Legomaniac359 Posted June 20, 2015 Share Posted June 20, 2015 (edited) - Title: My custom modpack crashes on the mojang screen - Type of bug: Launcher bug - Reproduction rate: 10/10 - Steps to reproduce: Opened the Technic Launcher Selected my custom modpack (Narcotic Craft) Clicked Play Launcher disappeared Mojang screen appears Mojang screen disappears Launcher reappeared - Expected result: My modpack should fully load without crashing - Observed result: Minecraft closes/crashes and the launcher reappears - Logs: Launcher error report: http://pastebin.com/dGrmDc5y Platform URL: http://api.technicpack.net/modpack/narcotic-craft Download link: https://dl.dropbox.com/s/f8t96o3r4ieaf3s/modpack.zip?dl=1 - Extra Comments: I have downloaded and tested all of these mods on the vanilla client without the technic launcher and it works fine, I even have my own server for this modpack. My problem is that this modpack will not run on technic launcher and I can't figure this out... I would appreciate any help that I could get! Edited April 25 by Legomaniac359 Link to comment Share on other sites More sharing options...
SharkGames Posted June 20, 2015 Share Posted June 20, 2015 Delete the voxelmap and use a different map Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted June 20, 2015 Discord Moderator Share Posted June 20, 2015 The /mods/VoxelMods/ folder should not be included in your client modpack. This will overwrite local client settings when the pack updates. You have the Minechem source and API in the mods folder. Both of these should be removed. You have voxelmapNoRadar, but neither VoxelMap.litemod nor LiteLoader on which it depends. Many of your mods are very old, some fatally so (OptiFine for instance). You need to update all your mods to their latest versions. Link to comment Share on other sites More sharing options...
Legomaniac359 Posted June 21, 2015 Author Share Posted June 21, 2015 Thanks for the replies but I'm still stuck... I have deleted voxelmap totally (haven't gotten around yet to finding a new minimap, so there are no maps right now) I am confused when you tell me to remove the Minechem source. Is that he .jar file or the .zip file (there are two Minechem .zip files. One of them is API, but is the other .zip the source, or is the source file the .jar file?). My mods are old because my server runs off of 1.7.10 & im not really in the mood to update that to 1.8 just yet. Is it because these are old mods, though, that are messing up the technic launcher? And if so, which ones? Because all of these mods work fine on the vanilla launcher... Although I'm still stuck, after removing voxelmap I can at least make it to the main menu of Narcotic Craft using the technic launcher. It doesn't crash untill I create a new world. Here are the links: Crash report: http://pastebin.com/Qp23p6n2 Platform URL: http://api.technicpack.net/modpack/narcotic-craft Updated Narcotic Craft download: https://dl.dropbox.com/s/f8t96o3r4ieaf3s/modpack.zip?dl=1 Once again, help is very much appreciated; I know you guys got alot of other posts to read. Link to comment Share on other sites More sharing options...
Discord Moderator plowmanplow Posted June 21, 2015 Discord Moderator Share Posted June 21, 2015 The Minechem source is the file named: Minechem-1.7.10-5.0.5.385.zip You have old versions of mods for 1.7.10. For example: OptiFine 1.7.10_HD_B5 instead of 1.7.10_HD_B7, BiblioCraft 1.7.10_1.9.2 instead of 1.7.10_1.10.4, all your ChickenBones mods (CodeChickenCore, NEI, etc), All your CoFH mods (CoFHCore, ThermalExpansion, ThermalFoundation), BuildCraft 6.4.1 instead of 6.4.18. Chisel instead of Chisel 2 ( http://coloredlightscore.us.to:8080/job/Chisel-2 v1.7.10-Dev/ ) Your crash is caused by one of your mods not being updated for the fluid registry changes that happened in Forge #1355. If you update ALL your mods to their latest versions the crash will likely be fixed. Link to comment Share on other sites More sharing options...
Legomaniac359 Posted July 5, 2015 Author Share Posted July 5, 2015 Heeyyy!! Finally! After taking a long break from modding & coming back to minecraft I decided the best way to solve the problem was to just delete everything and start fresh because there was so many mods to update; I ended up updating to the latest versions for each mod. After doing some research I found out that it was Minechem that was causing the fluid registry errors. Thanks for the help Mr. Plow!!! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now