Digdug83
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Everything posted by Digdug83
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Alright I'm pulling my hair out on this one. I currently have 4 bridges set up (or should anyway lol). 3/4 work with no problem whatsoever but when I link in the fourth one it refuses to link for some reason. I know it's not working because it's not feeding the planters on the farm level it's on. I've ripped out all QES pairs and carefully replaced them, making sure to put the pairs into their respective bridges (one feeds the fusion dimension, one the liquids dimension, and two in the farms) at home and in their locations. I've checked power levels and cabling and all seems right with the world. Yet for the life of me one of the farm bridges refuses to cooperate. Any thoughts?
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Actually I was examining the input side of a conduit that was leading from the energy tesseract, not an REC. It's entirely possible I'm wrong of course but I haven't seen any increase in quarry speed or efficiency with additional power. Although since I only use one tesseract frequency to supply power to all of my machines it has something on the order of 2000ish MJ/t to play with heh.
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As a side note on quarries, they can consume anywhere from 1-100 MJ/t depending on how much you're feeding it and what it's currently munching through. I sat next to mine for about ten minutes once just spamming my multimeter and that was the range I got. On average though if it's working through non-ore blocks it takes up to 30 MJ/t. Ore blocks require more juice (or time if you're not feeding it a lot of power), I suspect in direct parallel with how much effort it takes to break them with a pickaxe. It can work with less than that but it can't work faster with more it seems.
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Actually I treat that as a blessing usually. If I forget to put a water block on the first layer most of my quarry world holes tend to be full of lava at the bottom, obscuring the last ten or so meters from the quarry's view. I really wish I hadn't put ravines in as a feature in the age as otherwise I wouldn't have any lava to deal with but at least now I have a good supply of obsidian.
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I just wish they'd coded it so they're surrounded on 5/6 sides rather than just the bottom. That way I don't have random water flow in my pits.
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Bah I knew I should have checked the FTB forums as well before posting. It is from BC. I think the intention is to correct the infinite water bug from vanilla and use these instead, or at least that's the impression I got from the threads I read.
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I'm not really sure I'd call this a bug per se but it's certainly strange. It's more noticeable in my quarry world (flat w/ plains only) but I've seen it in overworld as well. Basically at random intervals a 1x1 column of water source comes up from layer 3 to wherever the surface is or close to it. What's also strange is that there's a bedrock block underneath it at layer 2 and the bottom source block can't be destroyed. Is this a feature or failed generation of a feature? I can't find any reference to a similar phenomenon anywhere on the forums.
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That sounds like a lag issue. Sometimes a block I break will just vanish and reappear in my inventory a minute or two later, which is frustrating if I happen to need it at the time heh.
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About the only good that came from IC2 disappearing was now I don't have to worry about breaking expensive machines instead of wrenching them. Edit: Holy crap on a cracker, the warhammer is awesome for breaking some stuff. Thanks Charlie.
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So you guys basically have two liquiduct networks for each tank set then, nice. I'm not used to looking at Sphax so I wasn't sure what everything was except for the liquid manager heh. Are the liquid managers set up in any particular way GUI wise?
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I'm interested in using a design like this for my liquids. Could you elaborate a little on how you set those up Charlie?
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I just watched it and I have to say steam funneling is still wildly more efficient. I'm using the diamond shaped pattern he talked about earlier in the video and I have 80 large turbines (720 small) still not able to chew through the steam output. I may need to add a third level to my pocket dimension heh.
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How to power the power fist and accompanied armour?
Digdug83 replied to Atormix's topic in Tekkit Discussion
I just attach my infuser to my tesseract system which is currently inputting around 3000 MJ/t from all the ones I have setup in my fusion plant (they can only accept 100 MJ/t input per face like REC's). My suggestion for MPS armor: 1. Solar helmet 2. Kinetic generator at maximum 3. 2x heat sink at maximum 4. 1x elite battery at maximum 5. Cooling system at maximum You get good heat capacity and cooling for rail/plasma gun use and lava, decent power supply and excellent power regeneration. It also keeps you right at the 25kg weight limit so you're not slowed down at all. With a full power jetpack (no boots) you can zip around stupid fast. -
FTB says they're EE3 so spot on.
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Hey Charlie, have you ever actually had a quarry not stay loaded? Typically, a 64x64 will keep 25 chunks loaded and I'm fairly certain that includes the one the quarry's in. I guess in theory one of the tesseracts could literally be one block into the next quarry but in all my time using these things I've never seen it happen. When I first started using quarries I put down anchors and then realized that it was redundant.
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Cocoa can be used in the planter. You place the cocoa in there and you put down jungle wood blocks so they can grow on them. Edit: Gorian, you don't need a fruit picker. Harvester works just fine. That's not to say you can't use it but if you wanted to put cocoa on an existing farm it would work just fine.
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10:1 is a good number to work with, thanks. I'm thinking of using several of my quarry world's holes to make 25x25 farms to both supply reactors and for use in other projects. Anyone know if they can produce fast enough without fertilizer to be useful in reactors and if so how many? I'll probably build the farms regardless but the extra power might be nice to use in a bunch of laser drills. I was thinking 100 generators fed by 10 reactors would be enough to break even powering 4 laser drills since they consume 400 MJ/t with 4 prechargers.
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Whats a cheap self sustaining way to power a fisher?
Digdug83 replied to Catts's topic in Tekkit Discussion
No kidding. I had one squid and one rancher and I now have more ink sacs than any two other blocks in my storage area, including cobble and dirt from my quarries. Last I looked it was up to about 500K. The cool thing is that thanks to minium stones I can now make pretty much any dye color I want since you can use any dye to make any other dye if you play the conversion game long enough. -
Archivists are random as are the symbol libraries. I usually just create a random age (link panel in book binder with no other pages) and go hunting in there for libraries. As for how far you have to go it just depends on how many chunks you've previously been in.
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The whole point of using the landmarks is so I don't HAVE to do math. If I wanted to count coordinates I wouldn't bother with them in the first place. I will certainly concede that they aren't strictly necessary for defining an area. However I still maintain that you need at least one (thanks for that tip Charlie, never occurred to me).
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Yes but if you don't power the landmarks you have no way of knowing if they connect or not. Unless you're telling me the quarry can go larger than 64x64, in which case that's awesome.
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I would just look through the Tekkit wiki and do a Youtube search if you're looking for tutorials. Yes, mystcraft works. I would check mystcraft's page and the FTB forums as they seem to have a lot of threads on it.
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Brand new to Tekkit, where can I find a guide?
Digdug83 replied to Jetlaw's topic in Tekkit Discussion
All I can recommend is the Tekkit wiki entry for Galacticraft. I'm sure a few people have posted a few useful Youtube videos but I haven't looked yet. I'm still playing on Earth for now lol. -
I finally figured out a method to use just AE to keep my fusion plant powered without generating unnecessary cells. I set up an export bus with an emitter next to the chemical extractor and told it to move single item/craft empty cells when it receives a pulse. I then set the emitter to broadcast if the filled cell count drops to 0. Then the export bus on the reactor is set to ship cells when the emitter there detects less than 2 filled cells. This way the extractor's processing time helps space out the number of cells I make so it's not just constantly feeding the damn thing.