Munda Posted January 31, 2013 Share Posted January 31, 2013 I've found the reactor layout that I want, and I figure if I hook up a thermal monitor to it and have it emit when under around 1-2000 degrees, That'll be a decent safety shutoff, but I also want to add a system that turns the reactor off when the MFSU is EDIT: Full, but the trouble is, it's already getting a redstone signal from the thermal monitor. Does anyone know how to set up a system like this? Link to comment Share on other sites More sharing options...
disconsented Posted January 31, 2013 Share Posted January 31, 2013 XOR gate hooked up to an inverter of some sort. Link to comment Share on other sites More sharing options...
lukeb28 Posted January 31, 2013 Share Posted January 31, 2013 an inverter of some sort. A NOT gate does that. Link to comment Share on other sites More sharing options...
Maxis010 Posted January 31, 2013 Share Posted January 31, 2013 Just wire up the MFSU and thermal to the same line, then when one of them hit's their limit it will transmit and cut the reactor, they won't interfere with each other Link to comment Share on other sites More sharing options...
Munda Posted January 31, 2013 Author Share Posted January 31, 2013 But the reactor turns on when it gets a redstone signal, so when the MFSU transmits, itll just keep it turned on Link to comment Share on other sites More sharing options...
lukeb28 Posted January 31, 2013 Share Posted January 31, 2013 Wrong way around. It will only turn off with a redstone signal. Link to comment Share on other sites More sharing options...
Munda Posted January 31, 2013 Author Share Posted January 31, 2013 Well when I try it in creative it turns on with a signal. I think I watched a DW20 video where he said it's the opposite in Tekkit lite to what it was in Classic. EDIT: Ya, just went into creative and when it gets a signal, it turns on. Link to comment Share on other sites More sharing options...
lukeb28 Posted January 31, 2013 Share Posted January 31, 2013 I never knew that. Haven't much experience with lite yet. with running a server it doesn't leave a ton of time for playing with the other mod packs. Link to comment Share on other sites More sharing options...
Munda Posted January 31, 2013 Author Share Posted January 31, 2013 Fair enough. I'll look into these NOT gates and stuff and see what I can come up with. EDIT: Well I'm close I think, but the trouble is, if I get into a situation where the MFSU is full, and it happens to be overheating or something, then it'll just stay on, making the problem worse. Link to comment Share on other sites More sharing options...
lukeb28 Posted January 31, 2013 Share Posted January 31, 2013 Its the same at the redstone torch getting a redstone signal. when its receiving, it turns off. When its not, its on. Hope this helps. Link to comment Share on other sites More sharing options...
minchar Posted January 31, 2013 Share Posted January 31, 2013 Fair enough. I'll look into these NOT gates and stuff and see what I can come up with. EDIT: Well I'm close I think, but the trouble is, if I get into a situation where the MFSU is full, and it happens to be overheating or something, then it'll just stay on, making the problem worse. Also, Lukeb: Your information does not apply to Tekkit Lite. Reactors were changed and now require a redstone signal to turn ON not OFF. Link to comment Share on other sites More sharing options...
Munda Posted January 31, 2013 Author Share Posted January 31, 2013 Thanks minchar, I'll definitely have to try this setup. It even has a master on/off switch which is something else I wanted to have. EDIT: I just set this up with insulated wire and bundled cables so I can have my MFSU and on/off switch in my house, and my reactor farther away. Link to comment Share on other sites More sharing options...
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