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Posted

Hello,

I got one big problem - tekkit is generating too much traffic for my limited network (I have up to 20GB/month U/D). For 6 days is used almost 12 GB, which is too high value to maintain for whole month. Any ideas how to reduce its traffic?

Posted

Fewer users. Count on each one using an average of 0.3 Mbit/s, unless they're using a lot of machines or exploring much more than average. That translates to 400 MB/day/player if they're on for 3 hours.

Posted

2GB/day when you're not hosting means you're online about 15 hours/day, unless the 0.3Mb/s number I've heard is wrong. Scale it back, or you're going to go over your bandwidth limit rather quickly. It's either that, or get a better ISP.

Posted

Less slots is the only real solution. If you need the player capacity, I recommend a different host with a higher or no bandwidth cap. I use CubedHost and they are very very good. However, I would do some serious Googling and find a hosting provider best for you.

Posted

Less slots is the only real solution. If you need the player capacity, I recommend a different host with a higher or no bandwidth cap. I use CubedHost and they are very very good. However, I would do some serious Googling and find a hosting provider best for you.

He already said he's not the one hosting the server, it's him playing on the server that is the problem...

Anyway, as Torezu said, your only solution is to play less, basically.

Posted

Prolly 0,3 is wrong, now its generating about 1-15 Mb/s without whole factory online.

if your client is pulling 15 Mb/s from the server, there's something seriously wrong. though I don't doubt that more bandwidth is used than .3Mb/s. if I had to guess, the .3Mb/s number is for vanilla, or perhaps a world without much in the way of chunk loaders or something.

either way, there is no way to reduce the traffic caused by the game outside of simply not playing it. start up a single player world and check out technic.

Posted

Actually a few things you can do is:

Reduce the amount of items pumped into pipes/tubes

Do not let machine run if you really dont have to

Dont let items lay on the ground, pick it up

Reduce the amount of RP used, like as few timers as you can, not use micreblocks etc, no lumar lamps.

Dont use any chests from the Crystalchest mod

This might sound "stupid", but these few things really increase the networkusage by alot.

For a rather advcanced town/area/factory, it can pull around 0.04 mb/s, and thats when the setup is kinda based on the criterias over here. This do NOT include any normal EMC farms like cobbelgenerators, darkrooms etc, EE flowers (collectors).

Alone, if you pull enough items into RP tubes (example you pull out a stack of ice pr second into tubes to cool down you reactors when all RP see that there is room for is 2 blocks of ice, and the tubesystem is long enough) that alone can generate around 0,02 mb/s.

So if something in Tekkit is pulling 15 mb/s, there is something horrible wrong going on. To compare it to vanilla, when im standing still in a random place, in average im sendt 350 b/s in chunkpackages, just that of your hunger (if you arent to die etc) thats sending 1 b/s in packages to me.

So those 15 mb/s ... are way off the chart. If its indeed the server sending all that to you, you should also lag like supercrazy (assumption there). If it aint the server, well, check your pc for spyware, viruses etc etc.

Posted

Assuming he's even talking about megabits instead of megabytes, that's still absurd. 15/second? Most of the United States is lucky to get 1-3 per second maximum for their entire household. I have to assume you're pulling numbers out of your ass, because I can't imagine an ISP of enough quality to even let you download 15 Mb/s at all that would also impose a 20 GiB / month limitation. At full speed, that limit would be reached in just over three HOURS.

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