Type of bug: Launcher bug. Reproduction rate: 10/10. Technic launcher keeps crashing on me when I'm in-game due to low memory. It also does lag a decent amount.
Shader/Resource pack:
I use shaders and an x32 pixel resource pack. I have the same setup in vanilla Minecraft and it works fine there. Technic will still crash even without a resource pack and shader.
The issue in detail:
I can't allocate more than 1gb of memory in the java settings in the technic launcher. I have tried to go to advanced system settings in system and checking out the environment variables. I cannot find "_JAVA_OPTIONS" in there. I can find "C:\Program Files (x86)\Common Files\Oracle\Java\javapath" in the system variables but that's it when it comes to java. I just downloaded technic launcher again after a long time (around 2 years). It used to work fine and I used to be able to allocate way more ram (I believe I used 4GB back then). Technic launcher is updated. My draw distance within minecraft is set to 8.
OS and Java version:
I have an x64 bit operating system. I also have java downloaded for an x64 bit operating system. I have confirmed this by running vanilla Minecraft (not technic) and putting my view distance to far. According to this post https://goo.gl/bpK4qw , if I had x34 bit java installed it would just give me an error message but that does not happen with me. I have also made sure to download the x64 bit version of java and I have updated it.
ALL INFORMATION ABOUT COMPUTER SPECS + OS + LOGS + MC
250gb SSD (60gb free space) + 2TB HDD (650gb free space) (I run technic from my HDD). 750W PSU. Windows and my graphics card driver is updated.
LOG: I tried pasting the log into paste.ubuntu and pastebin but the log is too large and my browser can't handle it (the file size is 25MB). I pasted quite a bit of the end of the log. Sorry but that's the best I can do here and hopefully, it will provide some information of importance: https://paste.ubuntu.com/p/ZFGmBvcqh2/
Edited by Kehlani Added info about draw distance and shaders + better formatting
Question
Kehlani
The bug:
Type of bug: Launcher bug. Reproduction rate: 10/10. Technic launcher keeps crashing on me when I'm in-game due to low memory. It also does lag a decent amount.
Shader/Resource pack:
I use shaders and an x32 pixel resource pack. I have the same setup in vanilla Minecraft and it works fine there. Technic will still crash even without a resource pack and shader.
The issue in detail:
I can't allocate more than 1gb of memory in the java settings in the technic launcher. I have tried to go to advanced system settings in system and checking out the environment variables. I cannot find "_JAVA_OPTIONS" in there. I can find "C:\Program Files (x86)\Common Files\Oracle\Java\javapath" in the system variables but that's it when it comes to java. I just downloaded technic launcher again after a long time (around 2 years). It used to work fine and I used to be able to allocate way more ram (I believe I used 4GB back then). Technic launcher is updated. My draw distance within minecraft is set to 8.
OS and Java version:
I have an x64 bit operating system. I also have java downloaded for an x64 bit operating system. I have confirmed this by running vanilla Minecraft (not technic) and putting my view distance to far. According to this post https://goo.gl/bpK4qw , if I had x34 bit java installed it would just give me an error message but that does not happen with me. I have also made sure to download the x64 bit version of java and I have updated it.
ALL INFORMATION ABOUT COMPUTER SPECS + OS + LOGS + MC
System specs: https://imgur.com/a/ryE71LV
250gb SSD (60gb free space) + 2TB HDD (650gb free space) (I run technic from my HDD). 750W PSU. Windows and my graphics card driver is updated.
LOG: I tried pasting the log into paste.ubuntu and pastebin but the log is too large and my browser can't handle it (the file size is 25MB). I pasted quite a bit of the end of the log. Sorry but that's the best I can do here and hopefully, it will provide some information of importance: https://paste.ubuntu.com/p/ZFGmBvcqh2/
Edited by KehlaniAdded info about draw distance and shaders + better formatting
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