manboyeatme Posted April 6, 2012 Posted April 6, 2012 If anyone could help that would be great! Is there anyway to power quarries with electric engines without glass fibre cables everywhere? Herp no wooden engines :P
Beer Posted April 6, 2012 Posted April 6, 2012 If anyone could help that would be great! Is there anyway to power quarries with electric engines without glass fibre cables everywhere? Herp no wooden engines Yes, depending on what you're playing and I'm not going to bring up tekkit because I don't play it. This is strictly Technic speaking. In the recommended build, you can place your rack of electrical engines close to your IC2 power source and only run some HV or Glass Fibre to them. Then pipe your electrical engines as you normally would but have them go to a power teleport pipe. All you need at your quarry, is a receiving teleport pipe, and a stone, gold, whatever conductive pipe attached to your quarry. BE WARNED that if you try to place these pipes when there is power running, it will crash your game. Make sure all power has halted and there is no residual power in the pipes before setting connecting your teleport pipes.
OmegaJasam Posted April 6, 2012 Posted April 6, 2012 I recently tryed this in tekkit, and got perhaps 0.1% of the power making it through to the other side (with correct chunckloader block placement). Anyone know whats up there?
MechaCrash Posted April 7, 2012 Posted April 7, 2012 If you were using power teleport pipes, then the issue is that they now measure the distance between the two and apply power loss as appropriate. I think it's something like 0.5% per block of distance, which is still better than gold (1% per block). Still, making a modest power plant at your base and running teleport pipes everywhere is not as feasible as it used to be. It's still better than the alternative, though.
OmegaJasam Posted April 7, 2012 Posted April 7, 2012 Our quarrys are /well/ away from our base, it's kinda a shame you have the distance loss mechanic. It's bad enough that without pipes you have to run pipes half way across the world without then discouraging it X_X I suspect in order to make a quarry run at full I would be looking at uping our power generation by a thousand fold. Time to look into an alternative, I'll replace my teleport pipes (designed to make thing simpler) with the original set up I would of had if they didn't exist... Guess it will have to be a few mfe's and solor arrays / geo thermal / lapatron teleporters e.t.c. to generate the power on site. Thanks for the info, I've not been able to find arefrence to such a thing anywhere so far.
Pilchard123 Posted April 7, 2012 Posted April 7, 2012 I know I always go on about this, but you could make a Forestry tree farm (using steam engines), pipe the excess saplings into a fermenter, then replace the steam engines with bio-gas engines. Keep any spare bio-gas/fuel in tanks, and teleport it out to your engines on the quarries. You shouldn't lose any power this way, and you get wood and stuff.
OmegaJasam Posted April 8, 2012 Posted April 8, 2012 Or an mfsu with teleporting lapatrons and a few electric engines Or enderchests with lava buckets and geothermals. But yeah, I had forgotten about teleporting in bio-fuel. Perhaps it's time to make that rediculious forestry setup which does nothing usefull working. Or remember I just activated EE on the server, soon making the need for any of this redundent XD
jppk Posted April 8, 2012 Posted April 8, 2012 Actually, golden conductive pipes only have a loss of 0,01% per block. Yes, it's that low, it's not a typo, been using them for power transfer of 10MJ over 2000 blocks and the quarry still works very fast.
NightKev Posted April 10, 2012 Posted April 10, 2012 Power teleport pipes only have a loss of 0.005% per block (half that of gold power pipes, as previously stated), so they're still superior...
tissimo Posted April 11, 2012 Posted April 11, 2012 I just have 2-3 LV solar arrays with 2-3 electrical engines I move with the quarry. Its not that expensive to build, and maintenance free.
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