Dark___Pearl Posted August 7, 2012 Posted August 7, 2012 i thing becouse they are updating but im not sure
DrDuke Posted August 7, 2012 Posted August 7, 2012 i thing becouse they are updating but im not sure it is because their updating,
Skuli Posted August 7, 2012 Author Posted August 7, 2012 They are done. Server has been updated to 3.1.2.
Skuli Posted August 10, 2012 Author Posted August 10, 2012 Recent issue with MFFS forcefield interfering with LWC and breaking zombie spawns has been resolved.
DrDuke Posted August 11, 2012 Posted August 11, 2012 Recent issue with MFFS forcefield interfering with LWC and breaking zombie spawns has been resolved. Yo Skuli, JFiduk and I are making a nation but their may be no nation system and no way to link our towns because my town is Outlands and JFiduk is Frontier, we need a nation system and a town outlands-frontier portal
Skuli Posted August 14, 2012 Author Posted August 14, 2012 Yo Skuli, JFiduk and I are making a nation but their may be no nation system and no way to link our towns because my town is Outlands and JFiduk is Frontier, we need a nation system and a town outlands-frontier portal Nations will be enabled by the end of this week. Recent updates: * Updated LWC to prevent wooden pipe exploit. * Added custom recipe (1 wood + 1 resin) to craft rubberwood for those aspiring beermeisters in the Outlands. * Greatly reduced rate of pigmen spawn in all worlds * Endermen spawn above height 100 occasionally * Endermen drop blaze rods occasionally * Supply drops enabled in Outlands, are still fairly rare.
Skuli Posted August 15, 2012 Author Posted August 15, 2012 Today's updates: * mcMMO skillgain enabled in Outlands, but NOT abilities * Disabled chunk loaders TEMPORARILY for troubleshooting * Enabled support for disabling infinite water generation in Outlands, although still allowed for now.
Lilfuzz Posted August 19, 2012 Posted August 19, 2012 is protection ston still on because i necer got the coal one when i got 500 zombie kills
Asher85866 Posted August 19, 2012 Posted August 19, 2012 This server is FUN, but it needs EE!!!!!!!!!!!!!!!!!!!!
Skuli Posted August 20, 2012 Author Posted August 20, 2012 EE makes servers bad. It's not coming, with the exception of possibly a few select items...
Skuli Posted August 20, 2012 Author Posted August 20, 2012 For those in attendance last night, I hope you enjoyed the "Night of Terror" server event. The event was a LOT of fun! As you can see in the pictures above, zombie spawns reached "Dawn of the Dead shopping mall" levels and stayed there all night, with the occasional /butcher to keep server tick rate in the double digits... I think everyone was kept on their toes and constantly surprised by the changes over the course of the event; I know I enjoyed having my minions mercilessly pound fortified positions and slaughter the hapless heroes. Some of what you may have seen were: Lots of zombies. Enraged pig zombies. Good luck if you encounter one of these. Zombies leaping up to attack players in secured positions. Zombies dragging elevated players down into their midst. Deadly rainfall capable of destroying armor and health. Exploding zombies Nausea-inducing zombie gore (health depletion) Other surprises... Did I mention lots of zombies?
Dark___Pearl Posted August 21, 2012 Posted August 21, 2012 EE makes servers bad. It's not coming, with the exception of possibly a few select items... like?
Skuli Posted August 21, 2012 Author Posted August 21, 2012 Updates: Added Ironchests to Towny config (OOPS) Upgraded ComputerCraft to fix disk drive dupe bug (disk drives may FINALLY be enabled after testing!)
Skuli Posted August 29, 2012 Author Posted August 29, 2012 Latest update: Added the Outlands nether. It's an interesting place. Has the standard glowstone/lavafields/netherrack, but not where and how you'd expect...
Skuli Posted September 4, 2012 Author Posted September 4, 2012 Update 9/4/2012: The /town spawn and /town outpost now have a five minute cooldown and a compass cost to use in Outlands worlds.
Skuli Posted September 7, 2012 Author Posted September 7, 2012 Update 9/4/2012: The /town spawn and /town outpost now have a five minute cooldown and a compass cost to use in Outlands worlds. Update 9/7/2012: Outlands griefing policy change in effect. Any items taken from unsecure chests or block broken in unprotected areas will not be considered grief. If the griefer was a member of your town or was a friend to the plot, it will be considered an internal town matter or user error and will NOT be considered grief. Zombies will steal your compass now. Scrapboxes are disabled server-wide. Your little mini-mass-fabricators are gone forever.
Mongo87 Posted September 10, 2012 Posted September 10, 2012 Server is getting better everyday. Since summer is over, our younger players have less time. Perfect time for more people to come on in, and get your own chunk of zombie filled paradise.
Skuli Posted September 11, 2012 Author Posted September 11, 2012 DNS is currently hosted by GoDaddy, and GoDaddy is being DDOS's by anonymous. Use the IP address: 64.74.111.128
Skuli Posted September 13, 2012 Author Posted September 13, 2012 Lifted Outlands border. Beyond 2500 blocks is a radioactive, ruined wasteland where zombies are SIGNIFICANTLY tougher. Added a vanilla Minecraft world by popular demand for those seeking a more normal Minecraft adventure.
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