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Posted

At this point, I think it may be wise to first go and read up on what you need to do to host a server.

You appear to be lost on several key steps in doing so.

Posted

The server will be running as soon as you use launch.bat, if everything java-wise is configured right and the port is available.

 

That should get it accessible within your network, to get to it from the internet will need some port forwarding/virtual server setup doing... that'll be a matter of finding out how your setup works and using whatever hardware you have to configure it (usually some kind of modem-router web interface).

 

To remove a mod, simply remove a mod from the mod directory.  To add a mod is the same (put the mod into that mod directory), although you may have various conflicts which will stop it working (that's why I'm sponging off these guys, they've assembled stuff that works fine without me having to do anything special).

 

 

I'd strongly suggest you follow melfice's advice and read something like this as setting up technic pack servers aren't a lot different from setting up vanilla servers; http://minecraft.gamepedia.com/Tutorials/Setting_up_a_server

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