Amaxter Posted September 2, 2013 Posted September 2, 2013 I'm running an MCPC+ server with 30 slots that's running this modpack that I built. Currently I allocate 4 GB of RAM to it, is that enough, or do you guys think I need more? Quote
Huey The God Posted September 8, 2013 Posted September 8, 2013 Ehh I would say it would be nice if you did a daily restart early in the morning or something. It depends what your players do (Imagine 30 big factories going at once, that would eat your ram fast!) Quote
BlackJack55 Posted September 24, 2013 Posted September 24, 2013 It also depends on the cpu of your server. 1TB of ram wouldn't do anything if you have a intel pentium 2 as a processor. Quote
Amaxter Posted September 26, 2013 Author Posted September 26, 2013 I have a 3.1 Ghz quad core intel i5 sandy bridge. Also someone told me that allocating too much RAM isn't good either as the server doesn't know what to do with it all. Is this true? Quote
dwwojcik Posted September 26, 2013 Posted September 26, 2013 Also someone told me that allocating too much RAM isn't good either as the server doesn't know what to do with it all. Is this true? I've heard the same thing. Quote
disconsented Posted September 26, 2013 Posted September 26, 2013 I have a 3.1 Ghz quad core intel i5 sandy bridge. Also someone told me that allocating too much RAM isn't good either as the server doesn't know what to do with it all. Is this true? RAM is a bit like short to memory you can't have to much of it but there is a point where it just becomes useless. Quote
Amaxter Posted September 26, 2013 Author Posted September 26, 2013 Yeah, but say with a Tekkit-sized (and performance similar) modpack how many slots do you think I could have with 5 GB? I've heard the general rule for vanilla Minecraft is 1 GB per 20 slots, but with a MCPC+ server running several plugins and mods, how many players could I handle before the TPS and performance start dipping down hard? Quote
SXScarecrow Posted October 6, 2013 Posted October 6, 2013 Well, to give you an indication, my mod count of my pack is 106, and I have about 12-13 plugins on the server. With 4 GB allocated, once it gets over ~15 players online, it starts lagging. To 'future-proof' my server, and reduce the time I spent managing it, I have since allocated 10 GB of RAM and now it gets at least 30 players without any performance loss. My modpack however, is at the extreme end of the performance requirements, and you should take this example as the maximum you should ever need, except in exceptional circumstances. I really don't know what's going to happen when I update the server to 1.5.2 incarnation of my modpack; the 1.5.2 version has 135 mods..... Quote
Amaxter Posted October 6, 2013 Author Posted October 6, 2013 Wow, my mod pack used to be like yours. I had 180 mods in 1.5.2 at one point and the startup time was at least three minutes on most computers. It worked, and it was awesome, but it was really unstable and CPU demanding. Now I have a 1.6.4 pack with 75 mods and it runs like butter. Quote
SXScarecrow Posted October 6, 2013 Posted October 6, 2013 Lol, 180 mods really is something. I don't even know if my shitty computer could handle that! Quote
Amaxter Posted October 6, 2013 Author Posted October 6, 2013 Yeah lol, sometimes I was worried that 256 megabytes wasn't enough PermGen even, it was insane. I still have it up here if you want to take a look. Quote
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