Skuli Posted May 27, 2016 Share Posted May 27, 2016 Version 1.1.3 is available for testing now. This is a TEST release; please back up your worlds and/or servers before upgrading to this version! You will receive an error when loading your old world that the following blocks/items could not be found: Railcraft:cart.energy.cesu IC2:activeLuminator IC2:activeLuminator IC2:item.null These items will be replaced with AIR when your old world is loaded. This is unavoidable. You can select test/non-recommended builds by selecting "Modpack Options" on the main Tekkit Legends page in the official launcher. Choose "A Specific Version" from the Modpack Options dialog, find 1.1.3 in the drop-down text box, and then click the "Reinstall Pack" button. Close Modpack Options dialog, and then click "Install", and then finally "Play" once the update is complete. Again, BACK UP YOUR CURRENT WORLDS AND SERVERS BEFORE UPDATING TO THIS TEST RELEASE! The updated mod list is currently: AsieLib-1.7.10-0.4.5.jar Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar CoFHCore-[1.7.10]3.1.2-325.jar Computronics-1.7.10-1.6.0.jar forestry_1.7.10-3.6.12.3.jar IC2.Classic.Version.1.2.0.1.jar logisticspipes-0.9.3.83.jar ModularPowersuits-0.11.0.300.jar ProjectE-1.7.10-PE1.9.5.jar QuiverBow_1.7.10_b101d.zip Railcraft_1.7.10-9.10.0.0.jar RedstoneArsenal-[1.7.10]1.1.2-92.jar The server will be available here. xXAnToS12Xx and Rubbertjuh 2 Link to comment Share on other sites More sharing options...
Rubbertjuh Posted June 1, 2016 Share Posted June 1, 2016 Would you be able to update Minetweaker as well? ^__^ There are a few bugs in this version that doesn't allow you to load custom scripts. Thanks for the update! Been waiting for this. Very hyped. If you need me to test some setups on my server. Don't hesitate to hit me up with a PM. Anything for a better Tekkit Legends community. -Rubbertjuh - ToastyNetworks Link to comment Share on other sites More sharing options...
Skuli Posted June 1, 2016 Author Share Posted June 1, 2016 I can probably slide that in. There's one more IC2 update I'm waiting on at the moment, so there will probably be another update before I make this live. Link to comment Share on other sites More sharing options...
JaariAtmc Posted June 1, 2016 Share Posted June 1, 2016 Nothing on updating NEI to a more recent (and not year-old) version? If updating NEI, grab the more recent version of NEI integration as well. Link to comment Share on other sites More sharing options...
Skuli Posted June 1, 2016 Author Share Posted June 1, 2016 There's another round of general updates coming soon. This fixes some fairly critical bugs that have been outstanding for a while. Link to comment Share on other sites More sharing options...
EvilOwl Posted June 4, 2016 Share Posted June 4, 2016 On 1.06.2016 at 8:52 PM, JaariAtmc said: Nothing on updating NEI to a more recent (and not year-old) version? If updating NEI, grab the more recent version of NEI integration as well. Latest 1.7.10 NEI version is dated 29-Dec-2015 11:01 This will probably be the last 1.7.10 NEI update Link to comment Share on other sites More sharing options...
Tomson124 Posted June 7, 2016 Share Posted June 7, 2016 Hey, would be good if you update BigReactors, too. Me and some guys maintain the mod now (with approval of E.Beef) and fixed some critical metadata crashes. https://github.com/CyberdyneCC/BigReactors Thank you Link to comment Share on other sites More sharing options...
Skuli Posted June 7, 2016 Author Share Posted June 7, 2016 Just now, Tomson124 said: Hey, would be good if you update BigReactors, too. Me and some guys maintain the mod now (with approval of E.Beef) and fixed some critical metadata crashes. https://github.com/CyberdyneCC/BigReactors Thank you Aha, I wondered if Big Reactors had been abandoned. I'll take a look. Link to comment Share on other sites More sharing options...
Speiger Posted June 9, 2016 Share Posted June 9, 2016 I am updating IC2 Classic the next couple days (1-2 max 3 days left) if longer then i tell it. But i am almost done and fixed thanks to Rubbertjuh a couple critical bugs and added some new features to other people. So yeah. Note: This update is not 1 side only compatible it has to be updated with both sides Link to comment Share on other sites More sharing options...
Rubbertjuh Posted June 9, 2016 Share Posted June 9, 2016 Thank you for taking your time to reply Skuli . Would it be possible to update logisticspipes to the most recent version? The version we're on right now has a very bad bug. When connected with a Jabba Barrel, it has a chance to Stall the whole server. I reported this to the Logistics Pipes developers, and they fixed it in their latest versions. On a big server, this is a big issue and can cause serieus problems. I've sent you a message on the IC2 irc, I'm willing to help you out update the mods that have critical bugs. If I'm offline on IRC, sent me a message on either Discord : rubbertjuh#1376 If you don't have Discord, please tell Speiger that you are looking for me. Thanks Link to comment Share on other sites More sharing options...
Squad3 Posted June 9, 2016 Share Posted June 9, 2016 Please, PLEASE Re-Add GalactiCraft, we miss it dearly. Link to comment Share on other sites More sharing options...
Speiger Posted June 10, 2016 Share Posted June 10, 2016 (edited) https://github.com/TinyModularThings/IC2Classic/releases/tag/1.2.0.2 Edit: The update. Please do first some testruns before you push your updates. Its just a bit tested bugs still could be in there... Support is there just tell me whats broken and i fix it. Edited June 10, 2016 by Speiger Link to comment Share on other sites More sharing options...
Rubbertjuh Posted July 1, 2016 Share Posted July 1, 2016 I believe the update is never gonna happen Link to comment Share on other sites More sharing options...
Speiger Posted July 1, 2016 Share Posted July 1, 2016 Skuli how is the progress going? Because i would like to see this become out of Exp State.... Link to comment Share on other sites More sharing options...
TechnicalOwnage Posted July 18, 2016 Share Posted July 18, 2016 Pretty sure Tekkit Legends is dead when it comes to updates.. So sad, I just started playing again too.\ ~Tech Link to comment Share on other sites More sharing options...
xXAnToS12Xx Posted February 26, 2017 Share Posted February 26, 2017 On 27/5/2016 at 6:18 PM, Skuli said: Version 1.1.3 is available for testing now. This is a TEST release; please back up your worlds and/or servers before upgrading to this version! You will receive an error when loading your old world that the following blocks/items could not be found: Railcraft:cart.energy.cesu IC2:activeLuminator IC2:activeLuminator IC2:item.null These items will be replaced with AIR when your old world is loaded. This is unavoidable. You can select test/non-recommended builds by selecting "Modpack Options" on the main Tekkit Legends page in the official launcher. Choose "A Specific Version" from the Modpack Options dialog, find 1.1.3 in the drop-down text box, and then click the "Reinstall Pack" button. Close Modpack Options dialog, and then click "Install", and then finally "Play" once the update is complete. Again, BACK UP YOUR CURRENT WORLDS AND SERVERS BEFORE UPDATING TO THIS TEST RELEASE! The updated mod list is currently: AsieLib-1.7.10-0.4.5.jar Carpenter's Blocks v3.3.8_dev_r8 - MC 1.7.10.jar CoFHCore-[1.7.10]3.1.2-325.jar Computronics-1.7.10-1.6.0.jar forestry_1.7.10-3.6.12.3.jar IC2.Classic.Version.1.2.0.1.jar logisticspipes-0.9.3.83.jar ModularPowersuits-0.11.0.300.jar ProjectE-1.7.10-PE1.9.5.jar QuiverBow_1.7.10_b101d.zip Railcraft_1.7.10-9.10.0.0.jar RedstoneArsenal-[1.7.10]1.1.2-92.jar The server will be available here. Would you able to update the Power Coverters mod? There's a bug that if I connect a RF producer to a LV/MV/HV consumer and connect a geothermal generator the consumer explode Link to comment Share on other sites More sharing options...
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