TomZ3 Posted August 28, 2012 Share Posted August 28, 2012 The ICBM mod is something that i have recently discovered, It adds many new weapons to the game, including missiles, grenades and bombs. Please take some time to quickly look at the forum page, i believe this should be included in Tekkit!!! Help to make the tekkit pack owners see this!!! http://www.minecraftforum.net/topic/1206144-132-icbm-missiles-and-military-tech-80000-downloads/ Link to comment Share on other sites More sharing options...
gavjenks Posted August 28, 2012 Share Posted August 28, 2012 I think it is very much overpowered, and would not add to gameplay value. Specifically, the ability to just dial in a coordinate and blow something up. That eliminates the need to use most of the high end pvp options in tekkit, like sensors, frame airships, etc., and replaces them with a much more simplistic and less fun/challenging alternative. Additionally, the fact that it runs on an entirely new power system is confusing, and wouldn't work into the tekkit world very well, unless it came along with an additional mod for converting between IC power and ICBM power. Which, as far as I know, does not yet exist. Link to comment Share on other sites More sharing options...
Corysmart Posted August 28, 2012 Share Posted August 28, 2012 UE does have a energy converter called UE transformers that converts between UE, EU, RP, and BC energies. Link to comment Share on other sites More sharing options...
TomZ3 Posted August 29, 2012 Author Share Posted August 29, 2012 Gavjenks, it does not at all, included in the mod are various defence systems against missiles, which balances it out greatly. It would be a great addition. Link to comment Share on other sites More sharing options...
Xylord Posted August 29, 2012 Share Posted August 29, 2012 I think it is very much overpowered, and would not add to gameplay value. Specifically, the ability to just dial in a coordinate and blow something up. That eliminates the need to use most of the high end pvp options in tekkit, like sensors, frame airships, etc., and replaces them with a much more simplistic and less fun/challenging alternative. Additionally, the fact that it runs on an entirely new power system is confusing, and wouldn't work into the tekkit world very well, unless it came along with an additional mod for converting between IC power and ICBM power. Which, as far as I know, does not yet exist. Gav, it's not because there are missiles in the game that frame airships are completely obsolete. If missile launchers are compatible with Frames, and I think they are, I could very well imagine a cool flying missile platform that moves around where destruction is needed. Plus, a missile flying around is much cooler than a turtle placing a cobble block, a nuke and a redstone torch in mid-air, or a TNT-nuke launcher, if you ask me. Moreover, missiles are actually counter able, making them actually less OP than other Tekkit options. Link to comment Share on other sites More sharing options...
joe5 Posted August 29, 2012 Share Posted August 29, 2012 It is also worth noting that the ability to target any point on the map would server to vastly increase the value of having a portable base. particularly (as noted above) if frame ships could mount missiles. besides, it is another resource sink and it is always good to have those in late game tekkit Link to comment Share on other sites More sharing options...
Dylan_Madigan Posted January 12, 2013 Share Posted January 12, 2013 I dont see how its overpowered. We alredy have nuclear bombs. Its understood that you can type a cordnate and blow it up, but its also chemical and biological warfare. Its great for war servers. If someone doesn't like it on their server then they can disable it. I think it would be epic if my city's military had these weapons. It would help with our defence and our operations. Link to comment Share on other sites More sharing options...
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