Skuli Posted May 3, 2014 Posted May 3, 2014 Tekkit 1.2.9c beta will be going live shortly. The server is available here. As always, BACK UP YOUR DATA. There are a number of bugfixes and new features in this version. Several backpack bugs are addressed, and a new backpack type is added that automatically picks up items. Dimensional Doors issues should be addressed EE3 has a few bugfixes, and now has re-added Alchemical pouch functionality Project Red has fixed the server-crushing memory consumption Drums and Filing Cabinets are enabled in Extra Utilities. Extra Cells has been added, along with SImply Jetpacks. Thermal Expansion has been updated to 3.0.0.6. Several Galacticraft bugs have been addressed. Please verify your launcher is set to always use latest build or manually select a build to upgrade to this version. The changes are: - Backpacks is updated to 1.28.37 - DimensionalDoors is updated to 2.2.2rc1-336 - EE3 is updated to 0.1.140 - ExtraCells is a new mod! Version 1.6.8f - Logistics Pipes is now version 0.7.4.dev.121 - Minefactory Reloaded has been updated to 2.7.8-482 - Nether Ores has been updated to 2.2.2-55 - OpenModsLib is now 0.4b - OpenPeripherals is now 0.3.3 - OpenPeripheralAddons is now 0.1.3 - Project Red has been updated to 4.3.7.32 - SImply Jetpacks v0.1.4 has been added. - Galacticraft has been updated to build 1026 - Thermal Expansion updated to 3.0.0.6 - COFHCore updated to 2.0.0.5 - WAILA updated to 1.5.2a
EvilOwl Posted May 5, 2014 Posted May 5, 2014 I have a question to anyone who updates to 1.2.9b. Does Waila show up correctly thermal expansion tanks with the level of the stored fluid?
Curunir Posted May 5, 2014 Posted May 5, 2014 It does not. Seems like we still lack the latest Waila fix to re-enable full Thermal Expansion compatibility, as described >here. This should definitely go into 1.2.9, if possible.
EvilOwl Posted May 5, 2014 Posted May 5, 2014 (edited) So, what's new to TE 3.0.0.6 anyway? Team cofh gave very little info in the changelog. Is excessive fluiduct/itemduct piping still cause lag? Edited May 6, 2014 by bochen415
dwwojcik Posted May 5, 2014 Posted May 5, 2014 I've never seen Simply Jetpacks before. That's awesome!
Skuli Posted May 6, 2014 Author Posted May 6, 2014 It does not. Seems like we still lack the latest Waila fix to re-enable full Thermal Expansion compatibility, as described >here. This should definitely go into 1.2.9, if possible. 1.2.9c will be going out shortly, I'll include that fix.
EvilOwl Posted May 6, 2014 Posted May 6, 2014 Is there any chance for the new extra utilities version (the one with the generators) or is it going to be in the next tekkit version?
Skuli Posted May 6, 2014 Author Posted May 6, 2014 Updated topic to reflect 1.2.9c and the inclusion of Waila 1.5.2a and Dimensional Doors build 336.
JiFMike Posted May 6, 2014 Posted May 6, 2014 Maybe it's just a fluke, but I'm seeing less memory usage on my server. Kinda liking that!
dwwojcik Posted May 6, 2014 Posted May 6, 2014 Maybe it's just a fluke, but I'm seeing less memory usage on my server. Kinda liking that! Project Red had a bug that increased memory usage, that's fixed now.
oryfoxer7410 Posted May 6, 2014 Posted May 6, 2014 (edited) Logistic Pipes is broken on world update from 1.2.8e Edited May 7, 2014 by oryfoxer7410
Curunir Posted May 7, 2014 Posted May 7, 2014 (edited) The Waila issue still persists in 1.2.9c. Almost all config options for mods are disabled and greyed out. I am using the dedicated server and had a look at Waila.cfg there. Settings are all "true", only server-forcing is off. What am I doing wrong? P.S.: It all works when I start a singleplayer world. Just Server Waila won't work for me. Edited May 7, 2014 by Curunir
Curunir Posted May 7, 2014 Posted May 7, 2014 (edited) Update: For some strange reason, Waila works correctly now. After I tested with a singleplayer world and rejoined my server, the settings are enabled and not greyed out any more. Looks like starting a new world somehow "reset" Waila. I did not even restart the server. Another update: When I start the game and join my server, Waila is crippled again. I need to load a singleplayer game, quit it and then join the server for Waila to work correctly. When I don't load a singleplayer game first, I'm back to the old state. Edited May 7, 2014 by Curunir
Skuli Posted May 7, 2014 Author Posted May 7, 2014 Update: For some strange reason, Waila works correctly now. After I tested with a singleplayer world and rejoined my server, the settings are enabled and not greyed out any more. Looks like starting a new world somehow "reset" Waila. I did not even restart the server. Another update: When I start the game and join my server, Waila is crippled again. I need to load a singleplayer game, quit it and then join the server for Waila to work correctly. When I don't load a singleplayer game first, I'm back to the old state. That is pretty odd. I'll take a look, there are some config options and keymappings I need to fix for this version anyway.
Gorian Posted May 7, 2014 Posted May 7, 2014 (edited) This IS the same issue I was posting about and no one could help with a while back Skuli, make sure that you include WAILA server-side as well. Edited May 7, 2014 by Gorian
Curunir Posted May 7, 2014 Posted May 7, 2014 It sure is the same issue. But server-side Waila is included for sure, otherwise it wouldn't work at all. As it stands, I can reproduce this quirk 100%. Start the game, go multiplayer - Waila options greyed out. Go into singleplayer, quit, then join multiplayer - Waila works with everything.
Gorian Posted May 8, 2014 Posted May 8, 2014 yup, same symptoms I had, reproducible. And that's not true. WAILA can be run client-side only. And even though it currently isn't in the tekkit server by default, the config IS which can lead to some confusion. Try checking again for the actual WAILA mod file on the server.
Skuli Posted May 8, 2014 Author Posted May 8, 2014 Waila needs to be added to server, it appears. I'll add that to the existing server zip today, go ahead and copy the waila file over to the server for now and verify it fixes the issue... Curunir and Gorian 2
nemean Posted May 10, 2014 Posted May 10, 2014 Any chance that atomic science, calclavia and universal-electricity will be updated?
Niverton Posted May 11, 2014 Posted May 11, 2014 New version of OpenPeripheral ? Does anyone know if compatibility with CC 1.6 is coming ? I'm really waiting for it to be in tekkit, but I understand you need updated version of OP and OCCS
Curunir Posted May 11, 2014 Posted May 11, 2014 I am also all for the move to Computercraft 1.6. Although I don't use it, there is a CC1.6 dependency for the most recent BigReactors builds, which I would like to see updated. Some quality-of-life improvements in there, like wrenching Turbine fluid ports before the Turbine is assembled.
RileyLynx Posted May 12, 2014 Posted May 12, 2014 A beta version. Does this mean it's "theoretically" safe to use? The current reccomended (1.8.2e) version is getting increasingly unstable on my server.
Skuli Posted May 12, 2014 Author Posted May 12, 2014 New version of OpenPeripheral ? Does anyone know if compatibility with CC 1.6 is coming ? I'm really waiting for it to be in tekkit, but I understand you need updated version of OP and OCCS The development builds of Openperipheral are Computercraft 1.6 compatible, but those are still not recommended, so we're on 1.58 for now. Niverton 1
EvilOwl Posted May 12, 2014 Posted May 12, 2014 (edited) Hey, what happened to rotten flesh smelting to leather recipe? I remember in the configs: cheaty leather recipe = true. Which mod did that? Edit: Oops, just tried 1.2.8e on creative. It works but only in a redstone furnace, NOT vanilla furnace. Edited May 12, 2014 by bochen415
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