Wolvenmoon Posted February 3, 2013 Posted February 3, 2013 Hello, I'm working on a custom modpack based off of Tekkit Lite. I'm having crashes on startup that look like block conflicts with Redpower 2. It's completely non-sensical. When I try to remove Redpower 2 from the mods directory so I can get into the game and get a NEI printout of everything, FML gives an error: "Forge Mod Loader has found a problem with your minecraft installation. The mods and versions listed below could not be found RedPowerLogic: any" (this changes depending on what part of redpower I delete) What do I need to do?
theprolo Posted February 3, 2013 Posted February 3, 2013 You have to delete WR-CBE, since it's an RP2 addon. Seriously, though, why remove a mod because of block conflicts? You can change them in the mods config file.
Wolvenmoon Posted February 3, 2013 Author Posted February 3, 2013 The mod conflict wasn't obvious. I ended up removing every dependency on RP2, and adding things back. At some point I started having random errors again. I have given up on my nefarious plan to start to combine two competing modpacks using the Tekkit launcher as a private modpack.
Wolvenmoon Posted February 5, 2013 Author Posted February 5, 2013 I found it and used it.Suffice it to say there have been quite a few hours spent troubleshooting since this post. I ended up giving up because the block ID issue wasn't the real issue but it was the only error message I was getting.
Typee Posted February 5, 2013 Posted February 5, 2013 Don't give up, it took me quite a bit of time to add mods and get tekkit lite running too. Which mode have you been trying to include?
Wolvenmoon Posted February 5, 2013 Author Posted February 5, 2013 Well, what I'd done for my customized modpack was take the entire mindcrack mod, bludgeon it so that it would download, update, and run through the Technic Launcher, and I had almost gotten that to work well enough that I could add everything in Tekkit Lite that wasn't currently in the Mindcrack pack. . . Then Redpower 2 messed up. What I had was vanilla Minecrack modified so that it was loading through the Technic launcher. Without RP2, my terribly evil plan was working. With it, I hit an error. So I've switched launchers for the time being and have done a slightly less convenient way of handing a modpack out. It'd be epic (hilarious) if the Technic launcher had the ability to handle FTB modpacks though. I think most people who play these modpacks understand the 'moar mods, moar ways to do cool things, moar is better' mindset. However, because of the animosity between the modpacks I figured loading a FTB pack into the Technic Launcher was going to be controversial enough to piss off both groups. However, I'm still game to try to get my 'Feed The Tekkit Beast' Frankenpack working through the Technic launcher...and post up step by step exactly how I did it but only if I can get help with the inevitable errors I have.
Sev Posted February 6, 2013 Posted February 6, 2013 Feed your Technical Beast Addiction is a more appropriate name, I think. I'm attempting to do the same as you, starting in just a bit. Wish me luck and if I can get it I will send you the download, yeah?
freakachu Posted February 6, 2013 Posted February 6, 2013 if you're looking for more specific help, posting the actual error might help. it may be totally useless as well, but you never know.
Typee Posted February 6, 2013 Posted February 6, 2013 What you're trying to do is feasible, except for Gregtech. Did you try to activate redpower automatic item ID assignation?
techetga Posted February 6, 2013 Posted February 6, 2013 Go to the config file of redpower set AutoAssign=0 to AutoAssign=1 then go to your file properties and make sure read-only is on This works for me
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