tjeagle10 Posted April 22, 2014 Posted April 22, 2014 (edited) Hello, I recently made a new modpack for tekkit call TJ AWESOME'S Futurecraft. I couldn't get the mods to load but now that I fixed it i can't seem to get it to update on the technic launcher short of deleting all the files and forcing it to re-download them. It just plays the first version I've released and not the fixes afterwards. Is there any way to signal that it is updated so that the launcher knows to update and add the needed files? Thanks in advance! Edited April 22, 2014 by tjeagle10
Discord Moderator plowmanplow Posted April 22, 2014 Discord Moderator Posted April 22, 2014 If you are not using the Solder API (and you aren't) then you must provide a download URL which contains the entire modpack. If you need to change a single file in the zip archive you will need to publish the updated zip file through your pack settings and the clients will have to download the entire pack again. That's how the platform works.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now