bremo93 Posted May 31, 2012 Share Posted May 31, 2012 Hey guys, I was just curious if there is anywhere we could see what is new in this update, like some sort of patch notes or just a list? I'd love to know all the new features! Link to comment Share on other sites More sharing options...
Kionashi Posted June 1, 2012 Share Posted June 1, 2012 not much change now we dont have Balkon's Weapon Mod and Forestry T_T We have Iron Chest mod (useless useful crap ) Crafting Table III instead of II (same thing as CTII but with a few tweaks) added Tubestuff (adds a protect table redpower compatible and a few minor stuff) and all the mods are updated to MC 1.2.5 so they all have new features Link to comment Share on other sites More sharing options...
IceMaverick Posted June 1, 2012 Share Posted June 1, 2012 I was kind of upset that they didn't implement the SMP version of Thaumcraft II into the game to fill the hole that taking out Forestry made. Im sure there was some technical issue that prevented it all from functioning, but i was still upset :/ Now i feel like everything is just the same but nothing is automated. Link to comment Share on other sites More sharing options...
Forum Administrators KakerMix Posted June 1, 2012 Forum Administrators Share Posted June 1, 2012 I was kind of upset that they didn't implement the SMP version of Thaumcraft II into the game to fill the hole that taking out Forestry made. Im sure there was some technical issue that prevented it all from functioning, but i was still upset :/ Now i feel like everything is just the same but nothing is automated. There is no SMP Thaumcraft. Even if there was, Thaumcraft wouldn't 'fill' much lost by Forestry. Link to comment Share on other sites More sharing options...
danidas Posted June 1, 2012 Share Posted June 1, 2012 According to the author of Thaumcraft we will not be getting a SMP version until the mod api is releases and he only has to code one version of the mod. Currently to support SMP mod makers need to make 2 separate versions of their mod due to how SMP is coded and a lot of mod makers are not willing to do so. In addition it does not matter if their is a SMP version of a mod since Tekkit uses the Bukkit server instead of the default minecraft one. So any mod will also need a stable bukkit port to even be considered for the pack. Which the pack already has all the mods with a stable bukkit port that are worth using included with in it. Link to comment Share on other sites More sharing options...
jakj Posted June 1, 2012 Share Posted June 1, 2012 That has nothing to do with the modding API: Merged SSP/SMP architecture is (probably) coming a lot sooner than any API, and that is what will make it possible to maintain a single version of a mod for all environments. At that point, Bukkit basically won't exist, and there will not be separate Technic/Tekkit packs. Link to comment Share on other sites More sharing options...
Iscamania Posted June 1, 2012 Share Posted June 1, 2012 I wonder what happens with the Bukkit plugins after the merge. I don't like to see them go... Hopefully we could still use them then in some way, probably not. Link to comment Share on other sites More sharing options...
jakj Posted June 1, 2012 Share Posted June 1, 2012 They'll probably be converted too so you could use them in singleplayer. Link to comment Share on other sites More sharing options...
Iscamania Posted June 1, 2012 Share Posted June 1, 2012 I certainly hope so. ;) Link to comment Share on other sites More sharing options...
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