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Stone Rhino

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Everything posted by Stone Rhino

  1. Fawning over the logs, I notice its saying something about the Dimensional Anchors every time. Could something be bugged in the quarry or the dimensional anchor's themselves?
  2. It lives and runs as long as you have fuel, also plenty of room to breed with as well without any reconfiguration of the cooling system. http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?21p7gt3oo8zzh44bnorgjiptkmfhi4wjjen8abvlam3rq27hyr3qaoauskk5nmwjv5w7knwvf4bxo8w If you're able to wait (and time it right), you can breed 12 cells off of this in 2.5hrs
  3. Loki, Thats an awesome setup for a reactor. May I suggest this reactor setup. Very little resources (and work) involved. No need to change anything and can be adjusted based upon power demands. I literally just sat here and put patterns into the planner to see what would work. I came up with this http://www.talonfiremage.pwp.blueyonder.co.uk/v3/reactorplanner.html?21p7gt3oo8zzh3xs52kwuibx00frvnrv7neurs00qsn5hli5a5p8ewirm4nszuwar8jwrtm0cmess8w
  4. Hi LuxXx! I noticed you're having the same issue. As of this morning my servers were running, after a reboot of the machine, all instances crash. Someone made mention earlier that the wireless redstone had fouled things for him. I attempted the fix for this and it failed to work. If you need one of my logs as well, please say so.
  5. Hey, Issue resolved for me. The CRC32 is different on the config files after downloading the server files again today. PTG_Cobra, try downloading the server files again.
  6. So by deleting the redstoneether folder it didnt break any wireless redstone circuits people placed?
  7. The loss of railcraft is tragic and will be missed.
  8. Charles, this is not an overlay of an existing because of the removal of railcraft (the users used it heavily). I nuked the entire install and used a fresh copy, in a fresh directory. Therefore, the conflict is with the distributed configs and/or plugins.
  9. At least the issue is consistent between us. They'll get it nailed down shortly I'm sure.
  10. This may not be the answer to your issue, but I find it coincidental. Is your server running any kind of software RAID? I have one server running on 2003 R2 x64. For example if I use the software raid built into windows using RAID 1, and the power goes out, I run into corruption after windows rebuilds the array. I have to break the mirror array, run scandisk on both disks, then re-establish the mirror. I have not found this to be the case with hardware HBA's yet.
  11. This is also occurring with my servers and clients as well. Exact message as posted in the log.
  12. Have any of you tried the electric jetpacks or jet packs in general? They work quite well
  13. ForgeEssentials overrides/overwrites many of the commands from vanilla. Even on the console it apparently happens so, I am apparently unable to execute this as well. Resolved, works after disabling protections again.
  14. Thanks, will do! *Edit* I noticed that these config files contain coordinates and a few other strings. Will this change their location?
  15. So you're saying that there is a new version of FE that fixes the permissions lockouts? I've been pulling whats left of my hair out trying to get this to work. I've simply just disabled the whole protection, but FE continues to override and overwrite the vanilla commands. Simple things such as /gamemode 1 Player_2 have been hampered. Even /tp is messed up that I cannot tp to coordinates and tp to another player is iffy at best. I attempted to remove FE completely and was thwarted by wget's actions re-downloading it. I can remove the jar from the plugins directory, but that does not turn it off.
  16. it seems somehow that if the default group at all has anything "false" it will deny through the hierarchy.
  17. Luacs1998, My apologies for being too frank about the wiki thing. Its just I'm stuck in the middle of loosing my funding for the servers that I run, and the frustration of the people that want them running. A whole new permission system to be configured through a web interface for my customers was the last thing I was looking forward to.
  18. Frankly I kinda like the new electric engines. Gives some nice flexibility. Also something interesting to note, is that RedPower's Blulectric system has an equivalent unit now. So you can now use IC2/BC and RP all together. Also to make mention is that the Engine Generators are now called something else.
  19. I must be doing something horribly wrong Tux. Copy-pasted verbatim into my config files and nobody is allowed to place blocks. not even admin group. only thing i did was rename one of the users on your players.cfg file. Any insight?
  20. At least this will keep some shenanigans under control. I find that if I remove the _Default group_ or modify it to deny any ability, any other group (other than OP'ing someone), players cant place anything at all, but they can certainly break stuff. I'm trying to setup a base group that denies everyone who's not registered as I've done in the past. Once registered, and cleared, you can get access. The loss of bukkit will be felt for a while. I too have tried permEx with little avail. Also, thanks to Jademussreg for breaking out some useful commands!
  21. http://tekkit-lite.wikia.com/wiki/Category:Railcraft First line, however I dont call this an authoritative announcement.
  22. Point taken. Lol, everyone was talking about bukkit.
  23. Do my eyes deceive me? They're pulling railcraft?
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