Jebussz Posted August 14, 2013 Share Posted August 14, 2013 So i was thinking of making a massive battery setup for my fusion reactor that i set up. To store the MJ I decided to use redstone conduits to to transfer power from the reactor to a bunch of Redstone Energy Cells. From there i have those cells connected to a Energy tesseract that would output the power to whatever need the power. Before i started to make multiple layers, I decided to test it out and make sure there were no problems. After I filled up the Redstone energy cells with power via the Fusion Reactor, I noticed that after long periods of time the stored energy was dissapearing from the Redstone Energy Cells even though the tesseract was only powering the fusion reactor which wasn't even on. Does anyone know why this is happening? Pix of setup- Top view with the right side being a conduit connected to the Fusion reactor. https://www.dropbox.com/s/jav7j0huktci4jn/2013-08-13_19.30.51.png Bottom view https://www.dropbox.com/s/njnqnedaa3iprpb/2013-08-13_19.30.42.png Tekkit 1.1.5 Link to comment Share on other sites More sharing options...
CharlieChop Posted August 14, 2013 Share Posted August 14, 2013 There are a couple possible reasons. Conduits bleed some energy overtime. The reason it takes so long to be noticeable its because its too little. Iirc, cells short circuit and loose a % of their power ( take this one with a grain of salt, as it may just be the conduit bleedout) You are actually using energy from the tesseract for a low consuption machine like a furnace. I cant really think of any other reason that doesnt end up being one of the mentioned above. Edit: thought of another one. If you placed new conduits, those need to fill their buffer. That might explain small amounts missing. Link to comment Share on other sites More sharing options...
Jebussz Posted August 14, 2013 Author Share Posted August 14, 2013 Hmm I think it might be the conduit bleed because it does seem to take a very long time and the tesseract is only connected to the fusion reactor witch is currently out of duerium ( sp ) any way i can circumvent this? Link to comment Share on other sites More sharing options...
Dewfire Posted August 14, 2013 Share Posted August 14, 2013 I haven't noticed any bleed on my battery setups. I have the end set of Energy Cells configured to only work on a redstone signal, so I can switch them off. When I do, I don't think I've noticed a significant bleed. Will check today and edit my post with what I found. I have a set up with 32 Energy Cells, stacks of 4 with 3 stacks per row just for the Fusion storage. Link to comment Share on other sites More sharing options...
Jebussz Posted August 14, 2013 Author Share Posted August 14, 2013 I was thinking about using a redstone signal to turn them off, but i would really like to be able to leave them on all the time. i wish there was an easy way around this Link to comment Share on other sites More sharing options...
CharlieChop Posted August 15, 2013 Share Posted August 15, 2013 simple, have a single engine of anything pumping constantly to offset the loss. or just ignore it. tbh its so little it shouldn't matter. a single Biofuel engine should be more than enough and those are 100% renewable. Link to comment Share on other sites More sharing options...
jakalth Posted August 15, 2013 Share Posted August 15, 2013 ok, found where the loss could be comming from. 1 energy conduit holds 50 Mj, 1 LINKED tesserect holds ~34 Mj, right. But every time you save and log out, the conduits and tesseracts drop the stored power. Then when you log back in, they refill themselves with that much power, drawing it out the the energy cubes. There could be your energy loss. Link to comment Share on other sites More sharing options...
Jebussz Posted August 16, 2013 Author Share Posted August 16, 2013 I'll probably end up doing what CharlieChop suggested. I wouldn't think it matters when i log in and out since i have a chunk loader holding that chunk active always. I've noticed that if I am not on for about a whole day, every cube is completely drained. That is where my main concern came from. Link to comment Share on other sites More sharing options...
jakalth Posted August 16, 2013 Share Posted August 16, 2013 completely drained... the loss of power when you log off then back on would not account for that much power loss. Even if you shut down the server and restarted it. That's far more loss then just "conduits and tessaracts." Link to comment Share on other sites More sharing options...
Johnyboy Posted August 16, 2013 Share Posted August 16, 2013 how often do the conduits claim power when not in use? Link to comment Share on other sites More sharing options...
jakalth Posted August 16, 2013 Share Posted August 16, 2013 should be only once, just to fill themselves. Then they hold that power until there is a change in demand, state(dramatic change, not just chunk updates), or the game is shut down. Link to comment Share on other sites More sharing options...
Jebussz Posted August 16, 2013 Author Share Posted August 16, 2013 well, that is really weird. I've even turned off the tesseract and still it drains the same way over one day. Maybe a bug I should report? Link to comment Share on other sites More sharing options...
weirleader Posted August 16, 2013 Share Posted August 16, 2013 maybe you should troubleshoot it by charging it all and then separating the two powered halves... see if both drain or if only one does... keep subdividing until you've narrowed down the culprit. Link to comment Share on other sites More sharing options...
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