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Everything posted by OmegaJasam

  1. Plus, if your gun is big enough, you'll trash the spawn area so much they'll not be able to escape Building a small bomber that flys around near wold hight and drops nukes would be pritty obnoxious. Espeaclly if you write it in such a way that it changes position randomly, and the only time you can know it's position is when it is at it's target Honestly, robots and frame machines are probably the deadlyest. Infinate range, computer controlled, massive destruction potential. But thats presuming the EE tools are meele weapons.
  2. A frame based, auto-reloading multishot nuke gatling, possably using jump tracks to launch them even further. If possable
  3. Frankly, if you allow so much as the transmutation tablet in EE, your not going to have an econermy that even resembles working, less people are heavy on roleplay and don't touch it. (turn anything into iorn, make credits in mass, automate it exponentialy) You can't automate 128 stacks of credits via a trade-o-mat anyway, just use an econermy plugin, scrap the credits, and then currency can be both non-duplicatable and available from mob kills e.t.c.
  4. You would be /much/ better off just using a /money type plugin in that case. Since the chest-o-mat caps at 64. Set up an admin shop, problem solved. Though having EE and an item based econ is not really possable. If ee can make it, then it's going to become trivial to make. Also, getting a collector naturally isn't a long process. So if you try to make them difficult to get by credits, people will just make them.
  5. Redpower2 by far. Most of buildcraft, miroblocks, faster furnaces. <3 it gives the biggest bang for buck. But Thum would be a close contender.
  6. .....Did it not occur to you to download tekkit and see if it runs?
  7. Oh, Eternal density. Derp. Completely overlooked it. That would make anything less effective then that something you could objectivly call not an exploit.
  8. That still isn't automated, requiring human input, and still has nothing to do with anything. Seriously people. Exploits between diffrent mods are common, almost all of them unintended. Any combination of two mods results in a ballance issue not planed for by the mod authours. If you allow them arbitarally, don't waste 1000s of words trying to justify it, just be arbitary about it and skip the justifications.
  9. If UU matter is something I seriously consider disabling (other the perhaps for the armour). I found disabling compact solars worked pritty well for discouraging the exponential nature of it. But you always reach that point where UU matter replaces mining eventually.
  10. Calling it a glitch doesn't make it a glitch. It could easly be called an exploit, but there is nothing there that is a 'glitch'. The general rule, for EMC, is if you have access to it, you can make a **** tonne of it. If all else fails, create mobile IC2 miners, world anchors and RP2 frames and enderchests to just strip the world of all resources. Or if you have no EE2 period, create a giant RP2 inchworm engine giant block breaker bore and run it along the y = 6 level or so.
  11. I'd say disabling crafting the tools is your best bet. Anything more then that and you might as well make a custom modpack
  12. I think the point the wiki was making was before you could use more then 4 cables, getting the most panels per batbox area and limited length ment a lot of flowerlike designs unless you went with a lot of batboxes. Most of the ones you have there were flower/like/. They have always been a few better designs though. Not sure why people still make em though, Theres days you have up to 40 length, really cheap tin cables, so it matters naught. And no, packets don't go into the decimals in the case of solar panels. Every panel will send 1 or 0. the maximum potential area Is whatever 2D area
  13. OmegaJasam

    New Mods!

    You mean those battle axes, which do enough damage to make reason shovels/axes as well as swords, and have knockback. Used them quite a bit when they were in tekkit.
  14. Firstly, it takes more then coal. Secondly it's the /only/ item that becomes diamonds, and is a balancing item to counter the randomness of diamonds stonewalling you. It's not just about the math. The balance problem becomes when you can get any amount of scarce material. Pumkins -> Iron breaks the balance of all mods. IC2's UU matter is also bad when it comes to this, as eventualy it's easyer to make UU matter then gather materials, resulting in an exponential curve if people go for it. Balancing isn't as simple as x = y. Heck, x should have varable value based on scarcity and n
  15. iconomey, with settings to just those items you want sellable sold? Honestly, as long as you HAVE EE /period/ you'll encounter massive inflation if people use items as trade. I'd recommend perhaps one of the 'currency for mob kills' style mods and not allow people to sell items for currency.
  16. OmegaJasam

    New Mods!

    You trust the worst of the worst, and not a mod authours site? You're either overly cautious or a foolish risk taker depending which way you look at it.
  17. LastI heard he was /removing/ dark matter entirly. Honestly, EE would still be a problem. The ability to turn pumpkins into diamonds will always break things. With the lesser stone you'd at least have a limit on the amount you could do with it I guess. Honestly, thuams dupe, and EE's UU matter are also terrable for game balance. They remove fundimental mechanics such as finite resources, which plays havock with any other mod/vanilla.
  18. What I've heard is spread out over a number of Direwolf SMP vids, a couple posts here and there. So I can't. Someone else might know of one.
  19. From what we've seen so far, it has new systems and removes/ changes a lot of the old ones. hallf the point of it is that the current system is terrable for SMP balance (the devs words, not mine) and that the cool stuff doesn't feel cool enough, or like an achivement to get. Redwater looks very very cool.
  20. If I Recall right, it is pipe -> relay -> filter -> tube. The relay pulses a redstone signal automaticaly at a period inversly proportional to how full it is, it doens't output the items into tubes directly.
  21. From memeory... An energy link will either conver enough energy to run at full speed if on a machine, or to fill a pipe if connected to a pipe. The end result most of the time is it will convert as much as you throw at it. For full speed, one of a batbox should work if I recall the conversion rates and MJ usage of one right., with a little left over wasted if you use a pipe..
  22. OmegaJasam

    New area

    So it's sometimes reserved for members of the same sex?... Yeah, we have a perfectly functional whale box for stress relief. Go there, look at the stupid, lose need to post awful moaning post.
  23. Until it is at least at a version where it doens't keep spawn areas loaded, It would easly cripple any server for anyone who tryed to so much as use the books to write ages legitly. Not sure if that has been fixed yet or not.
  24. And porn games. And RPG maker games. and.....
  25. I know that, it was just an aside. One that I didn't really need after changing the earlyer part. I need to write these posts in an a larger window so I can keep track of what I've said, then edited for being pointlessness. e.t.c. I am still curious on the link though. Not that it matters to the conversation at hand at all, I just figured since Slowpoke has said he had sated it publicly, it might exist, in which case I, and a lot of other people here shouldn't be saying otherwise. That was the part I actualy ment to keep. Perhaps I should edit out the other bit?
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