challenje Posted September 22, 2012 Posted September 22, 2012 so you guys seen the snap shots for the next patch what do you think of it so far
Xylord Posted September 22, 2012 Posted September 22, 2012 I have to admit I find command blocks really interesting. They do offer many possibilities, and it's one of the rare things that weren't already done by mods before being added in MC.
challenje Posted September 22, 2012 Author Posted September 22, 2012 so so true it will be fun to see what kind of contraptons people build with it
NightKev Posted September 23, 2012 Posted September 23, 2012 Command blocks are interesting, but they're only for server ops (for obvious reasons), so... it's useful for server admins, regular players won't be impacted all that much probably.
gotyaoi Posted September 23, 2012 Posted September 23, 2012 Don't forget for mapmakers. Not sure if you've seen sethbling's TF2 in minecraft, but it's pretty cool.
NightKev Posted September 23, 2012 Posted September 23, 2012 Ah yeah, I forgot about that. I wonder if Vechs can find a use for them... ... shit.
gotyaoi Posted September 23, 2012 Posted September 23, 2012 He probably will. Then he'll release a video which is mostly him cackling evilly.
challenje Posted September 23, 2012 Author Posted September 23, 2012 still the other stuff that is there like trip wires and what not but i know trip wires are already in but there is so much to do wth them in the next batch
The_DarthMoogle Posted September 23, 2012 Posted September 23, 2012 I can't really come up with a Technic/Tekkit oriented use for the command block though. In adventure maps, I'd rather have mechanical solutions to things like triggered events. But making text appear in the chat would be a lot more useful. (Could have a lot more dynamic NPCs, for instance) And books. Yes, our server will have a public library. Maybe an ASCII pornography section too (not my idea).
Xylord Posted September 23, 2012 Posted September 23, 2012 I can't really come up with a Technic/Tekkit oriented use for the command block though. In adventure maps, I'd rather have mechanical solutions to things like triggered events. But making text appear in the chat would be a lot more useful. (Could have a lot more dynamic NPCs, for instance) And books. Yes, our server will have a public library. Maybe an ASCII pornography section too (not my idea). I've mentionned this notion at some moment in this forum... Might I have a free subscription?
challenje Posted September 24, 2012 Author Posted September 24, 2012 yep thes things sould really fun
crzymn777 Posted September 25, 2012 Posted September 25, 2012 What I'm most exited about is the modding API.
The_DarthMoogle Posted September 25, 2012 Posted September 25, 2012 What I'm most exited about is the modding API. Come on. Think about it. What the hell could Mojang do better that has already been done?
GreenWolf13 Posted September 25, 2012 Posted September 25, 2012 Come on. Think about it. What the hell could Mojang do better that has already been done? Well, if they are smart, they'll just use the existing forge API. the only problem I could see with that is them not getting permission (anyone else think it's really stupid that the makers of Minecraft need permission to implement code from a mod for their game?). But knowing mojang, they'll do something incredibly convoluted that doesn't work, or does a terrible job.
crzymn777 Posted September 25, 2012 Posted September 25, 2012 Come on. Think about it. What the hell could Mojang do better that has already been done? Well, if it is a decent api, it will encourage way more modded servers. (also, servers might one day be able to use automatically installing mods, like what has been done with texture packs. [i know, unlikely, but would still be incredibly cool.])
Sacrieur Posted September 25, 2012 Posted September 25, 2012 The main reason I haven't jumped into modding headfirst is because the lack of an API and the fact it's so close to being released.
saintnicster Posted September 25, 2012 Posted September 25, 2012 The main reason I haven't jumped into modding headfirst is because the lack of an API and the fact it's so close to being released. That's an unfortunate approach, as there are plenty of mods that were fine without an official API, or those using the (fairly robust) third party API (Forge, as an example). I've also got this (unsubstantiated) gut feeling that the "official" API will get pushed back, again, but that is just my paranoia.
crzymn777 Posted September 25, 2012 Posted September 25, 2012 I've also got this (unsubstantiated) gut feeling that the "official" API will get pushed back, again, but that is just my paranoia. I believe so too, mostly because there hasn't been any mention of it since 1.3's release.
GreenWolf13 Posted September 25, 2012 Posted September 25, 2012 Well, if it is a decent api, it will encourage way more modded servers. (also, servers might one day be able to use automatically installing mods, like what has been done with texture packs. [i know, unlikely, but would still be incredibly cool.]) Ever hear of Forge? It ddoes almost exactly what you just described. Forge mods can be dropped into a mods folder, very similar to the way texture packs currently work. as for auto installing mods, if mojang used the forge api, they could do something along those lines. But as I've said before, Mojang will probably balls it up and make some convoluted, shitty API that doesn't work.
Sacrieur Posted September 25, 2012 Posted September 25, 2012 Take a look before you shoot it down. The Bukkit team is developing it, so have some hope.
crzymn777 Posted September 25, 2012 Posted September 25, 2012 Ever hear of Forge? It ddoes almost exactly what you just described. Forge mods can be dropped into a mods folder, very similar to the way texture packs currently work. as for auto installing mods, if mojang used the forge api, they could do something along those lines. But as I've said before, Mojang will probably balls it up and make some convoluted, shitty API that doesn't work. I meant how servers can reccommend a texture pack and Minecraft will automatically download and install it. I actually use forge right now.
GreenWolf13 Posted September 25, 2012 Posted September 25, 2012 Take a look before you shoot it down. The Bukkit team is developing it, so have some hope. Well that is some good news. Why do I not feel hopeful? is it because I watched Direwolf20's video in which tahg (a member of bukkit) said that until then, he hadn't know how fence gates worked. as in, up until that exact moment, he had no clue how fence gates work. For some reason, someone like that working on the Modding API makes me think it will be crap.
saintnicster Posted September 25, 2012 Posted September 25, 2012 I believe so too, mostly because there hasn't been any mention of it since 1.3's release. There's been some stuff, but not a whole lot. They've got an official github repo for it, but it hasn't had any public pushes in a month. Well that is some good news. Why do I not feel hopeful? is it because I watched Direwolf20's video in which tahg (a member of bukkit) said that until then, he hadn't know how fence gates worked. as in, up until that exact moment, he had no clue how fence gates work. For some reason, someone like that working on the Modding API makes me think it will be crap. Tahg isn't with Mojang anymore. My official statement: http://t.co/gt8Ax5S8 — Tahg (@Tahgtahv) August 1, 2012
crzymn777 Posted September 25, 2012 Posted September 25, 2012 could you give me the actual address for the github repo? My kindle won't open multiple windows.
saintnicster Posted September 25, 2012 Posted September 25, 2012 could you give me the actual address for the github repo? My kindle won't open multiple windows. https://github.com/Mojang/Minecraft-API
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