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BuccaneerRex

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Everything posted by BuccaneerRex

  1. I've often thought, despite the technic name, that the 'magical' mods added a huge amount of fun. I wish that there were MORE magical mods. I wish that tekkit had more magical mods too, because I'd love to see a magic vs science battle server. IC2 vs Thaumcraft, perhaps using mystcraft ages as 'parallel dimensions'. You'd need "technical" mods, like IC2 and Railcrat, vs Magical mods like Thaumcraft, and whatever mod lets you do the runes on the ground. You'd also have some 'neutral' mods like Redpower, to allow balance. You might have to tweak some stuff, and maybe add or remove some mods to make it work and be balanced. Equivalent exchange would probably have to be nerfed to uselesness. I might poke around and see if I can come up with some list of mods that would be fun to pit against eachother.
  2. I found a spreadsheet on the industrial craft forum thread about the addon machines.
  3. If it doesn't work, you could have a really elaborate storage area with per-item sorting.
  4. they don't pull items, but they will push items like a filter if they are right next to the inventory. If they push, you can paint identical items different colors. So you can use a sorter to distribute items for autocrafting. I usually set up an energy condenser targeting Iron, for example, and then I can send iron in various sized stacks to 8 different colored tubes to feed to various recipes. In this case you can set your blaze powder ratios in your sorting machine. I think you could put, for example 3 full stacks in one column, and 2 stacks in the next, and paint them different colors. I don't know if it likes to deal with multiple stacks of the same item in the same column though, I know regulators don't deal with that well.
  5. Inline sorting does NOT like identical items in multiple columns. I think though that in all stack sequential mode it wants to PULL from an inventory and mark it that way. If column one has 3 blaze powder, and column 2 has 2 blaze powder, in allstack sequential mode it will pull 3 and then 2 alternating between colors. If you're producing more than that, you can do multiples of 3 and 2 in each stack, or add multiple columns. It's a far more expensive build, but try putting sorting machines with 3/2 columns on each macerator. that way it will pull from that inventory, mark it with the appropriate color, and send it down the line each redstone pulse. Since they're all next to each other, you don't need bluewire. Use redstone tubing for the pulse, and put a battery box at one end to your bluetricity generation.
  6. Yes, it's all sorts of buggy in 3.0.3/4. I think they said it's fixed in 3.1.2, but I haven't had the opportunity to test it yet.
  7. I like that Stephen King said he wish he'd thought of that ending himself.
  8. Does that server have multiverse? Multiverse hates EE and IC2.
  9. I try to be a very forgiving person. I realize that I'm dealing with hairless talking apes; little better than poo-flinging chimps. I don't usually want to commit physical violence against most people. I'd just like to see them put in straight jackets, doped to the gills on thorazine or placed in medically induced comas, and then stacked like cordwood in storage units until we can find a use for them.
  10. RIght, which is why I said it's just my opinion. *I* think it takes away from the fun of the game, and *I* think it might as well be creative mode. And therefore *I* won't put it on a server that I run. You're splitting hairs about the 'easiness' of it. Part of any type of game design is difficulty progression. In Tekkit mods, that's handled by two things: resource scarcity, and recipe complexity. Cheap resources lead to low level machines with simple recipes, higher level machines need rarer or more complex ingredients, to maintain the game's metaphor. CT3 subverts this by letting you craft 2 and 3 levels deep into the tech tree. I shouldn't be able to pull fully formed transformers out of thin air, just because I have all the parts to make their parts. I should have to go through each step in the process. Using project tables, or autocrafting lets you simplify and automate, but it still requires the process. And I respect someone who builds an HV solar factory. I don't respect someone who just yanks them out of thin air. With EE installed, resource scarcity is a thing of the past, so the only sort of dificulty modifier left is the complexity. Play the game your way, certainly. But don't tell me that tekkit itself is for 'lazy people' because that's not the same thing in the slightest. If you want the 'free' crafting, why not just switch to creative mode? Again, this is all just my opinion.
  11. It causes lag on servers. Maybe you should read the thread topic. I don't care what people do in singleplayer.
  12. The solution is to learn how to use project tables and NEI. We've had this conversation before on the forum. In my opinion, until the mod is better coded not to cause lag, it should remain gone. I don't think I'll ever allow it on any server I run though. It's a tool for lazy people.
  13. This is the best solution, just be careful to set it on ALL STACK sequential mode. I think thats the second click on the mode button. You'll also need tube paints.
  14. If you don't want to 'cheat', just switch to creative mode, fly around until you find one, fly back, and then walk there legitly. I don't see what the difference between getting a mapping program and getting other people to do the work for you would be, other than one of them requires you to actually do something.
  15. Regulators belong directly next to the inventory to be regulated, with the small output hole facing the inventory. Regulators are passive, you just set up the number allowed in at a time in the left side, and the number you want kept in the inventory in the right. No redstone pulse needed. They will output a redstone pulse from the sides if the inventory matches the right hand filter. Regulators don't play nice with condensers though, because they won't ever match the input/output filters correctly. You could make a self regulating system though, by putting an item detector set to 'output on overflow' on your blaze powder input line, and a filter pulling a full stack of powder out of your blazerod condenser. That way, if the chest ever fills up to the point where it can't accept any more, or condense any blaze rods, the item detector will output a redstone signal, triggering the filter to yank a stack of powder out and freeing up a slot. You could even use a counter to make it pull x number of stacks out, and send them off in some other direction, probably to your final condenser line. Another option is to put a restriction tube that connects to your final condenser line between the macerator output and the condensers. It won't stop your chests from filling and blocking, but it will send overflow to the final condenser. I don't usually do the macerator route, I use some different EMC generation styles. but for any EE/Redpower system, you can always take the excess stuff you're generating, and use restriction tubes to control overflow.
  16. " "Please go out and find these trees for me, and tell me where they are, so I don't have to do it."
  17. I'm not lazy, I just want someone else to do it for me!
  18. if you're using LWC, you can use /admin purge <player> to remove all protections placed by a given player. You have to use pneumatic tubes to use regulators. They are superior for things like this anyway. Regulators have 3 inventories: the left one is the input filter. it will allow only these items in these quantities in. The right side is the inventory filter. It will try to keep these items in these quantities in the inventory next to it. The middle one is the buffer, that stores excess items until they match the inventory filter. The mode button will change between ratio and match mode. It determines whether it should dump the buffer into the inventory as it receives items, or only when it matches exactly. on redpower machines, the large hole is always the input side, and the small hole is the output. use a screwdriver to change the orientation. Tubes themseslves are pretty easy. Items travelling in a tube will always try to enter the closest valid inventory. Tube networks consist of all contiguous tubes. Machines will separate tube networks. Various things determine whether a tube path or inventory is valid. RP Tube machines can do various things when interacting with tubes: Transposer: level 1 machine- can pull 1 item at a time from an inventory on redstone pulse. acts as one-way tube valve; If set to redstone high, blocks all items. Also sucks in loose items that hit the input face, or from a larger area on redstone pulse, when the input is not a tube. Filter: Level 2 machine: Can pull up to 1 full stack per pulse from an inventory. has an inventory, and will try to pull items that match. can only pull one type of item from an inventory, but if connected inline, will only allow items matching the inventory through. Can paint items any one color. Also acts as valve if powered. Retriever: Level 3, acts as a remote filter. can request items from anywhere on the input side. If no items in inventory, will pull full stacks of anything starting from the closest inventory, and moving stack to stack and inventory to inventory. I use them to pull completed items from the machines. But only pulls the closest inventory slot, so it can't always keep up with a high capacity processing network. use more than one, or separate your output networks into smaller cells. And an even easier solution if you're going straight for red matter is just to drop a gem of eternal density into your condenser at the end. It will greatly accelerate your condensing.
  19. If you're going to have to put a pipe and an engine on it anyway, I'd use one less block space, and do a filter and a timer. It costs more in resources, but it pulls full stacks.
  20. There are SEVERAL different ways you could do this: Obsidian pipe - BuildCraft Transposer with redstone pulse (or without if all items land directly on it) - Redpower Alchemical Chest with Blackhole Band - Equivalent Exchange Check the wiki, and watch some videos. That's the best way to get up to speed on how the mods work and work together.
  21. I think it will only do that if there's not enough left in the ingredients area to make at least one and leave the recipe.
  22. Project tables are easy. make one copy of the recipe in the top, and put all the ingredients in the bottom. Each time you pull an item out of the result slot, it will use ingredients from the table's inventory, until there's not enough left, at which point it will eat the project for the last one. If you take, for example, 8 stacks of refined iron, and make one machine block in the crafting area, that leaves you with 8 stacks of 63 in the bottom inventory. Shift-click, and it will use those 8 stacks to give you 63 machine blocks, with one left in the crafting area. take that last one and the recipe disappears like in normal crafting. They do not touch your main inventory, or shouldn't anyway, other than to deposit finished items. So when I have a complicated build that requires many steps, I just use one project table for each stage.
  23. Time is also a resource. Anyway, I've never said that my opinion is anything other than my opinion, based on my personal playstyle. I might look with some disdain on people who use Ct3, but it's the disdain of someone who prefers the satisfaction of the hard way, or the sense of accomplishment at the overly elaborate automated factory way. It's a lazy tool for lazy players. As I said, it feels too much like creative mode, even if you have to have the basic ingredients in your inventory. I might feel a little better about it if it didn't go searching 3 levels deep through the crafting tree. I should be able to have refined iron, copper, rubber, and redstone and pull entire transformers out without doing the intermediate steps. THAT's the part that feels like 'cheating'. With a project table setup, I can do something similar, but I have to craft each step individually, and manually move or otherwise transport the parts. It at least feels like I'm making the attempt to be 'legit'. Nothing more than opinion, we all play with our virtual blocks differently. If it's fun for you, then play your single player game your way. I'd probably keep it blocked on the server I admin even if it weren't bugged, just on general principles though.
  24. I am the Kwisatch Haderach. When you turn your inner eye to the place you dare not look you will see me staring back at you.
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