Titanium_Burst Posted October 11, 2015 Share Posted October 11, 2015 I open the launcher just fine. I seem to download the packs without any hiccups. but whenever I try to play one, the launcher "hides", my mouse cursor tells me it's loading something, then the launcher opens back up again. I'm new to the whole crash-error posting etiquette. and it's not worth looking it up. I have already spent 6 hours trying to computer savvy my way through, yet to no avail. please help, I don't speak fluent java. crash-2015-10-10_23.03.13-client.txt I just realized I am not actually able to open the txt crash report file. SO I can only assume viewers won't be able to either. ---- Minecraft Crash Report ----// Quite honestly, I wouldn't worry myself about that. Time: 10/10/15 11:03 PMDescription: Initializing game org.lwjgl.LWJGLException: Pixel format not accelerated at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) A detailed walkthrough of the error, its code path and all known details is as follows:--------------------------------------------------------------------------------------- -- Head --Stacktrace: at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:247) at org.lwjgl.opengl.Display.createWindow(Display.java:306) at org.lwjgl.opengl.Display.create(Display.java:848) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:739) at ave.ap(SourceFile:534) at ave.am(SourceFile:363) -- Initialization --Details:Stacktrace: at ave.a(SourceFile:310) at net.minecraft.client.main.Main.main(SourceFile:124) -- System Details --Details: Minecraft Version: 1.8.7 Operating System: Windows 10 (amd64) version 10.0 CPU: 4x Intel(R) Core(TM) i3-2370M CPU @ 2.40GHz Java Version: 1.8.0_60, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 72581760 bytes (69 MB) / 171442176 bytes (163 MB) up to 477626368 bytes (455 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512m IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.8.7 LWJGL: 2.9.4 OpenGL: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread. GL Caps: Using VBOs: No Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Packs: [] Current Language: ~~ERROR~~ NullPointerException: null Profiler Position: N/A (disabled) Link to comment Share on other sites More sharing options...
TerdyTheTerd Posted October 11, 2015 Share Posted October 11, 2015 I think this is a windows 10 issue with graphics drivers, check this out here and try updating your drivers Titanium_Burst 1 Link to comment Share on other sites More sharing options...
Titanium_Burst Posted October 11, 2015 Author Share Posted October 11, 2015 Oh thanks! I realize now that windows 10 is still not widely compatible with most programs. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now