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BuccaneerRex

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Everything posted by BuccaneerRex

  1. Nope, sorry. That's the world of mods. The problem is that the newer versions use different block IDs, so what used to be, for example, a cobblestone pipe, might now be a macerator. Not that that's a legit example, just illustrating. Also the mods have changed dramatically since that version, and things like Thaumcraft are almost totally incompatible with their earlier versions. Try not to get too attached to your worlds. The slightest thing can make them go away. Just have fun starting over.
  2. Download. Unzip. Configure. Play. That's as simple as I can make it.
  3. Yeah, I'm lazy.
  4. This is why I wish Technic had armor stands. The end-game armors for the various mods seem like good goals, and I'd love to be able to create an armory with one of each armor and weapon in the pack.
  5. Yeah, the IC2 machines can be cranky about where you pull from.
  6. Are you putting the wooden pipes directly on the pump? You don't need to do that. A powered pump will put the liquid directly into the pipe. You need a wooden pipe to get it out of a tank, but not out of the pump.
  7. Equivalent Exchange is your best option. Energy Condensers will eat almost anything you pipe into them and convert it to whatever you're targeting. Figure out how to make and itemize your resources for maximum EMC!
  8. KNOCK KNOCK Who's there? ZOMBIES
  9. Transposers will pick up items that land in front of them, in (I think) a 3x2 area when redstone triggered They will pick up anything that hits them, but will only pull one item at a time from a chest. Obsidian pipes have to have the items land on them. For my quarry, I use a stone pipe to a teleport pipe, the other end of which feeds a diamond pipe to separate valuables from cobble/dirt/etc. Each of those outputs feeds into a vanilla chest, with a redpower filter pulling items into the redpower sorting/processing system. Filters will pull entire stacks, so the system doesn't backup very easily, as it's pulling from the sorting chest faster than the quarry can load it. I keep a chunk loader sitting next to the quarry, and make sure that the teleport pipe is within the loaded chunk. Overflow is handled by changing the diamond pipe's filter to send cobble to be processed in a recycler or energy condenser instead of storing it. Buildcraft pipes overflow when there's nowhere for the items to go. If you always maintain a valid route for them, they should not overflow. However, if the route becomes invalid while the items are in transit, then the system doesn't know it. You can control where the overflow happens, if you pay attention to where the valid inventories are. Just make sure that wherever the overflow occurs, it's on the side of a block. that way the overflow items won't get hung up on the top of the block, or in the pipe itself. I used a water flow system to catch excess coal on a steam engine setup I had for a while. The engines were fed coal through a pipe system, but even if there was a valid outlet for the coal, if the engine filled up the coal would still try to enter the inventory, but would overflow at the engine instead of ignoring that route. So they'd fall into the water and then be pushed to an obsidian pipe that recycled them to the beginning of the system. One thing I've found that works is to get items out of the Buildcraft pipes and into Redpower tubes as soon as is reasonable. Redpower tubes won't overflow, but the system will jam up. If you pay attention to your sorting, and relative distances from input to inventory, you can minimize overflows and jams.
  10. BuccaneerRex

    Defence

    You're right. I forgot I wasn't playing the reccomended release. Technic 6.1.1 for 1.2.3 is pretty stable, has the increased height cap, and new mob AI. Plus it seems to run a lot smoother for me than the MC 1.1 version.
  11. BuccaneerRex

    Defence

    I think I'll have to get an Iron Golem factory going. I had a snow golem factory on a previous world that used a block breaker next to an exsisting snow golem to get snow balls. These were autocrafted up to snow blocks, and piped into stacked deployers. An EE condenser targeting pumpkins provided the head. The trick is that the deployers have to go off bottom to top, since there needs to be a place for the block to land. (snow golems were subsequently ferried up a mobavator and then thrown off a cliff into lava. For fun. For Iron golems, I imagine that you could do something similar with the deployers, you'd just have to work the timing so that no block is trying to be placed on air. Probably bottom to top, then the arms (deployers pointing inward to the body core), and finally "I'll form the head!"
  12. Listen, children. Hear a tale of sadness and woe. It's an image heavy tale of neglectful inattention and cautionary warnings. A reminder to pay attention to what you click, and to back up your worlds often. This is not a bug report, because what happened was the result of carelessness and inattention, not a bug. I had recently been playing with the Dev build, and had backed up my save. I couldn't get it working, so I went back to playing the version I normally do. For some reason, the best performance I have been able to get has been with the Technic 6.1.1 build for Minecraft 1.2.3. It's got a few updated mods and the new features. My specs aren't the greatest, and I'm on a 32 bit OS, so I have some problems. I found the right combination of settings though, and I've been playing for a few weeks in a lovely world. I spawned in a jungle, beneath a Millenaire holy man and giant tree, and set to work carving my fortress into the hillside. I've never been one for much decoration, so my build was functional more than aesthetic. I had started polishing up the place with marble floors, and had what I thought were some pretty good automation and mod gameplay going. I'd love to be able to show it off. But I can't. Because I'm stupid. After restoring my save, I deleted my backup. And then I emptied the recycle bin. And then the bad thing happened. I had unchecked "include savegames" when making backups, because the files were piling up. But when it asked if I wanted to update Spoutcraft, I thought nothing of it and clicked OK. After all, I'd just made a backup, right? How we forget so quickly... When I loaded my world after the update, I noticed something had gone very wrong. I'll let the images tell the story. You'll have to use your imagination somewhat. It's not a pretty picture. We approach the hillside, or "Base One" as it used to be marked on local maps. The large Rubber Tree grove which used to crest the hill is now missing. A casual glance down the valley doesn't seem to show anything amiss... A small indoor farm seems to be intact. The entry way seems fine as well... Nothing much to go wrong in the bedroom... But through the door into the work room, all horror and woe await... The multitude of project tables is gone. Transmutation tablet vanished. The input chest for the sorting system disappeared. Every mod item is gone. You're looking at the remains of an elaborate Redpower2 sequential sorting network. The tubes were brightly painted and the chests were alchemical blue. The automated nether portal is still active, but no longer lights as you approach, or shuts off as you leave. The lumar lighting that changed color the closer you got no longer shines. The Thaumatorium is gone, the crystal farm that spread up the walls and onto the ceiling will never again tinkle its mystical music. The variable enchanting library still works, but the Thaumic Enchanter which gave me such powerful weapons and armor is no longer in service. There are many other sad screenshots of this terrible occurrence, but it pains me too much to continue, unless the people should ask for it. It's just more pictures of what might as well be a vanilla world with some odd cutouts in the walls and a few signs floating in midair. All mod items in the world have been stripped, and it's nothing but a shell of its former self. I could go on, I suppose, travelling into new terrain, with new generation... it might only have happened in the loaded chunks. But everything I built was right here, and I haven't the hearts to continue it. I might as well have been playing hardcore. It would have been less painful. Let this be a lesson to you, friends and neighbors: Be careful with your save worlds. Some times they don't just vanish. Some times they linger on in horrible memory. sssshame it had to happen to such a nice world. RIP Survival 6.1.1 *clicks Create New World* Here we go again!
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