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plowmanplow

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Everything posted by plowmanplow

  1. @Ozurr: Please provide a link to the Platform page or API URL for the modpack you are using. Too much guessing going on at this point.
  2. Pretty much anything from 9minecraft.net is HIGHLY suspect. Every link they have is crap that has been scraped/stolen from other sites. Getting Mods: And yes, I would definitely remove it.
  3. Looks like HookShot mod is puking all over itself. Who is the author of that mod? Where did you get it from?
  4. Getting Mods: BareBonesPack Usage: (for building your modpack) Fixing ID Conflicts: (for <=1.6.4) Making A Server:
  5. You are currently using Java 8. Remove that and install the latest Java 7 JRE for your OS. If that does not solve your issue you need to make a post in the Tracker for TekkitLite.
  6. I feel like we are going backwards Your bin folder has too much stuff in it. It should only contain the modpack.jar file. Your modpack, as of a week ago, had a correctly included bin folder. Now it does not. ExtraTiC has block ID conflicts with a number of other mods. It is safe to renumber all of the block IDs (there are 45 of them) in the ExtraTiC config file starting at ID 2700. You have multiple item ID conflicts between mods. Once you fix the first to bullet points search the ForgeModLoader-client-0.log file for the word CONFLICT. I feel like we've been over these points a few times already. You can't just drop a dozen mods into an existing pack and expect things to work. You must do things methodically, testing as you go, or you end up in your current situation.
  7. Yes, totally possible, especially since BattleGear2 has weapons and weapon enchantments which the skelly can have.
  8. Nope. Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! OP hasn't fixed his enchantment ID conflict.
  9. @PlatnuimZack: Don't hijack someone else's thread. Start a new one. However, you've provided no crash-report, modpack info, context for the crash or any other details. If you are using someone else's pack you need to contact them for problems.
  10. Hmm. That may be a bug inside Thaumcraft or an incompatibility with one of the mods using the Thaumcraft API. Focus on those when doing your debug work.
  11. As is usually the case, Google knows all. Open Inventory Click Options button in bottom left Click Tools Click Data Dumps Set Enchantment IDs to ALL Click Dump
  12. No crash-reports, no forge logs, no details about which version of BTeam... makes it hard to guess. Maybe I could dust off my Magic 8-Ball.
  13. The best way to disable a mod is to rename it and add ".disabled" (without quotes) to the end of the filename. Make sure your file explorer is set to show file extensions (Google "windows X always show file extension" where X is your version of Windows). A CSV file is a comma separated value file. You can open this in Microsoft Excel, OpenOffice, Google Docs, whatever. It will have a full list of IDs.
  14. Read through this post about ID conflicts: After resolving your conflicts feel free to come back here if you are still having issues.
  15. Yes, download the latest 1.6.4 version from the author's website and re-integrate it into your pack after removing your existing version.
  16. @rinaldi101: Don't hijack someone else's thread. Start a new thread for your issue and include relevant information including: your modpack API URL, a current crash-report, an explanation of your issue.
  17. Caused by: java.lang.IllegalArgumentException: Duplicate enchantment id! You have an enchantment ID conflict between BattleGear2 (BG2) mod and something else. Thankfully BG2 allows you to set the enchantment IDs in its config file. Do this: Disable BG2 mod. Launch the client and start a SSP world. Use NEI to dump a list of ALL enchantment IDs. Open the CSV file created in the last step and find a range of 7 unused IDs. Change the enchantment IDs in the BG2 config file to this unused range. Re-enable BG2 mod. Update your client modpack. Copy the updated BG2 config file to your server.
  18. Very reasonable cases can be had in the range of $40-$60. The selection of a case is often driven by what you are trying to put in it: Number of storage devices Physical length of your graphics card Physical dimensions of your after-market cooling solutions ATX or MicroATX motherboard Define those and then pick a case that meets the criteria.
  19. No, you go to the Forge download site and download the latest universal JAR binary for 1.7.2 (1147): http://files.minecraftforge.net/
  20. Your modpack.jar file is incorrect. The binmodpack.jar file is simply the Forge universal binary JAR file renamed to "modpack.jar".
  21. Yep, that would be the one. However, my previous post listed what needs to be done to fix the pack.
  22. The Power Supply is amazingly over-specced. You would be much better off getting one that is a bit lower power and focuses on super quiet operation. Add a SSD to use as your primary drive and use that 4T drive as your secondary drive for slower things that aren't speed-intensive. You don't need to go crazy with it and can easily add a 256G-ish SSD for around $100.
  23. Please provide a link to your Technic platform API URL. Don't rename your mod files that you download. Removing the version numbers from the files basically makes it impossible to maintain or debug the pack. The versions of Enchanting Plus mod currently available do NOT support Forge/MC 1.7.10. (where your crash is coming from)
  24. I think we have a fundamental disconnect in communication here. Unless you are trying to set up a server that other people will be connecting to then you don't need to download any server files at all. You are welcome to peruse the list of servers for various packs in these forums.
  25. @jominer247: I have it on one of my custom 1.6.4 packs along with some other fairly heavy mods and have never had an issue with it.
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