xF4m3 Posted May 4, 2014 Posted May 4, 2014 Hello we got a question on the solder api, we were able to setup the solder connection between our server and my technicoack account. I already got a modpack setup and we want to migrate it into the solderapi (or how i should say this, coming from germany so my english is not the best) Basicaly I would like to know how i am supposed to set up a modpack using the solder api and which link i would need to put on the tehcnicpack to be able to download it with the launcher. We are using Github as our remote repository, i hope that isnt a problem. We would like to use the solderApi even though it is in its early development stages because the concept behind it is pretty awesome, but as it is stated on the website it is not easy to configure( took us a few hours to do so) and what i like the most is that I as the one updating our modpack wouldnt need to upload a 200mb zip file everytime i change a few configs or update a mod (on a good day I can upload at 100kb/s) so this would be a good way for me to maybe make daily updates which is one of our goals. I would prefer if you could explain every thing step by step so maby other people could use this thread as a little guide. as I said the API is already linked to my accouint so I would need an explanation from there onward. I hope you could understand me and maybe even help me Greets xF4m3
disconsented Posted May 4, 2014 Posted May 4, 2014 You will need to do a bit of experimentation but essentially: Your modpack slug on solder needs to be the same as the platforms, once you have linked your solder successfully your edit pack page will give you the option to link the two together. Then: Add all the mods you want to the library (just fill out the information and add forge there as well) Then add the appropriate version to each mod Then you want to zip up the mods like you would have done it before BUT have one mod perk zip Then upload the zip then Rehash the mod version Add it to the modpack Done ^-^
xF4m3 Posted May 5, 2014 Author Posted May 5, 2014 I have a littlebit of truble understanding what you have written , first off what exaclty do you mean by slug? do you mean the name? second , do i have to upload them in a zip called "mod perk.zip" ? and do I need to upload it everytime I change one mod or config, or is there a way where i only need to upload a single mod/config for example to upload it on dropbox and use the "download as zip feature"? (or else it would be ~200mb each update) And my last question would be the last part, how do I "rehash" the mod version, is there a button on my solder webpage? And Thank you for your answere
Discord Moderator plowmanplow Posted May 5, 2014 Discord Moderator Posted May 5, 2014 Each mod you include in your Solder setup will have a slug associated with it. In my setup the MineFactoryReloaded mod's slug is "mfr". I currently have 5 versions of MFR in my Solder and the link to the most recent one looks like this: http://solder.notreally.com/mods/mfr/mfr-2.7.9-final.zip (domain altered) Note that the slug folder for MFR "mfr" is right below the "mods" folder. My 'mirror_url' has no subfolder at the end. It is just the domain. Inside the mfr-2.7.9-final.zip file the structure looks like this: mods |_ MineFactoryReloaded-2.7.9-final.jar If you want more examples simply take a look at the files in any of the Technic packs (like Tekkit or BTeam). They of course use the Solder API and each mod is in its own zip file inside the cache folder.
xF4m3 Posted May 5, 2014 Author Posted May 5, 2014 Thank you very much tha treally helped me and I could understand better how solder works Im really grateful and I hope this helps other people with this problem too Greets xF4m3
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