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Derpologist

Voltz Fission reactor issues (HELP!)

2 posts in this topic

Help!

I have been working on a project in Voltz 3.1.2 (1.6.4) 

Its a HUGE base which will be for a later project (I'm using creative but making it able to sustain life in survival mode)

I was using coal generators, but wanted to start using nuclear. I built a fission reactor in a secluded, well protected, bomb proof bunker at bedrock and it was working fine. Up until now.

I heard that you have to pipe the liquid toxic waste out, so I put a cobblestone liquid transport pipe and a tank on the bottom of the reactor. about 20 mins later I go back down and toxic waste is EVERYWHERE! The tank didn't fill at all. Since then I have tried many many different orientations, even with the pipe next to the reactor. still the same toxic waste. This is really making me mad. In the older versions of volts all you had to do was build it (which I know I'm doing correctly) and there your done. not anymore. Hate these changes. 

Also-what ever happened to fusion reactors in 3.1.2? Kind of a bummer because I use these to power particle accelerators...

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      -- System Details --
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          MineFactoryReloaded|CompatVanilla{1.6.4R2.7.8} [MFR Compat: Vanilla] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.8} [MFR Compat: XyCraft] (minefactoryreloaded-2.7.8-482.jar) Unloaded->Constructed->Pre-initialized
          MFFS{3.6.2} [Modular Force Field System] (modular-force-field-system-3.6.2.56-core.jar) Unloaded->Constructed->Pre-initialized
          numina{0.1.2-55} [Numina] (numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized
          powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (modularpowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized
          NEIPlugins{1.1.0.6} [NEI Plugins] (neiplugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized
          OCS{1.6.4.1} [OpenCCSensors] (OPENCCSENSORS-1.6.4.1B.jar) Unloaded->Constructed->Pre-initialized
          OpenPeripheral{0.1.3} [OpenPeripheralAddons] (openperipheraladdons-0.1.3.jar) Unloaded->Constructed->Pre-initialized
          bau5_ProjectBench{1.8.0} [Project Bench] (ProjectBench-1.6.2-v1.8.0.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Transportation{4.3.7.32} [ProjectRed-Transportation] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (projectredcompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (projectredintegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (projectredlighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          ProjRed|Expansion{4.3.7.32} [ProjectRed-Expansion] (projectredmechanical-BETA-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized
          QuantumCraft{1.1} [qCraft] (qcraft1.1.jar) Unloaded->Constructed->Pre-initialized
          Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized
          JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (redstoneinmotion_2.3.0.0_mc1.6.zip) Unloaded->Constructed->Pre-initialized
          simplyjetpacks{0.1.4} [Simply Jetpacks] (simplyjetpacks-0.1.4.jar) Unloaded->Constructed->Errored
          StevesCarts{2.0.0.b10} [Steve's Carts 2] (stevescarts2.0.0.b10.zip) Unloaded->Constructed->Pre-initialized
          tradeboothmod{0.6.4.2} [Trade Booth Mod] (tradebooth.0.6.4.2.zip) Unloaded->Constructed->Pre-initialized
          TreeCapitator{Forge 1.6.4.r09} [Treecapitator] (TREECAPITATOR.FORGE.1.6.4.R09.UNIVERSAL.zip) Unloaded->Constructed->Errored
          Vending{1.1.1} [Vending] (vending-1.6.4-1.1.1.jar) Unloaded->Constructed->Pre-initialized
          weaponmod{1.6.2 v1.13.5} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized
          WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized
          McMultipart{1.0.0.250} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
          ForgeMicroblock{1.0.0.250} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.250.jar) Unloaded->Constructed->Pre-initialized
          Launched Version: 1.6.4-Forge9.11.1.965
          LWJGL: 2.9.0
          OpenGL: AMD Radeon(TM) R4 Graphics GL version 4.5.13456 Compatibility Profile Context 21.19.154.1536, ATI Technologies Inc.
          Is Modded: Definitely; Client brand changed to 'fml,forge'
          Type: Client (map_client.txt)
          Resource Pack: Sphax PureBDcraft 128x MC16.zip
          Current Language: English (US)
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
       
       
    • By Gabriel Mchedlidze
      Hello guys. I have installed Technic launcher but modpacks aren't launching. Even vanilla. Despite that i have 64 bit OS.