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KcPlayz

My Modpack installs as vanilla mc

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Hello, I believe i did everything right here, I made all my files zip, the jar file forge universal extracted and zipped, my bin, config, and mods zipped, my mods all extracted and zipped, i tried a few other methods that didnt really help so some of your ideas i may already considered on trying. I used all the dropbox alternatives like, dropbox, copy.com, google drive, mega, etc.. My main problem is the technic launcher installing it as a modpack and creating a modpack. I remember a few errors to it that i have reported to technic staff but they gave me no reponse so i chose to make a thread hopefully people will pick up faster on here, I am currently using copy.com, i placed my modpack named (modpack) in the dropbox copy.com, it uploaded successfully, i copyed and pasted the public link in the modpack location i did the brief description etc blah blah blah, i pressed update modpack, It gives me a error  saying: "it looks like we hit a snag!" and then info under that ribbon. i mess with it a little more its uploaded i click install modpack on technic launcher. I press play, it loads the assets, mods, and jarfile forge. it opens up my minecraft and then its in vanilla. it is supposed to be 1.7.10 forge, what do i do from there. it would be most appreciated if you can leave a comment, or set it up for me if possible Thank you for your comments helpful tips That i probably already tried. My modpack name is Deadpixelmend21. If possible contact me on skype if you want to set it up for me if possible my skype is: [email protected]

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Hello, I believe i did everything right here, I made all my files zip, the jar file forge universal extracted and zipped, my bin, config, and mods zipped, my mods all extracted and zipped, i tried a few other methods that didnt really help so some of your ideas i may already considered on trying. I used all the dropbox alternatives like, dropbox, copy.com, google drive, mega, etc.. My main problem is the technic launcher installing it as a modpack and creating a modpack. I remember a few errors to it that i have reported to technic staff but they gave me no reponse so i chose to make a thread hopefully people will pick up faster on here, I am currently using copy.com, i placed my modpack named (modpack) in the dropbox copy.com, it uploaded successfully, i copyed and pasted the public link in the modpack location i did the brief description etc blah blah blah, i pressed update modpack, It gives me a error  saying: "it looks like we hit a snag!" and then info under that ribbon. i mess with it a little more its uploaded i click install modpack on technic launcher. I press play, it loads the assets, mods, and jarfile forge. it opens up my minecraft and then its in vanilla. it is supposed to be 1.7.10 forge, what do i do from there. it would be most appreciated if you can leave a comment, or set it up for me if possible Thank you for your comments helpful tips That i probably already tried. My modpack name is Deadpixelmend21. If possible contact me on skype if you want to set it up for me if possible my skype is: [email protected]

It seems like you did it the old way.

Folder layout

-bin --> modpack.jar        this is the latest forge universal renamed to modpack.jar

-config

-mods --> all your mods including core mods in their original state! That means that most of them are .jar files

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          | LCH   | doggytalents         | 1.15.0.5              | DoggyTalents-1.12.2-1.15.0.5-universal.jar                     | None                                     |
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          | LCH   | hatchery             | 2.2.2                 | hatchery-1.12.2-2.2.2.jar                                      | None                                     |
          | LCH   | harvestcraft         | 1.12.2zb              | Pam's+HarvestCraft+1.12.2zf.jar                                | None                                     |
          | LCH   | mantle               | 1.12-1.3.3.55         | Mantle-1.12-1.3.3.55.jar                                       | None                                     |
          | LCH   | twilightforest       | 3.10.1013             | twilightforest-1.12.2-3.10.1013-universal.jar                  | None                                     |
          | LCH   | tconstruct           | 1.12.2-2.13.0.171     | TConstruct-1.12.2-2.13.0.171.jar                               | None                                     |
          | LCH   | immersiveengineering | 0.12-89               | ImmersiveEngineering-0.12-89.jar                               | 4cb49fcde3b43048c9889e0a3d083225da926334 |
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      IELoadingPlugin (ImmersiveEngineering-core-0.12-89.jar)
        blusunrize.immersiveengineering.common.asm.IEClassTransformer
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        squeek.applecore.asm.TransformerModuleHandler
      MalisisCorePlugin (malisiscore-1.12.2-6.5.1.jar)
        
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              - TinkerTools (Enabled/Not Forced)
              - TinkerHarvestTools (Enabled/Forced)
              - TinkerMeleeWeapons (Enabled/Forced)
              - TinkerRangedWeapons (Enabled/Forced)
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              - TinkerGadgets (Enabled/Not Forced)
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              - TinkerFluids (Enabled/Forced)
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              - TinkerModelRegister (Enabled/Forced)
    • By deathplayer43
      so my modpack has 5mb of memory allocated but it only uses like 700mb is there a way to fix this