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Everything posted by plowmanplow
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It is also possible that your dissenter was considering the original Tekkit (now Tekkit Classic) which had Equivalency Exchange 2 (EE2). That mod, if nothing was disabled, provided a mechanism that within a few real time days of playing could give any player unlimited resources of every type (using condensers, collectors, transmutation tables). In Tekkit Lite, which has EE3, there is no similar mechanism. Yes, there are machines and setups that can make mining quicker and less tedious. As Hostileca mentioned, that acceleration is balanced by needing staggering amounts of resource to accomplish some tasks. You also get access to Red Power microblocks which can make for some truly awesome looking builds.
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If you don't care about style or portability you could have a program that does what you need for about 10 lines of code
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Other than using something like WorldEdit or MCEdit to remove/regenerate existing chunks, no.
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Yes indeed. ComputerCraft with openCCSensors, a sensor peripheral, a BC sensor will allow you to pull all sorts of information from engines including, but not limited to: heat, power state, stored energy, etc.
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As far as sensing the temperature state of the pump, BC gates are your friend.
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There are two ways of doing this. If you just want EU storage displayed you can use industrial information panels (http://forum.industrial-craft.net/index.php?page=Thread&threadID=5915). The results look like this: For simple displays, this is handy, cheap, and simple. If you want something more fancy, and the ability to make decisions and take actions based on storage levels the first step may be Range Triggers. If that doesn't get you where you want, or you want something to look more fancy or custom then CC with openCCSensors is definitely an option. That would require: CC Computer ( 2 of these if you want to display the information at a distance ) openCCSensors Sensor Peripheral openCCSensors IC2 Sensor CC Monitor ( an Advanced Monitor if you want to be able to display colored text, and who doesn't? ) CC Modem x2 if you want to display remotely (sensors have a max range of 7 with the highest version) The program itself would be pretty straight forward. You would just use the first computer, attached to the sensor, to monitor the energy storage and send the serialized data to the second computer. The second computer would simply update the attached display (the next version of CC has a feature to wire up displays at a distance, woot!) in whatever layout you define. You might be able to find a program that would get you part way there on the CC forums. I'd be happy to assist as well.
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That was just my choice of setup. The idea was that if you don't have 512 EU/t or more power generation the rest of your plant could shut down. This works well if you are running a quarry for instance and are recycling all the junk (cobble, dirt, etc.) it would just run the massfab when it is most efficient. Operating a massfab can be very demanding on your power infrastructure. This kind of lowers the bar of entry into UU-Matter production (well, that was the idea anyway). That being said, if someone wanted a solution that ran until EU storage hit 20% or some other threshold and then shut down until it built back up to 80% or something that would be the work of only 5 minutes to integrate it into this program. Of course, if that was all you wanted you could do the whole thing with a range trigger hehe. Thanks!
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Mystcraft Book Failure (no symbols)
plowmanplow replied to Chrisferrao's topic in Tekkit Lite Discussion
Check out the MystCraft wiki. As of the 0.10.x update there was basically a total change to how books and ages work. You have to write your own books now and acquire symbols by raiding temples in random ages or trading with villagers. -
TekkitLite 0.6.1 Server - Regular Intermittent Lag...
plowmanplow replied to lewysrees's topic in Tekkit Lite Discussion
The "ticks" are Minecraft's timer. When the system is running as it should there are 20 ticks in per second and "events" happen off of triggers tied to ticks. For instance, a geothermal generator creates 32 EU/packet energy and creates EU at 20/tick. At 20 TPS that means that it will send out a packet of energy every 1.6 seconds. When the system is bogged down, say at your 3 TPS, the geotherm still only does 20 EU/t but since your ticks are coming so much slower it would take 10.6 seconds to generate that same packet. This might translate to taking MUCH longer for certain things like charging your EU storage to complete. Now, I'm not sure if there is something in IC2 or FML that plays "catch up" with things like power generation to compensate for a sub-standard TPS so that your apparent power generation over real time is somewhat "normal" but finding the source of the lag is paramount to have the best experience. I would make a wild guess that as you build more and more infrastructure that your TPS could potentially drop so low as to make it unplayable. IMO, fixing it now can save you major headache later. Caveat: this is my understanding of how the internals work. If I am wrong don't hesitate to spray some flame around :) -
Running Tekkit Lite server on CentOS 6
plowmanplow replied to luckypriest's topic in Tekkit Lite Discussion
should be: java -Xms2G -Xmx3G -jar TechnicLauncher.jar maybe? -
TekkitLite 0.6.1 Server - Regular Intermittent Lag...
plowmanplow replied to lewysrees's topic in Tekkit Lite Discussion
Nice catch on the reference With that few (or no) players online at the same time your server should almost never be below the "normal" 20 TPS (ticks/second). The only time mine drops even with 4 or 5 active people on is when someone is flying around at breakneck speeds (modular power suits FTW) in unexplored areas of the map (world chunk generation can be painful) or if someone is exploring around in a MystCraft age for the same reasons. I'm running on similar hardware (give or take, I'm running in a VM). Most people would consider a server running at that tick rate to be basically unplayable. Honestly, anything below 18 is pretty frustrating. -
TekkitLite 0.6.1 Server - Regular Intermittent Lag...
plowmanplow replied to lewysrees's topic in Tekkit Lite Discussion
Your statement about "tick is 0.4ms to 5.0ms" doesn't make sense. Are you saying your ping time to the server is 0.4-5.0ms? That you are getting 0.4-5.0 TPS? Confusing. That amount of memory usage seems reasonable, especially right after a restart. Assuming the server has 4G physical ram? Otherwise the allocation to TekkitLite might be starving the OS of ram. Are you using a HD texture pack on the client? This can cause visual jitters and non-smooth screen updates. How many cores does your macbook CPU have? Running 40% cpu could very well be maxing+ a single core (which is all MC/Tekkit will use). Are all your players in different areas of the map or near each other? Chunks are loaded around each player and around each chunk loader. Many chunks can lag the server. Have you checked to see how many entities are in your world? Many entities (or items on ground) can seriously lag any server. Need more input Stephanie... -
Have you ever wanted to run your mass fabricator for a specific amount of time. Have you ever wanted the mass fab to run automatically when you have enough scrap? Here's a CC program which might help you out. Features: Monitoring of scrap inventory. When a full stack is available MassFab will run until empty Manual entry option to run for specific amount of time Monitor redstone/button input to force run until current stack is depleted Will display status on attached monitor if available Will broadcast status to remote summary display if modem channel is defined Configuration options for "sides" of redstone input and MassFab output control Program: http://pastebin.com/qsSuKuUe Questions, comments, and suggestions are welcome.
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Or you could just use MineFactoryReloaded machines designed for this exact purpose. Hook a fertilizer, planter, and harvester together with harvested saplings sent back to the planter and you have a self sustaining system (provided you have a system to generate fertalizer, which is pretty easy). I did this with IC2 rubber trees and it made about 1000 rubber in 10 minutes or so.
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There is a chance for them to drop when using a sword with the custom enchantment "vorpal" from RP2 I believe.
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Every want to run your breeder reactor to enrich spent cells but don't want to have to babysit it? Here is one solution. This ComputerCraft program monitors and controls your breeder reactor for you. Features Will display status on a monitor if one is attached (currently using setTextColor so use an advanced monitor) Will use a button attached on the front of the computer to initiate enrichment cycle if one is attached Will poll the reactor contents for depleted cells and uranium usage to determine cycle time if inventory sensor attached Stops reactor at the end of the enrichment cycle or when terminated by player Configurable slots to monitor for uranium and depleted cells Configurable maximum duration for specific reactor build (time to enrich one cell) Program: http://pastebin.com/TVF8cTEM Comments, suggestions, and questions welcome.
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MystCraft ages with GroupManager
plowmanplow replied to plowmanplow's topic in Tekkit Lite Discussion
This is no longer required since the latest Essentials builds (which at least work with BukkitForge build 245 and server 0.6.1) now has a config option for "all_unnamed_worlds" which catches all the mystcraft dimensions. Handy. -
Crafting table 3 or comparable?? (Multi-player)
plowmanplow replied to RBRTGRMN's topic in Tekkit Lite Discussion
You need to get the latest launcher. It has the most recent recommended build as a selectable option. -
That looks like a rift from the Dimensional Doors mod
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That works fine for 0.5.9, but 0.6.1 has a few more things added and a lot updated which are missing. I have assembled a decently working 64x version for 0.6.1 including most the added mods and updates as well, in addition to my own updates to MineFactory Reloaded (which are posted on the Sphax forums). It was... non-trivial. Some of the folders have changed (Ender Storage and something else now have a subfolder), and you either have to go with the old version of the textures which leave blank textures for missing items/blocks or use the vanilla textures. For the mods that just updated I scaled up the default textures and pasted in the old versions of blocks/items that were HD with reasonable results (in Photoshop). My own "creations" (if you can call them that) are a work of copy/paste/fiddle in Photoshop but they at least look reasonable. Hit me up if you want details.
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Crafting table 3 or comparable?? (Multi-player)
plowmanplow replied to RBRTGRMN's topic in Tekkit Lite Discussion
Installed? We are talking about the packaged distribution of Tekkit Lite 0.6.1 which includes Applied Energistics, correct? -
Crafting table 3 or comparable?? (Multi-player)
plowmanplow replied to RBRTGRMN's topic in Tekkit Lite Discussion
I haven't done anything "custom" to my install other than some minor tweaks to RP config. My server is an upgrade from 0.5.7 -> 0.5.9 -> 0.6.1. All the AE items show up in NEI as they should. -
[New to tekkit] keep help with client!
plowmanplow replied to AtsuiPanda's topic in Tekkit Lite Discussion
Need more info: Which launcher are you using? (do you have the latest download?) Which modpack are you using? Which version of that modpack? Which version of the server are you using? Which flavor (TekkitLite, TekkitClassic, Voltz, etc.) Probably more questions after those are answered. Providing detailed information when you are asking for help definitely speeds the process. -
Crafting table 3 or comparable?? (Multi-player)
plowmanplow replied to RBRTGRMN's topic in Tekkit Lite Discussion
How does it not play nicely? I'm not seeing anything about it negatively affecting server performance. Quite the opposite. -
Crafting table 3 or comparable?? (Multi-player)
plowmanplow replied to RBRTGRMN's topic in Tekkit Lite Discussion
If you want a "be all, end all" solution you might try Applied Energistics.