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Everything posted by Mr_Pink

  1. Probably the most annoying problem in the removal of IC2 is the lack in TE of some sort of serious mid-late game energy sources as in tekkit lite are nuclear reactors and solar arrays and mostly the total lack of fully renewable power like windmills , watermills solars or the most used late game power source the HV solar array . Sure you can go on with TE even without these power source but to reach a comparable energy production you will have to build huge power plants that use non renewable resources like lava or oil and that's not good . There are quiet a few ways to produce energy with renewable resources tough but still you have to get loads and loads of these machines to reach a comparable energy uotput . Anyway the new Tekkit is pretty awesome , and the "unified" energy system ( BC's MJs ) simplifies a lot the way Tekkit works and that's a good thing . For some serious late game power source , well , lets hope that the TE developer or some unkown guy who wants to make a addon for BC gives us a mod with a lot of new machines that work on renewable resources .
  2. With the anvil added by 1.4.5 we are able to enchant pretty much everything with every enchantment , but they'll work properly ? I read that there are some problems with some mod armors enchanted with protection enchantments as they don't have a proper damage value like normal armors and so they wear out and break . Same with weapons and tools . Now these mods have been updated a couple of times , the enchantments work properly now ? I need to know for Modular Powersuits ( a power 5 railgun is tasty ! ) , IC2 ( sharpness 4 on a nanosaber ... well that's overkill but also a fortune 3 diamond drill is pretty awesome ! ) and all of our techy tools .
  3. Pink lol @ marble : i'll try thx PS : if you didn't noticed ( maybe you're to young ) that avatar is not me he's Steve Buscemi as Mr. Pink in "Reservoir Dogs" a film of Quentin Tarantino
  4. 1. That's right i'm desperate T_T 2. well how can i find what mod is mixing with the textures ? this pack is abnormous T_T 3. thx B|
  5. here's my problem , i don't know if it's a problem with the server i'm playing on or with the new version of the modpack , the problem is that i see the powersuits as dyied leather armor and it's not a problem with the mod itself as i've tried the same mod on a ftb server and it worked fine showing the right texture , it's not even a problem of another texture pack as even in default texture pack it show the wrong texture . Any advice ?
  6. it doesn't exist , zeppelin and ships&boats are dead mods from a long time .
  7. Here is my problem , i've set up a refinery that runs on a combustion engines ( 3 refineries with an engine each ) , all of them cooled by a pump with 4 redstone engines that have reached max speed and i've even built a chunk loader to prevent the pump from stopping working . Everything is going in the right way since i leave the refinery to continue to put down pipes to connect my second oil rig in the ocean . I returned from this trip around half an hour lather and instead of my well built refinery i found a beatiful hole T_T . What's the problem ? I don't get it ! Everything is setted up correctly , all the pipes connected , the engines constantly cooled by the pump and there's even a chunk loader that keep everything loaded ... please help me ...
  8. Have you installed GSLS Shaders mod ? SEUS require that mod too to work .
  9. Try installing 64 bit Java , if still doesn't work try allocate more memory to Java and then allocate more memory to tekkit .
  10. You pinpointed the problem , MFFS require to restart a fresh new world to be efficiently take advantage of , and as many of us have already started a world from a long time it's not a good thing . Anyway i like much the security devices of MFFS but i don't think that they could be used in a normal server as it's equivalent to steal , probably in some anarchy servers these devices are premitted .
  11. Oh ok , that explain everything . Anyway i personally prefer Advanced Repulsion System as it has lasers ( frikkin' awesome lazerz ! ) and advanced tesla coils , and also it's only power dependant while mffs relys also on a ore ( monazite ) witch is not so common if you have started your world before this update :P
  12. Now , these two mods do the exact same things , what's the point to include both in the pack ? ( i'm not saying you have to remove one , i'm just curious , i've already eliminated one by myself )
  13. I'm trying to setting up a refinery too to power up my diesel power plant ( actually fuel is a powerful energy source as with 1 bucket you can produce 572k EU ! ) and i've figured out that you can run a refinery powered by only 1 combustion engine and it will generate enough fuel ( 1 bukket every 2 minutes ) to run about 20 more engines ( a bukket lasts around 45 minutes inside a combustion engine ) . @cashandraven : actually conduits are not so convenient on short distances as they have a fixed 5% power loss while golden conductive pipes loses 0.1% power per block ( so it is more convenient on distances smaller than 50 blocks ) .
  14. the username is because the folder inside Users is named like your computer account , anyway that was for windows , i don't know where is the install folder on mac , try to search .
  15. an ender poutch , connected to a enderchest with wooden pipes sucking items from and sorting them in barrels . you have as much space as you want .
  16. simple , open your voltz directory ( if you don't know how to find it is in C:/Users/*yourusername*/Appdata/Roaming/.techniclauncher/voltz ) then open the mods directory and read the version of the mods you find in the directory , then look if the version matches with each latest mod version here -> http://universalelectricity.com/ <- and if they doesn't match just download the latest version of that mod , copy it in the mods directory and delete the older version .
  17. Nope , the creator of optifine has decided to deny the permission to include his mod in any modpack . @phantomizer : here you can find the addon/patch and also the link to the vanilla sphax texture pack , it still need some work as minefactory and advanced repulsion system doesn't have a sphax texture pack yet . http://bdcraft.net/forum/128x64x32x-tekkit-lite-smp-050-addon-pack ( don't worry if it says 0.5.3 version of tekkit lite , it'll work fine even with 0.5.7 )
  18. how about using solars ? they're quite cheap and space efficent , just put them on the roof
  19. MCpatcher wont work as it search for Roaming/.minecraft folder not the Roaming/.technicpack/tekkitlite one . Install Optifine HD C3 instead . You know how to install it ? Simply open modpack.jar ( it's a file in the bin directory of tekkit lite install directory ) and drop the files of Optifine inside it . After installing Optifine you need to download the sphax vanilla texture pack ( i suggest to use 64x as have both good performances and quality ) and then the Tekkit Lite patch , to patch it simply open both the archives with winrar and copy all the content of the patch inside the texture pack archive , then save it and obviouslly drop it in the texturepack folder .
  20. As jack suggested you the best method to get rid of them is to kill them , but there's another method , it's a bit tricky and you must have some skills ... get out of that swamp :P
  21. That muskie it's a bit too little , look at this however the idea is great ! these machine could be used as a model for a frikkin'-huge-mining-monster !
  22. Actually Voltz should really have a warfare mod , big missiles bases shooting each other from distances is quite boring after some time while big planned assaults with aerial support , artillery/missiles barrages , tank blitz and supporting infantry squads , well that should be THE warfare mod ! In this period i'm trying Voltz with Flans with Manus Warfare Pack and Modern Weapons Pack and it's quite close to what i was thinking . Redpower , Wireless Redstone and Computercraft ( with miscperipherals addon to refuel your turtles with electricity ) should be the other mods to add as they allow computer cotrelled bases and simplifies redstone circuits . And BTW only "Digital" part of Redpower would be needed ( along with "Core" obviouslly ) as microblocks and machines are not really needed . PS : Voltz doesn't need BC and IC2 at all , UE mods do everything that BC and IC2 stuff does in a better and more realistic way , adding them would kill the pack turning it into a big cauldron full of mods not a well built modpack .
  23. have you tried to rotate them again with a wrench ? Sometimes when i place a batbox or a mfe they automatically face another direction even if i stand in the direction i want them to be placed , but with a wrench i solved th eproblem .
  24. That's a problem i've had too , don't worry it's only a texture problem the input/outputs remain the same . Anyway if you want to fix it just download the latest version of IC2 mine is 1.115.213 and works fine .
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