Jalapeno777 Posted March 12, 2013 Posted March 12, 2013 Some of my users have 32bit systems however we have a pretty sizable modpack. The "Increase PermGen size" checkbox certainly does help but the 32 bit users are restricted to a maximum heap memory size of 1GB which is barely workable for us and will eventually cause most to crash after a short time of game play. Is there an option somewhere in the launcher that will allow a 32 bit user to allocate more than the 1GB memory to the game? Ideally somewhere in the realm of at least 2-2.5GB which should be doable for any 32 bit user with 4GB memory provided they manage what else is running.
Maxis010 Posted March 12, 2013 Posted March 12, 2013 On the launcher there is a cog next to the close X You can change the allocated memory there
Jalapeno777 Posted March 12, 2013 Author Posted March 12, 2013 Great advice, except on a 32 bit system it only allows a maximum of 1GB, hence my original post.
Teraku Posted March 12, 2013 Posted March 12, 2013 It should allow up to 1,5 GB on 32-bit operating systems. 1,5 GB is basically the limit. Any higher will simply not work due to 32-bit restrictions.
Jalapeno777 Posted March 12, 2013 Author Posted March 12, 2013 The old launcher does, the new one (ie tekkit platform) doesn't go higher than 1GB
Teraku Posted March 12, 2013 Posted March 12, 2013 That's weird. I guess due to technical limitations, since the command line parameter for heap size supports 1G and 2G and 4G and so on, but not 1,5G. It's 1536M, so maybe it was just too difficult to cram into the new launcher on such short notice. So why do you want to allocate more than 1 GB anyway? Unless you're going to run a LAN Server, 1 GB is usually enough. Are you running into any actual problems, or do you want to increase the size just because?
Jalapeno777 Posted March 12, 2013 Author Posted March 12, 2013 The server doesn't need more memory, the client side does due to the sheer number of mods involved. 1GB does cover it but if people move between highly developed areas too quickly the garbage collection doesn't handle it in time and they crash due to running out of available memory.
Maxis010 Posted March 13, 2013 Posted March 13, 2013 It should allow up to 1,5 GB on 32-bit operating systems. 1,5 GB is basically the limit. Any higher will simply not work due to 32-bit restrictions. The final option might be getting knocked off, I'm sure 64bit was capped at 8 Gb not 7
Teraku Posted March 13, 2013 Posted March 13, 2013 Why would you ever need 7 GB? In the most extreme cases, you'll only need about 2 GB. Adding more just slows Minecraft down. And actually, the limit for 64-bit operating systems is A LOT higher than 8 GB. As in, I'm pretty sure 1 TB(!) of RAM isn't even close to the limit.
Maxis010 Posted March 13, 2013 Posted March 13, 2013 Why would you ever need 7 GB? In the most extreme cases, you'll only need about 2 GB. Adding more just slows Minecraft down. And actually, the limit for 64-bit operating systems is A LOT higher than 8 GB. As in, I'm pretty sure 1 TB(!) of RAM isn't even close to the limit. Windows 7 Limits, by Version Starter: 8GB Home Basic: 8GB Home Premium: 16GB < I'm here Professional: 192GB Enterprise: 192GB Ultimate: 192GB The 64 bit architecture itself can support up to 16 EB (Giga < Terra < Peta < Exa) http://en.wikipedia.org/wiki/Exabyte /geekmoment That aside, I do not intent to boost up to 7 Gb or higher, like I said in my last post The final option might be getting knocked off Just pointing out a remotely possible technical flaw as to why Jalapeno777's friends here might not be able to see the 1.5 option
Cheap Shot Posted March 14, 2013 Posted March 14, 2013 One of the sad truths is that Minecraft is so unoptimized and buggy that 32 bit systems can barely play it. 2GB is the most I would ever tell people to allocate (due to Minecraft not being able to handle allocating lots of ram because of not being able to handle garbage data collection dumps). Even with that, on 32 bit it will run like garbage with stuttering and crashes. I'll ask about a 1.5 option but I don't know how much it will help honestly. Maybe it might make crashes less frequent.
freakachu Posted March 14, 2013 Posted March 14, 2013 unless you're playing with a boatload of terribly coded mods or using a fucking huge texturepack, 1GB should be enough now that the permgen option is available. seriously. if it's the texturepack thing, get a different one or a lower resolution one. minecraft's rendering engine was never made with ridiculously huge texture maps in mind, which is why they fuck it up so hard. there was a really great post by the guy who made optifine a long time ago about minecraft's memory usage. in it, he details just how much memory the game actually uses at any given time. hint: it's <500Mb. you should look it up. more memory can be assigned because java. if you're running into performance issues, using the default texture pack, and have a 32bit CPU, RAM is probably not the issue. if you're getting "out of memory" errors on a 32bit CPU, the most likely cause is actually allocating too much memory, again because java. basically, if you don't understand what a java virtual machine is, or what "garbage collection" means in terms of computer programming, don't fuck with your memory allocation.
Cheap Shot Posted March 14, 2013 Posted March 14, 2013 Oh yeah. For sure tell everyone to check "Increase PermGen Size" in the Launcher options. That will help.
freakachu Posted March 14, 2013 Posted March 14, 2013 Oh yeah. For sure tell everyone to check "Increase PermGen Size" in the Launcher options. That will help. clearly it just needs MORE NUMBERS!
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