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Posted

So I have been using a solder setup for a while for all my modpacks and have a simple question. It isn't a bug or anything, as a matter of fact my solder install is fantastic.

 

As you know in solder, for those that use it, you create a build for your pack, publish the build and the users can download that build. It makes updating a breeze. So i pushed out a new build for one of my packs earlier today and while playing noticed some MINOR tweaks that i needed to make to the configurations. I have already made these config changes via server side, just waiting on a restart for them to take effect. But now as for my clients. Instead of cloning/creating a whole new build can I simply download the config zip from my current build and add in the modified files then re-upload it and force rehash the .zip? So when my users reload the pack/relog the config changes will take place automatically? Or do I have to clone a whole new build?

Posted

That sucks....I really am contemplating having them re-install the pack since all the mods are in their cache. I hate build numbers with such minor changes because I am OCD when it comes to that ><

 

Ahh well. Thanks Doctors_Life

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Posted (edited)

This is why a version numbering scheme like x.y.z is usually best and why it is so widely used. Increment X for major changes like MC version or fundamental design/API changes. Increment Y for adding/removing mods or major functionality changes (like changing how mods are integrated with each other). Increment Z when updating mod versions with patches/fixes and for minor-ish config changes. Reset Y and/or Z when incrementing the higher order numbers.

Edited by plowmanplow
Posted

just my 2 cents:

version numbers do not end with 9.....so a 1.0.9 is not automatically a 1.1.0 at the next update...1.0.10 is valid as well :)

I do that with my modpacks (as plowmanplow already explained) and I certainly hit >9 fairly often in z (or y).

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