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Posted

Hey guys! I've been making a mod pack for awhile now and I have also made a server for it! There is one thing that is not working. I am pretty sure it's Resonant Induction because when I remove it everything works. I've downloaded the newest version and it works fine on my server but not on the client. Here is the crash report:

Http://Pastebin.Com/9bmyhvQi

Any help will be greatly appreciated! Thanks in advance!

  • Discord Moderator
Posted (edited)
java.lang.NoClassDefFoundError: calclavia/lib/prefab/item/ItemBlockHolder

You are either missing, or have the wrong version of, CalclaviaCore.

Edited by plowmanplow
  • Discord Moderator
Posted

Without having a link to your pack to download to see what else is there to be requiring this dependency i think I might be stuck.

  • Discord Moderator
Posted (edited)

Sure, PM me if you want, but all the feedback will be here so that others can benefit from problems we might solve. I have no time or inclination to get worked up over "permissions".

Edited by plowmanplow
Posted

Okay whatever, here it is! Paste this in your add mod pack in the Technic Launcher. The pack says error unzipping mod pack but that is fine just hit play again and it will go. Obviously this is not a working version seeing as it wont start but after you run it check the crash reports and let me know. Try removing the mod Resonant Induction and see that it indeed works fine.

 

Here is the mod link:

 

http://www.technicpack.net/api/modpack/project-variable-x

 

Forgive me for the derpy name :D

  • Discord Moderator
Posted
  • You should have exactly one file in your "bin" directory: modpack.jar
  • You have a ton of other stuff in the top level of your archive that doesn't need to be there: cache, customnpcs, hats, jarmods, log files, IDConflicts.txt
  • You are using an amazingly old version of Galacticraft with known bugs and crashing problems.
  • Your problem with Resonant Induction is actually that you are using a number of Calclavia mods of widly varying versions. This won't work. They all rely on CalclaviaCore so you need to make sure you are using the correct version of the mods for the correct version of the core. Getting the latest versions of the mods worked, but you may need to resolve an ID conflict inside ICBM after upgrading that mod. Atomic Science is also very old.
  • Mekanism is old. The newer version fixes many lag/crash bugs from the version you currently have.
  • If you are including NEI and plugins while also including Mystcraft it would probably make sense to also include the Mystcraft NEI plugin.

Fixing the things I mentioned above allowed the pack to start properly.

Posted

Wait, but if I get rid of the hats and custom npc files at the beginning of the file wont that not allow the mod to work? and thank you soooo much for your time helping me, ill let you know whats going on when I do this.

  • Discord Moderator
Posted

No, those folders get created by the mods when you start your client. If you were adding EXTRA hats, you might need that, but even then I'm not sure. If you look at the installation instructions for the mods they both say to basically just drop the mods into your "mods" folder.

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