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BuccaneerRex

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Everything posted by BuccaneerRex

  1. There are many ways to multiply EMC. You'd have to remove all of them. Blaze rod macerators, flax capacitors, darkrooms, cobble gens, Soup generators, Auto-milkers, Slab triplers, &c. Better to use something without EMC value as currency on your server. Any server with EE installed will have massive inflation. Try removing the crafting permissions for IC2 credits, and spawning them in for players to use as physical currency. Since they don't have EMC value, they can't be duplicated, and will thus be a better economic basis.
  2. PROTIP: Always disconnect power before rotating machines!
  3. The more lag your server suffers, the glitchier your timers will be. Increasing the delays, and buffering the outputs with repeaters helps.
  4. probably not a global one, but you can use //replacenear 50 214 0 to replace 214 (railcraft cubes) within 50 blocks with air. our map is so big that I can't do it all at once. and 179 for teletethers.
  5. That would work on SSP, although it is as you said the 'easy' route, relatively speaking. But Logistics aren't in Tekkit, and buildcraft murders a server. Lothos I suggest using a sorting machine, set to allstack sequential, with items and quantities for each item in the columns, then painted to keep the identical items separate. I haven't tested this, but it's how I'm currently building my HV solar array factory on my server. I will be working on it tonight, so I will let you know how it turns out. I think the downside is that if it's set to allstack, it doesn't switch to the next stack until it completes the one it's currently working on.
  6. If I have to do a push anyway, I'm going to use filters so I can paint the items. I'm building an HV solar array factory, and I'm using filters and sorting machines with the MK2 Autocrafters.
  7. Transposers and filters work. they have to be on top of the machine, facing down. Sadly, retrievers do not work.
  8. To clarify, the whole set is indeed called Gem Armor. The chest piece is the Infernal Chestplate. HOWEVER COMMA When you activate the abilities using G or V, it does say "Infernal Movement abilities" and "Infernal Offensive mode" or something very close to that, referring to all of the armor. So it's an easily explainable miscommunication.
  9. I haven't heard anything about project tables. I know the crafting table 3 is buggy and sucks, but project tables were fine the last I'd heard. I would be very sad if I had to remove them from my server.
  10. I've turned off the anchors and tethers in the config files, but I think that just stops them from being crafted. It doesn't do anything for the ones that are already out in the world.
  11. I am interested in the answer to this as well. At this point I may have to MCedit them out of the world.
  12. Never mind, I think a worldedit command will do the trick.
  13. And this is a problem? I always turn them off in the cfg file. A lot less lag, and far less annoying.
  14. I'm a terrifying admin, but I like the fresh air.
  15. Thanks for the reply. Do you know if any way to automagically scour the worldmap for these items? I admit I haven't looked too hard for plugins, but I thought that the disabling would actually remove them as if they'd been removed from the mod. The restriction is done through permissions, but that doesn't really do anything if they're already placed. I'd like to avoid FBI style raids on people's compounds to confiscate their chunkloaders, if possible.
  16. I just want a mod that shows me the combined revolutions per minute of all the dead english teachers in the world as they spin in their graves.
  17. Because of the greif potential of gem armor on the server I admin, it's banned. But I do keep a set in my admin inventory for the intimidation factor. The only problem is that the pants don't seem to render correctly. I haven't decided whether it's more or less intimidating without the pants.
  18. Something, Something, Dark Side. Something, Something, Complete.

  19. I know that I can disable these items in their respective configuration files. The question is, if I disable them in the configuration and reboot, will it remove the existing blocks from the world? I'd like to have all of these chunk loader blocks removed, then restrict their use, and re-enable them. So the plan was to disable them in the config files, and restrict them to admin only. Then reboot so they'd be removed from the world. Then I could re-enable them in config and reboot again, and they would be gone. Do I have this right? We left them available to everyone, and now I think they're all over the place. I saw on startup that the console saw 35 world anchors. I don't know how to track teleport tethers, but since it's an easier recipe I imagine there are even more of them. Just trying to reduce server lag. If anyone can provide some insight I'd appreciate it.
  20. Check bukkit.yml The setting in server props doesn't control that anymore. I think it's spawn-protection = <radius>
  21. If it's the "oh crap I'm screwed" feeling you're looking for, just wait until you're in the catacombs, fighting skeletons, and you run out of bullets. Play in the dark with the sound up.
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