infernalinfernos Posted March 30, 2014 Posted March 30, 2014 So my casting channel won't start pouring out any liquids from my smeltery drain.... Is there something bugged with this, or am I doing something wrong? If i replace it with a faucet, it works fine, and I've heard that if you make the channel longer than 3 blocks long it sometimes fixes the problem, but that didnt work. Anyone have the same problem or have the solution? Quote
Kalbintion Posted March 30, 2014 Posted March 30, 2014 (edited) Casting channel isn't used to pour molten materials, you need a faucet for that. The faucet then must be used with the channel. The channel should be under the faucet and not above or next to it. Edited March 30, 2014 by Kalbintion Quote
infernalinfernos Posted March 31, 2014 Author Posted March 31, 2014 Casting channel isn't used to pour molten materials, you need a faucet for that. The faucet then must be used with the channel. The channel should be under the faucet and not above or next to it. I think you may be wrong here, since every wiki says that it can be used as a faucet if connected to a drain, and that it also continuously pours liquid until stopped unlike a faucet(which is the reason i need this). Also, if you google casting channels there are many youtube videos using it to pour molten metals to make ingots/blocks/tools/etc. But it seems like you also can't pour molten metals with a casting channel? Quote
Kalbintion Posted March 31, 2014 Posted March 31, 2014 I've spent a lot of time with tinkers' construct and in the version the modpack uses i have never been able to use casting channels directly on drains nor directly from faucets, REGARDLESS of what you find online. Information you find online does not make it true nor does it make it work if the mod version is different. Don't believe everything you see on the internet. Using the set-up i suggested however allowed it to work as intended and as expected. Quote
infernalinfernos Posted March 31, 2014 Author Posted March 31, 2014 I've spent a lot of time with tinkers' construct and in the version the modpack uses i have never been able to use casting channels directly on drains nor directly from faucets, REGARDLESS of what you find online. Information you find online does not make it true nor does it make it work if the mod version is different. Don't believe everything you see on the internet. Using the set-up i suggested however allowed it to work as intended and as expected. Well, its hard to believe that all this information I found is all wrong, including bdub's episode 3 (link) around 12:30, where he simply right clicks (I assume) to make the iron flow into the channel. Quote
Kalbintion Posted March 31, 2014 Posted March 31, 2014 That episode is for a different version of the modpack. Keep in mind there have been many versions of the modpack out since that episode was released. It no longer works that way in the current version. If it was ever intended to work that way by the mod author and it no longer works it is a bug in the mod itself and there isnt much you can do on the modpack to change that. Quote
infernalinfernos Posted March 31, 2014 Author Posted March 31, 2014 That episode is for a different version of the modpack. Keep in mind there have been many versions of the modpack out since that episode was released. It no longer works that way in the current version. If it was ever intended to work that way by the mod author and it no longer works it is a bug in the mod itself and there isnt much you can do on the modpack to change that. Well, im not too sure why that feature would be taken out... Well, I'll try the casting channels with older versions of TC tomorrow, or something, and see how it goes. Thanks for the help Quote
Kalbintion Posted March 31, 2014 Posted March 31, 2014 Let me know if the older versions of tc permit it, I would be interested to know what version permitted it and when it stopped working if you attempt to track it that far. Quote
Loader Posted March 31, 2014 Posted March 31, 2014 (edited) They "worked" a while ago but they've always been jinky - I've never found a proper use for them. When it was 'working' last time they didn't flow when you tell them to, fluid flowed freely from the smeltery back and forth on the casting channel). The only application I could think of is as a storage system - you can pour using faucets coming off a seared channel from a high point in the smeltery into a tank, then out of the tank later into a lower channel - fluiducts work much better for this in a much smaller area (and it's not something I used often anyway) so I don't miss it at all. They made most kinds of casting a nuisance because fluid would invariably flow into the channel where you couldn't pour it out from unless a faucet touched that block of channel directly, you had to wait for it to roll down the channel and back into the smelter so you might have to press the faucet several times rather than once. Edit: Looking at that video it looks like he can start and stop stuff coming out of the smeltery, it didn't do that for me, so I guess it was already bugged the first time I tried it (and may have been disabled for the convenience of the b-team guys). Edited March 31, 2014 by Loader Quote
HnVx_Legacy Posted July 15, 2014 Posted July 15, 2014 Casting Channels as Loader said cannot stop or start fluid from flowing, it just empties the smeltery. However Kalbintion is completely correct you can use a Faucet above to stop or start the flowing and a use for storage is best. I found that you can also use these channels to pour liquids into other smelters, by placing the Drain backwards you can simply connect the channel from another tank or smeltery into the storage smeltery. Say if you want to make electrum (or any another kind of alloy) you can have two tanks with faucets and channels leading into a smeltery, they combine and then you can create the ingots with the Casting Table. You can use these wisely to form slightly complex factories without the redstone (sort of). You just have to use a lot of channels and move around a lot to turn on and off the Faucets. I have only heard of the Fluiducts and haven't tried them seeing as i don't need them to use the Casting Table/Basin. Quote
DanielUSA Posted July 15, 2014 Posted July 15, 2014 HnVx Legacy have you tried that setup you are talking about or are you only speculating? Because if you have tried then I would like to see it. In 1.09c I was able to use Casting Channels to channel lava around but never figured out how to use them for anything else. They seemed like built in Fluiducts for me. If you have tried that set up can you take some pictures or make video? I have demolished my tinkers construct and I don't plan on rebuilding it any time soon, but I will try using casting channels with faucets above them. Quote
Loader Posted July 16, 2014 Posted July 16, 2014 The fluiducts work a lot better than the casting channels for that purpose, you can even set them up with a pneumatic servo and use them to filter specific metals to specific casting tables/basins (this is the easiest way to do automation of the smeltery). I'm not sure if the casting channels are still buggy, but even if they aren't they're a lot slower and less configurable than fluiducts. Quote
DanielUSA Posted July 16, 2014 Posted July 16, 2014 I use fluiducts but for some reason casting channels just appeal to me more. I think its the dark texture with the flowing fluid that draws my attention. For example imagine a room with these casting channels encircling it. Quote
Loader Posted July 16, 2014 Posted July 16, 2014 They're pretty laggy, but from a decoration perspective sure! I'd still probably fill a portable tank with a cool-looking molten metal then pump it into the channel to do that, though. Quote
DanielUSA Posted July 16, 2014 Posted July 16, 2014 (edited) Like I imagine a temple with channels on the floor then you walk in and trigger a signal and the floor gets filled with lava. As you stand there in awe you see the floor get filled with lava. Edited July 16, 2014 by DanielUSA Quote
Loader Posted July 16, 2014 Posted July 16, 2014 Yep, a system with a portable tank, fluiduct, some lava source blocks and some pistons could do that. Step in, trigger the pressure plate/tripwire RS-Latch turns on fluiduct, lava pours out of tank into channels RS-Latch turns off inverted piston circuit, releasing lava-falls down the sides (or something equally exciting, perhaps it flows out underneath the channels?) Quote
Kalbintion Posted July 16, 2014 Posted July 16, 2014 RS-Latch turns off inverted piston circuit, releasing lava-falls down the sides (or something equally exciting, perhaps it flows out underneath the channels?) Or perhaps it pours out Blazing Pyrotheum! Much more harmful than simple lame lava. Quote
Loader Posted July 16, 2014 Posted July 16, 2014 Ooh! Down cobblestone tracks so it sears them back to stone as it goes too! Quote
DanielUSA Posted July 16, 2014 Posted July 16, 2014 Never knew blazing pyrotheum could become a liquid and I don't even know what an RS-Latch is haha... What I was thinking was just making a floor with the channels cut into it in maybe like a spiral that goes to the middle then have an entity detector trigger a timer that triggers the lava to flow. Quote
Kalbintion Posted July 16, 2014 Posted July 16, 2014 If you're going that route, why use a timer? Loader's method works just fine and doesnt require a harder-on-server-than-needs-to-be block, aka timer. Quote
Loader Posted July 16, 2014 Posted July 16, 2014 An RS latch is just a switch that if you press a button on one side - no matter how many times, it turns on. If you press a button on the other side, it turns off. Nothing too fancy technically speaking, just a scary sounding name Quote
Kalbintion Posted July 16, 2014 Posted July 16, 2014 Best way I prefer explaining an RS-Latch is "a more complicated sounding switch" Quote
DanielUSA Posted July 16, 2014 Posted July 16, 2014 O, that is the setup where you shorten the redstone signal so their isn't a delay when you press a button? Quote
Loader Posted July 16, 2014 Posted July 16, 2014 Actually the way Kalbintion put it is pretty much spot on - it's like a switch or lever: Push it from one side and it goes that way if it can, but it can't go any further or do anything else. Push it from the other side though, and it goes back. Quote
DanielUSA Posted July 16, 2014 Posted July 16, 2014 I think I understand. Wouldn't know how to translate it to redstone though. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.