TheBytemaster Posted March 9, 2013 Posted March 9, 2013 Is the redstone on the same level as the base of the EMP tower, or did you raise it up a block? It dosn't work if you try to connect the redstone to the middle of the EMP tower. If this is not the case, then I have absolutely no idea why it would do that.
Starpuppy Posted March 9, 2013 Posted March 9, 2013 i also have a nice system for defending against missles. as well a radar connected to a launcher with an anti-balistic, but it can auto reload by having a convayerbelt system from a chest (filled with anti-balistic) to the launcher. as soon as a missle comes in range, the radar gives a signal to launch the counter missle and as well to the convayer system wich then takes a new anti-balistic from the chest and in the launcher, ready for the next incoming attack. but i dont have a real system for bombs or poison. bombs need to be placed so as long as nobody knows where you are your safe. something i do want to use on servers is making barwire traps. a 1or2 deep hole with a barbwire in it. as you may know, if you do this with cobwebs you can't get out until you break the cobweb or the blocks around you. barbwire does the same but damages so if they are hidden well people won't see it comming. i also like to put spikes in tall grass :3 hope this may help you out.
lcammo Posted April 13, 2013 Posted April 13, 2013 ok i have this problem when i set up a radar and emp tower the right way, when i launch within the block radius it destroys the missile but when it's out of the radius and it's airborn it just does not destroy the missile. Can anyone help?
Nathan<3sStarWars Posted April 16, 2013 Posted April 16, 2013 How do I make sure that bunkers will be imperious to nuclear t3 missiles? I am coating the bunker in a 4 block-high roof (3-thick walls) with one layer of steel blocks in the middle, but this probably won't stop a full-blown nuke. I have accepted that Antimatter explosives are unstoppable (Except with anti-balistics or EMP towers), but what about nukes? Gonna do some tests with carbon-plating, blast bricks, and concrete-steel combos.
RalphRoberts Posted April 16, 2013 Posted April 16, 2013 How do I make sure that bunkers will be imperious to nuclear t3 missiles? I am coating the bunker in a 4 block-high roof (3-thick walls) with one layer of steel blocks in the middle, but this probably won't stop a full-blown nuke. I have accepted that Antimatter explosives are unstoppable (Except with anti-balistics or EMP towers), but what about nukes? Gonna do some tests with carbon-plating, blast bricks, and concrete-steel combos. Just one layer of carbon plating will stop a nuke, but radiation may still harm you.
Nathan<3sStarWars Posted April 19, 2013 Posted April 19, 2013 Just one layer of carbon plating will stop a nuke, but radiation may still harm you. Thank You.
JayMan Posted April 20, 2013 Posted April 20, 2013 Adding Buildcraft can automate the Anti-Ballistic option by piping in antiballistics once fired!
Nathan<3sStarWars Posted April 23, 2013 Posted April 23, 2013 Aha! So that's why Sips & Sjin were using BuildCraft!
Michael11009 Posted April 27, 2013 Posted April 27, 2013 I have encountered one issue this morning. The EMP tower does not react to a redstone signal. I have wondered why it is not working as intended. Tested it many times, using laser designator to remotely launch missles at my base ( SHRAPNELL MISSLES due to fact that they don't make any dmg to structures), seeing the Radar outputs the signal to my Siren and the EMP tower. The siren goes on, but the tower emits no EMP pulse. Now, if I place a leaver right next to the EMP tower and pull it, the Tower Emits the Pulse. But If I connect redstone to the Tower and a leaver to the redstone, pull the leaver, again no reaction from the tower... Somehow it does not accept redstone. WHY? -.- i have found that the emp tower will fire if you run redstone into a block that is next to the tower. also i cant seem to get the radar to admit a red stone signal. can someone give me some information concerning where to place the radar, where it can detect missiles (assuming its on the y cord that it is placed) and how far away the system should be placed from your base thanks in advnace
JXIII Posted May 27, 2013 Posted May 27, 2013 You know that the best defense is a good offense. I know how to make a 7 by 3 missle silo that can be hooked up to another, effectivley giving the ability to have a constant volley
Nathan<3sStarWars Posted June 8, 2013 Posted June 8, 2013 Yes. The Better ICBMs mod must be made into just the ICBMs mod. And I know why BlastCraft was removed, but I've been playing a custom omd and there aren't any broken textures with it. (Not BlastCraft, anyway) Just add it back, PLEASE! I'm sweating down here at bedrock waiting to get nuked! Or get a replacement! Or add a stronger concrete! Bombs are supposed to bounce off bunkers, but a creeper destroys mine! And don't say use obsidian!
Nathan<3sStarWars Posted June 8, 2013 Posted June 8, 2013 Aha! So that's why Sips & Sjin were using BuildCraft! The Yogscast ALWAYS use custom packs in the end. Tekkit. Voltz. More Tekkit. More Voltz. Okay, maybe not ALL the time . . .
YouSmellLikeAGypsy Posted July 14, 2013 Posted July 14, 2013 My radar is set up with 20 safe, 80 alarm, and my EMP is set to 80 and disrupt missiles, both are powered, the missiles fired from 100 blocks away, there is a redstone line leading from the radar to the EMP tower, and redstone is in all 8 blocks around the radar tower. But it's not working. The radar doesn't send a redstone signal. Any ideas?
ThatKnightGuy Posted July 15, 2013 Posted July 15, 2013 My radar is set up with 20 safe, 80 alarm, and my EMP is set to 80 and disrupt missiles, both are powered, the missiles fired from 100 blocks away, there is a redstone line leading from the radar to the EMP tower, and redstone is in all 8 blocks around the radar tower. But it's not working. The radar doesn't send a redstone signal. Any ideas? I'm having the same problem. The radar station sends no redstone signal. I am using voltz 1.1.4
Nathan<3sStarWars Posted July 20, 2013 Posted July 20, 2013 I never play Voltz anymore. I play Infamy Modern Warfare. The New ICBMs and the new Mekanism mod are great! And I get all the mods Voltz SHOULD have, like Balkons Weapons, Flans Mod, and Portal Mod.
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