Titanium_Burst Posted October 11, 2015 Posted October 11, 2015 I open the launcher just fine. I seem to download the packs without any hiccups. but whenever I try to play one, the launcher "hides", my mouse cursor tells me it's loading something, then the launcher opens back up again. I'm new to the whole crash-error posting etiquette. and it's not worth looking it up. I have already spent 6 hours trying to computer savvy my way through, yet to no avail. please help, I don't speak fluent java. crash-2015-10-10_23.03.13-client.txt I just realized I am not actually able to open the txt crash report file. SO I can only assume viewers won't be able to either. ---- Minecraft Crash Report ----// Quite honestly, I wouldn't worry myself about that. Time: 10/10/15 11:03 PMDescription: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows:--------------------------------------------------------------------------------------- -- Head --Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) -- Initialization --Details:Stacktrace: at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details --Details: Minecraft Version: 1.8.7 Operating System: Windows 10 (amd64) version 10.0 CPU: 4x Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 72581760 bytes (69 MB) / 171442176 bytes (163 MB) up to 477626368 bytes (455 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.7 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled)
TerdyTheTerd Posted October 11, 2015 Posted October 11, 2015 I think this is a windows 10 issue with graphics drivers, check this out here and try updating your drivers Titanium_Burst 1
Titanium_Burst Posted October 11, 2015 Author Posted October 11, 2015 Oh thanks! I realize now that windows 10 is still not widely compatible with most programs.
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