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Typee

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Everything posted by Typee

  1. There is no technic account (except for the forums, but it's something else). You need to input your minecraft login and password.
  2. AFAIK the quarry always pump power even when it's not doing anything, so the engine souldn't explode with enough water. Just make sure the pumps and the water they draw from are chunkloaded. Quarries act as chunkloaders, so your whole water system should be in the same chunk as your quarry, or you need to put chunkloaders if you're pumping water from other chunks. If you do want to be absolutely sure, you can put a conductive pipe between the quarry and the engines, with a gate set to send a redstone signal only when the quarry has a job to perform. Finally, sometime the water blocks from an infinite source glitch out and the water isn't resplenished. There are two different solutions for that: - always use a 3*3 body of water as an infinite source, not just a 1*3. - the best option for pumping water is the aqueous accumulator from thermal expansion, surrounded by water blocks.
  3. You can, just stay on tekkit classic.
  4. I use EE to make dyes. It's not much, but not having to pick up flowers is a blessing.
  5. True I guess. But a rotary macerator will grind ores faster than a quarry can mine them. I suppose if you have a huge input, that might become a problem. Indeed, gates have a function to disable a logistic pipe.
  6. Wait, I mean, like Castor said, that you send the materials directly into the crafting table with a satellite log pipe, and plug the crafting pipe on the chest below the table.
  7. Well yes, I get that, my question is why are you not using filters instead, since they won't accept excess ores at all, rather than have some back and forth.
  8. Not at all. Ressources go directly into the tables, not the chests.
  9. No, the pipe won't try to insert a new ore type if there's already another one.
  10. Why would you do that when the strong point of a redpower logistic system is that it won't output items if they have no valid destination? Anyway, regarding OP's question, the most compact solution is to use logistic pipes with - quicksort module on your input chest - item sink module on your input chest, defined as default route - item sink module on the macerators with relevant ores - extractor module on the macerators
  11. Nay, it's normal for a minecraft server to do that. Java is fat, it will hog all the RAM you give it. It only starts garbage collection once it reaches the maximum memory you allocated. Unless you have some sever lags, it's all normal.
  12. Yup, I would expressely recommend keeping a stock of those inside your base, near your bed, with the tesla coil set up to not kill people inside the base. You know, so you can still access your base if you die.
  13. Redstone energy conduit. The loss is not distance-based, so yeah.
  14. There is no player identification with industrial tesla coils. However, you can put in an item filter programmed to kill every player who is not wearing a very specific item (like, I don't know, a brown wool microblock). This item will now be your very own private key.
  15. What you're trying to do is feasible, except for Gregtech. Did you try to activate redpower automatic item ID assignation?
  16. Don't give up, it took me quite a bit of time to add mods and get tekkit lite running too. Which mode have you been trying to include?
  17. It's a known IndustrialCraft bug. http://bt.industrial-craft.net/view.php?id=106 Nothing you can do except wait for a fix.
  18. This one has a 2792 EU/tick effective output. Yes, it's including the cost of making lapis from UU matter. http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?7a8tz5hg44ahcnbrfi1si64tx31sgtlnq4s3yigiqegc8mzmar5zk8is8a4tg4hvhfl371yhkydc The effective efficiency isn't that bad either, 3.49. Overall I think the best effective efficiency I've seen is around 4.5. Also, I have no idea why you would need multiple breeders per reactor, especially for a 420 EU reactor. A good breeder will charge about 80 cells with one uranium cell, in one cycle. But it is true that solar arrays are generally too good. Mostly, the problem is they are too quick to make. Half a dozen autocrafting tables hardly count as a "factory".
  19. Eh, got an answer from xcompwiz. If anyone else is wondering: the option is "terrainnether.enabled=false".
  20. Yeah I meant marble generation, since it's the culprit. It's not really a performance issue per se. The server runs well, even with cave worlds. It's just that sometimes, mystcraft will generate that one cave world that will cause redpower to crash the server as soon as someone tries to enter that world. Apparently I'm not the only one, and Mystcraft's maker recommends to disable cave worlds if you have redpower installed. The problem is there is no such option in the config file.
  21. The thing is it's a known issue. I would love to change the Redpower worldgen config, but there is no such thing.
  22. They made 150 worlds and you never had a server crash because of a cave world? I'm gonna have to ask for you chunkloading configs.
  23. Hi, so, seeing as how the combination of mystcraft and redpower marble generation will crash even modern dedicated servers when some cave worlds are created, I'm trying to disable cave worlds in mystcraft. The thing is, there is an option in the myscraft config file for every symbol EXCEPT cave worlds. The caves.enabled option control the spawning of the "caves" symbol, not "cave world". Am I beeing blind? Is there a way to disable it?
  24. Gigafunk, are you using MineOS? If so, I have remarked that it tends to allocate all the memory you give it, even when not strictly necessary. It's not really a bad thing, as long as it doesn't swap.
  25. I'm pretty sure the stamper is necessary to make diamond shards, and the packet itself can be done on a crafting table. So you should not ban it if you want wrath lamps or upgraded barrels. As for easily removing items, you should install Recipe Remover 1.1
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