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Everything posted by plowmanplow
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Having Trouble with a Custom Modpack
plowmanplow replied to MinecraftWolf99's topic in Platform Pagoda
The top level folder name for Flan's mod is "Flan" not "flan" (note the case of the letter "F"). Flan's mod itself goes in the mods folder. There has been quite a bit of work on Flan's of late and it's more stable than it used to be. Also, many of the problems with Flan's came from item ID conflicts which most folks never resolved. With 1.7.x that's not such a big deal. NEI and LittleBlocks supposedly have a conflict. Use one or the other. -
Having Trouble with a Custom Modpack
plowmanplow replied to MinecraftWolf99's topic in Platform Pagoda
You are using Java 7U45. The latest version is Java 7U60. Try updating and see if the same thing happens. If so, paste another crash log into a pastebin.com session (not here). -
If you are having the trouble with all packs, including the ones from Technic, you need to go to the Tracker for the Launcher: http://forums.technicpack.net/tracker/project-1-technic-launcher/
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Having Trouble with a Custom Modpack
plowmanplow replied to MinecraftWolf99's topic in Platform Pagoda
Your modpack download URL is not a "direct" link. You need to add "?download=1" to the end of any copy.com public share URL to make it a direct link. Modern Warfare Content Pack is an addon for Flan's mod, which you have not included. It also has a dependency of Simple Parts Pack content pack. It belongs in a top level folder in your archive called "Flan". You have included an ancient version of Morph mod (even for 1.6.4). To my knowledge there is no version for 1.7.2 as of this time. You have included Animated Player mod but not the required dependency mod AnimationAPI. Making these changes allowed me to successfully start your pack (using Forge #1112, I'm sure 1121 will work but I keep it synced with Cauldron). Make sure you are using a current version of Java 7 as NEI requires that (as well as more recent versions, early Java 7 won't work). -
Having Trouble with a Custom Modpack
plowmanplow replied to MinecraftWolf99's topic in Platform Pagoda
Please provide a link to your Technic pack page and/or the API URL. The error is either due to a mod for the incorrect version of Forge or a missing dependency, but it is hard to tell with just the crash report. -
While rare, it does happen sometimes that a mod author will make a mod that doesn't create/use a config file even when it has block and item IDs. This is unconscionable and my advice is to find another mod that provides similar features. If the mod author isn't doing something so basic as implementing a config file the likelihood that they are following best practices in other areas of MCP/Forge API use is slim to none. That being said, the only option would be to change the other mod it is conflicting with which has a config file. If two mods without configs are conflicting they you must ditch one of them.
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Regardless, you now have a better description of both where you are at and the best path forward to get your pack working.
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This belongs in the Tracker (top of the page here). Follow the template/guidelines there.
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cpw.mods.fml.common.LoaderException: java.lang.OutOfMemoryError: unable to create new native thread Your client application is running out of memory. How much memory does your PC have? It looks like you are setting 1.5G in the launcher. What version of Windows are you using? Is it 32bit or 64bit?
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Please Help! Problem running pack! (log included)
plowmanplow replied to Raven2505's topic in Cafe Lame
This belongs in Platform Pagoda. It looks like a problem with ChickenBones' mods. Make sure you have all the current/matching versions of all of his mods that you use. Always post a link to your Technic Pack page and/or API URL when asking for help with a custom modpack. -
Why don't the devs make a CLASSIC tekkit classic.
plowmanplow replied to The Dank Knight's topic in Cafe Lame
Often true, but not always the case. A couple examples among many, the current 1.7.2 version of Immibis Microblocks is not compatible with the current 1.7.2 version of Applied Energistics 2. If Immibis Microblocks is installed then you cannot see some AE2 blocks (specifically cables) even if there are no Immibis Microblocks in the same block space. OreSpawn is incompatible with some other entity handling mod (never have isolated that one). -
file: %APPDATA%.technicsettings.json "clientId": "your-client-uuid"
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Client modpack... you need to get your client modpack working correctly before making the server, and this one is not done yet: Your client modpack archive (on which I am testing the server) is missing the binmodpack.jar. You are missing CodeChickenCore. You have the 1.6.2 API for Galacticraft in your mods folder. Remove that. The API jar should not be in pack at all. Your client modpack has IDFix mod. This is "bad". The automatic ID fixers are intended to be used and then removed, especially when attempting to make a server for a modpack. You have what looks like two minimap mods in your pack. REIMinimap and Zan's minimap. Decide on one and remove the other. You have the worldofdinos-1.0.jar file, but not the F&A mod which it relies on. I am assuming you just copied that from the BTeam pack. This is usually a bad practice. In this case, the only place you can get a working F&A (with WoD) is directly from the BTeam pack, however, I suspect you tried to copy Tropicraft over as well and that hasn't gone so well... Tropicraft is not installed correctly. There are six mods that make up Tropicraft and you only have a couple of them. Get the mod from the author's website and install it correctly. It is vital that you only get your mods from the author's preferred distribution channels. To do otherwise invites malware/viruses/infections/etc. and nearly always ends up in difficulties like these. You have the ThermalExpansion mod but not the CoFHCore mod on which it depends. You have a Biome ID conflict between BuildCraft and BoP. Your version of Chisel is incompatible with your modpack. It was most likely copied from BTeam which uses a "tweaked" version of the mod. Get AutomaticMaiden's original version and it should work. Server: You should be using the latest version of Java 7 JRE (or JDK if you are doing development) for 64bit (or 32bit if you are on a 32bit OS). Update Java. You are using an ancient version of MCPC+. The project has changed names to Cauldron. Get the correct/latest version here: http://ci.md-5.net/job/CauldronLegacy/ Making the client and server changes listed above allowed me to start a server and connect to it with the client.
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If you are a Java developer then making a modpack should be a piece of cake. All of the errors that happen in Crash Reports or Forge Mod Loader client logs are the exact same kind of things you would see when debugging your own Java code and should make complete sense to any seasoned coder. Focus on the details. Check the logs. Be methodical and direct. You can do this.
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My modpack loads than goes back to the loader
plowmanplow replied to AremJSJ's topic in Platform Pagoda
Good places to get mods when searching using Google: minecraftforum.net curse.com An author's own website Github or Build Server (typically Jenkins) Bad places to get mods from: Everywhere not included in the above list. -
Technic is multiple things: An organization which develops and maintains Launcher and a Platform which provides access to modpacks. A group which creates and maintains a number of modpacks which are distributed through the platform. A platform which users may use to provide access to custom modpacks they have created. In this context, a modpack is a collection of mods, configs, supporting files, and a version of Forge. These are collected in a ZIP format archive (unless the modpack is using the Solder API, but that is outside the scope of this discussion) which the user must host somewhere (dropbox, copy.com, etc.). They then create a Technic Pack page through this website which has various settings specific to that modpack. The platform then creates a unique URL (the unique part of which is called a Slug) which other users may use to add a playable modpack their local Launcher. In a post for another thread I spoke at length about the process of making a pack. You might find it helpful:
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Starting with 1.6 Forge does not use a coremods folder in any way. All mods belong in the mods folder. Your mods require Forge Multipart and the launcher downloads that automatically, but it is retrieving an old version. You should download Forge Multipart #250 for Forge/MC 1.6.4 and put it in the mods1.6.4 folder. You are missing the AutoUtils mod which is a dependency for Chisel. You are missing the ImmibisCore mod which is a dependency for Dimensional Anchors. You have the ExtraBees mod which is for an ancient version of Forge/MC. Get the author's most recent offering called Binnie Mods. You are missing the Numina mod which is a dependency for Modular Powersuits. You have included the RedPower mod which is for Forge/MC 1.4.7. There is no updated version. The spiritual successor to RP2 is ProjectRed which works well in 1.6.4. You have not included the contents of your config folder in the modpack archive. This should be included in an completed modpack. Once your pack is working locally you will find a config folder in your modpack's folder containing config files for each mod. Include this folder and its contents.
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( a ) ChickenBones' mods: http://www.chickenbones.craftsaddle.org/Files/New_Versions/links.php( b ) ProjectRed: http://projectredwiki.com/wiki/Version_archive#Downloads Config files get created the first time a mod is loaded into Forge. Look in your modpack folder for a "config" folder. Once your pack is working, or while resolving ID conflicts, you will have config files for each mod in this folder. It should be included in your final modpack archive. In the folder "configcofh" there is a file named "CoFHWorld-Generation.cfg". This file used to specify the location, quantity and frequency of ore nodes. Typically one disables ore generation in other mods and relies on CoFHCore to do the ore spawning if it is included.
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Yes. More Foods is either missing a dependency library or has a mismatched API or version with another mod.
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The contents of the libraries folder is either missing or incomplete. You can get them here: https://copy.com/qLsTvZfUUkkb?download=1
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Portable Jim's fork/convert of Power Converters: http://jamesmckay.id.au:8080/job/Power%20Converters/
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From the crash report: java.lang.ArrayIndexOutOfBoundsException: 350900 You have set a block ID to be WAY too high. The maximum value for blocks should be <=4095 and for items <= 32767
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The seventh line in your crash report: cpw.mods.fml.common.DuplicateModsFoundException As you can probably guess, this means you have duplicates for at least one mod. In your case you have multiples of more than one mod: Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Morph{0.7.1} [Morph] (morphbeta-0.7.1.zip) numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55 (1).jar) numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Sync{2.2.2} [Sync] (Sync2.2.2 (2).zip) Sync{2.2.2} [Sync] (Sync2.2.2.zip) GalacticraftCore{2.0.12} [Galacticraft Core] (Galacticraft-1.6.4-2.0.12.1010.jar) GalacticraftCore{2.0.13} [Galacticraft Core] (Galacticraft-1.6.4-2.0.13.1063.jar) GalacticraftMars{2.0.12} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.12.1010.jar) GalacticraftMars{2.0.13} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.13.1063.jar) GraviGun{2.0.0} [GraviGun] (files^GravityGun2.0.0 (1).zip) GraviGun{2.0.0} [GraviGun] (files^GravityGun2.0.0.zip) Torched{2.0.0} [Torched] (files^Torched2.0.0 (1).zip) Torched{2.0.0} [Torched] (files^Torched2.0.0.zip) Having duplicates of the same mod won't work.
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Putting it up on dropbox or other sharing site where we could view it would help, yes.
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2014-06-16 14:30:52 [SEVERE] cpw.mods.fml.common.MissingModsException You are missing a mod, most likely a dependency/core mod. Without a link to your server download or possibly just a complete ForgeModLoader server log it will be impossible to be more specific.