower-all-2.0p5b2-mcpc1.2.5-r 2.zip, redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, server, wrcbe-addons-server-1.2.1-bukkit-mcpc-1.2.5.zip, CraftingTable3_1.8.jar, notenoughitems-server-1. 2.1-bukkit-mcpc-1.2.5.zip, zimmibis-core48.2.1-tubestuff-48.2.1-mcpc1.2.5-r1.zip, Railcraft-5.2.4-MCPC-1.2.5-R1.zip, server, enderstorage-server-1.1.1- bukkit-mcpc-1.2.5.zip, zimmibis-core48.2.1-tubestuff-48.2.1-mcpc1.2.5-r1.zip, wrcbe-redpower-server-1.2.1.1-bukkit-mcpc-1.2.5.zip, EE2ServerV1.4.5.1-bu kkit-mcpc-1.2.5-r2.zip, advancedMachines_4.0_bukkit.zip, redpower-all-2.0p5b2-mcpc1.2.5-r2.zip, mod_ironchests-server-3.3.1.22-bukkit-mcpc-1.2.5.zip, T ekkit2.jar, mod_compactsolars-server-2.2.0.5-bukkit-mcpc-1.2.5.zip, mod_NetherOres.jar, buildcraft-2.2.14-mcpc1.2.5-r6.zip, PowerConverters-1.3.4-mcpc7 8-r1 (1).zip, mod_chargingbench-server-1.95b-mcpc1.2.5-r1.zip] --- 2012-06-23 06:56:22 [iNFO] Adding Material: 223:X223 2012-06-23 06:56:22 [iNFO] Adding Material: 219:X219 2012-06-23 06:56:22 [iNFO] CONFLICT @ -37 2012-06-23 06:56:22 [iNFO] Adding Material: 226:X226 2012-06-23 06:56:22 [iNFO] CONFLICT @ -30 2012-06-23 06:56:22 [iNFO] Adding Material: 245:X245 2012-06-23 06:56:22 [iNFO] Adding Material: 244:X244 2012-06-23 06:56:22 [iNFO] Adding Material: 225:X225 2012-06-23 06:56:22 [iNFO] Adding Material: 239:X239 2012-06-23 06:56:22 [iNFO] CONFLICT @ -17 2012-06-23 06:56:22 [iNFO] Adding Material: 237:X237 2012-06-23 06:56:22 [iNFO] CONFLICT @ -19 2012-06-23 06:56:22 [iNFO] Adding Material: 236:X236 2012-06-23 06:56:22 [iNFO] CONFLICT @ -20 2012-06-23 06:56:22 [iNFO] Adding Material: 238:X238 2012-06-23 06:56:22 [iNFO] CONFLICT @ -18 2012-06-23 06:56:22 [iNFO] Adding Material: 218:X218 2012-06-23 06:56:22 [iNFO] Adding Material: 217:X217 --- 2012-06-23 06:56:22 [FINER] Initializing mod_CraftingTableIII 2012-06-23 06:56:22 [FINER] Initializing mod_NotEnoughItems 2012-06-23 06:56:22 [iNFO] CONFLICT @ -204 2012-06-23 06:56:22 [FINER] Initializing mod_TubeStuff 2012-06-23 06:56:22 [iNFO] Adding Material: 194:X194 2012-06-23 06:56:22 [FINER] Initializing mod_Railcraft 2012-06-23 06:56:23 [iNFO] Adding Material: 7315:X7315 --- 2012-06-23 06:56:23 [FINER] Initializing mod_EnderStorage 2012-06-23 06:56:23 [iNFO] Adding Material: 178:X178 2012-06-23 06:56:23 [iNFO] CONFLICT @ -78 2012-06-23 06:56:23 [iNFO] Adding Material: 7493:X7493 --- 2012-06-23 06:56:23 [iNFO] mod_TubeStuff: BC Energy doesn't seem to be installed 2012-06-23 06:56:23 [FINER] Post-initializing mod_Railcraft 2012-06-23 06:56:23 [FINER] Post-initializing mod_CCTurtle 2012-06-23 06:56:23 [iNFO] ComputerCraft: turtleBlockID 216 2012-06-23 06:56:23 [iNFO] Adding Material: 216:X216 2012-06-23 06:56:23 [iNFO] CONFLICT @ -40 --- 2012-06-23 06:56:24 [iNFO] This server is running CraftBukkit version git-Bukkit-jenkins-CraftBukkit-98 (MC: 1.2.5) (Implementing API version 1.2.5-R1. 3-MCPC-SNAPSHOT) --- 2012-06-23 06:56:24 [WARNING] Could not get information about this CraftBukkit version; perhaps you are running a custom one?: FileNotFoundException 2012-06-23 06:56:24 [iNFO] Preparing start region for level 0 (Seed: 1793606941451300184) 2012-06-23 06:56:25 [iNFO] Removed Badly Synced node at:275,60,98 on 101 in dim0 2012-06-23 06:56:25 [iNFO] Preparing spawn area: 44% 2012-06-23 06:56:26 [iNFO] Preparing start region for level 1 (Seed: 1793606941451300184) 2012-06-23 06:56:26 [iNFO] Preparing spawn area: 8% 2012-06-23 06:56:27 [iNFO] Preparing spawn area: 77% 2012-06-23 06:56:28 [iNFO] Preparing start region for level 2 (Seed: 1793606941451300184) 2012-06-23 06:56:28 [iNFO] Preparing spawn area: 56% 2012-06-23 06:56:29 [iNFO] Server permissions file permissions.yml is empty, ignoring it 2012-06-23 06:56:29 [iNFO] Done (4.942s)! For help, type "help" or "?"
msknight Posted June 23, 2012 Author Posted June 23, 2012 I'm not sure if this has any bearing, but when I filled a bottle manually, (from a cauldron) it jumped out of my hand (I was only holding the one) and it came back in to my inventory as if I had just acquired it from floating on the floor. I think that is its normal behaviour, but I can't be certain. I tried the same thing filling the water bottle from a water source (the four square of water) and it stayed in the same inventory slot, ie. it stayed in my hand. I also tried putting an already filled watter bottle in the deployer and triggered it ... the water bottle stayed there and didn't vanish.
msknight Posted June 24, 2012 Author Posted June 24, 2012 Even with all the extra info, does no one have any ideas please?
msknight Posted June 25, 2012 Author Posted June 25, 2012 I'm asking myself questions. One of them is this - if the recommended action is to start a new world on a major update, then what is the chance of this happening again? I look at friends videos where they have worlds running for more than a year on vanilla, and all their buildings and inventions carry forward with them. Now ... I know that the modders put in one heck of a lot of effort ... and I greatly appreciate it. Putting this many mods all together, and the technical innovation and coding that must go in to things is stunning; and I'm perfectly willing to send a few dollars to the modders on an irregular basis as I can afford it ... However, I don't want to have to abandon my worlds with major releases. If things like this aren't picked up, and no one can help, then these problems render an awful lot of time and effort to be wasted. I'd really like to hear the opinions of the devs on this, because I have a very, very tough decision to make ... whether to stay with Tekkit (which I enjoy considerably) or move back to vanilla.
Jay? Posted June 25, 2012 Posted June 25, 2012 Minecraft seems to be having issues with sorting items that have a lot of possible damage values. Have you tried this without Convenient Inventory installed?
msknight Posted June 25, 2012 Author Posted June 25, 2012 Nope, but I'll give it a shot. Thanks for the suggestion; much appreciated.
msknight Posted June 25, 2012 Author Posted June 25, 2012 I can't actually find it. What file am I looking for please, and is it client, server, or both.
Jay? Posted June 25, 2012 Posted June 25, 2012 Client, i believe. Searching the forums should yield something. you might need to dig class files out of the modpack.jar
msknight Posted June 25, 2012 Author Posted June 25, 2012 According to this, it might not be present in Tekkit - http://forums.technicpack.net/threads/how-do-you-disable-convenient-inventory-from-tekkit-technic.11136/
Beer Posted June 25, 2012 Posted June 25, 2012 It's there. I had to remove it last time Tekkit updated. Best way to get rid of it is to just go into the mods folder and remove it. You're going to want to get rid of the invtweaks file. That'll make the mod inoperable and it won't load.
msknight Posted June 26, 2012 Author Posted June 26, 2012 Thanks for the effort - but it didn't work. The bottles still vanish from the dispenser. I did check the inventories and the sorting buttons had gone so the mod didn't load.
Beer Posted June 26, 2012 Posted June 26, 2012 Great. Now when you say it vanishes, does it just pop out onto the floor, or just up and completely disappears? I'm wondering if sticking a chest next to it might give it a place to go. I know it's a stupid longshot and it's probably more a matter of bug in the coding when dealing with bottles (most likely due to Mojang code), but worth a try to get your machine working.
msknight Posted June 26, 2012 Author Posted June 26, 2012 A good idea. I tried it, but they up and vanish completely. Chests at either side, but none of them collected a bottle. They also didn't end up near the water, either. One thing I'm going to try is lowering the water in relation to the deployer and see if that helps. Nope - the bottles stayed in the deployer, but didn't fill with water.
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