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Digdug83

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Everything posted by Digdug83

  1. More tests, yay! It appears that steam isn't lost at all and just sort of sits in the funnel waiting to be used/extracted. I wanted to know how much steam a diamond flood reactor with magnets on the top layer as well as the sides would produce. I constructed said reactor (taking jakalth's cue I attached an REC with a limited output of 50 to the core) and attached 4 tesseracts with 4 different frequencies (5 faces inputting each) to a series of 16 liquid managers and a gigantic pipe network. One cell filled this setup in almost no time flat (<10 seconds). So I added another 16 managers and slightly less ducting and then switched the tesseracts all to one frequency (same number of them and faces). Those managers were also filled up in almost no time flat. Seeing as how the ducts in the reactor were still crammed to capacity I simply started stacking managers in a tower with the 4 sides lined with ducts with a tesseract on each pipeline (again, all one frequency). I managed to fill up a few dozen of these and partially fill 14 more. In total, including the ducts themselves I calculate that the one cell generated somewhere in the range of 9075 buckets or 9,075,000 mB of steam. I then decided to scale up my earlier test and the let the turbine run with more steam (ie a manager instead of a tank). I gave it one full manager (128,000 mB) and connected it to a turbine. Approximately 2'47" later (time varied +/- 2 seconds) I got around 145,000 MJ (+/- 1500). I then calculated that you get approximately 1.1 MJ per mB of steam when fed into an LT. Edit: After running the total steam output test again I got a total of around 14,000 buckets or 14,000,000 mB of steam. I have no bloody idea how this thing generates steam lol.
  2. Are you sure on number 8 jakalth? Everything I've read on liquid tesseracts says their only limitation is what you can put into them. Otherwise an excellent series of tips. You should upload stuff to the wiki. I didn't think to put magnets on the top layer of my reactor *hurries off*
  3. I thought the slime 'exploit' was fixed in this version of MFR? I know it was mentioned somewhere as being corrected, but it could be the v160's version of the mod.
  4. 9x9x5 is what the FTB wiki states. This allows any non-boss mob to be contained, up to and including Ghasts. You'll probably want multiple grinders in place (I think 3 will do it) to cover the whole floor. The Mindcrafters have a fantastic video for TekkitLite that shows their setup if you're interested. Most of the stuff in there should still apply here.
  5. I don't know if liquid tesseracts have a limit, although they might. I can't think of a reliable way to test that as liquiducts are limited to 100 mB/t and buildcraft pipes are an unknown quantity. I'll see if I can get info from the authors on the subject. Basically though you create a giant ring of liquiducts (outputs from the funnels won't input into tesseracts, only other liquiduct) and then space out your tesseracts so they can each draw from an output source and use most of their faces (probably only 4 or 5). This way the steam moves as rapidly as possible to your turbines/storage area with (hopefully) little loss. I have two of them eating steam from the inner ring of eight magnets and something like 20 eating steam from the outer ring. Edit: According to some FTB threads, liquid tesseracts are limited output wise only by what you can input into them. That being said, the only information I can find on BC pipe capacity is 1.6 buckets per second. This translates (assuming they meant second and not tick) to 80 mB/t. That means you're still going to end up using liquiducts as they have a maximum flow rate of 100 mB/t. It should also be pointed out that liquiducts have been repeatedly stated as being less laggy than BC pipes as well.
  6. The best you can do with steam output is cover the whole top of the area above your steam funnels with liquiducts (even over the glass) and then attach liquid tesseracts every two meters or so so they all have 4 faces being inputted by their own tubes. I think I have something like 20 tesseracts feeding steam from the reactor to storage and it's still not enough. It produces a metric load of it is all I can tell you lol. Anyone tried using waterproof pipes to improve flow? I don't know how much they can carry but they're compatible with tesseracts at least. Edit: What phazeon said. We've been swapping ideas back and forth and for the moment I'm pretty happy with my reactor setup, although getting all the liquid managers onto a gate network has proven impossible for me due to the lack of wiring options :(
  7. Alright I changed my feeding system to something similar to jakalth's setup listed earlier in the thread. I have an Iron OR gate set next to my steam storage which reads one of the liquid managers. When it detects the tank is empty it emits a red wire signal along a pipe to my reactor. At the reactor end I have another iron OR gate set to broadcast a redstone signal when it receives a red wire signal. It then activates a precision export bus which is set to turn on and single item/craft with signal. The chemical extractor is fed empty cells with an interface and imported back into the network. This way I don't have to mess with more ender chests and the system activates when storage runs dry. Given how many REC's I have as a buffer and the fact that they''re inconveniently located I did this instead of hooking one of those up to a gate. It makes it a continuous system rather than on demand but I also guarantee I'll never run out of power.
  8. Wait, 10.5 million per cell? How in the hell did you manage that with only 25 LT's? I have my turbine efficiency just over double the default and with 80 LT's and assuming one cell holds for 2 minutes (which isn't very reliable) before the temperature drops to 0 I get around 8.45M at best (assuming my tick rate is 20/s). Are the magnets still generating steam after temperature drops to 0?
  9. Stupid, I was thinking of something else. Oh well, I tried.
  10. Wait, what? I can export/import the items just fine. The problem is that the infuser doesn't charge the item, it just spits it back out again. This is a TE (or MPS) problem, not an AE issue.
  11. What if you used a fuzzy import and export bus? Import 'damaged' tools to your AE system and then export them into the infuser. The infuser could then be set to pump them out into the ender chest. Edit: Just tried it and it works beautifully. Now I need to make another ender chest/pouch so I can charge my wireless receiver and other stuff. It doesn't like MPS stuff but that's a problem with the infuser. Thanks for the idea Kiwi!
  12. You should avoid signing your posts as it's against the rules for future reference. World Edit is a plugin for Bukkit/MCPC and not a mod so that's why it's not in there. As for the other two I've never heard of them so I can't help you. Mod compatibility depends on a whole ton of factors that you're probably better off reading about in the modding forums here or on the MC forums. As I've never dabbled in coding MC stuff I couldn't say beyond that so hopefully one of the resident code monkeys can explain it or point to a good reference.
  13. I use a single reactor in a diamond shape (3x3 ring around reactor and then the diamond ring at the edge of potential plasma generation). It's currently feeding 80 LT's from a liquid manager buffer system I heavily augmented with additional pipes and tesseracts. I'm dead certain I could add more LT's to the design but at the moment I'm just too lazy to bother with it. My cell distribution isn't as efficient as pretty much everyone else's in this thread but it gets one about every two minutes. I use a thermometer block set to activate at 100 and then an export bus set to move single items in the absence of a signal. I just wish the temperature sensor was more consistent as it depends on plasma touching the magnet it's attached to.
  14. Alright I'll put the test results in here. I'm going for an average testing time of 4 hours per focus, with 6 of one color for each test (thanks to jakalth for that one). I did a control just to see if anything didn't pop up and sure enough some didn't. Nether Lead Nether Silver Nether Platinum Nether Ferrous Nether Copper Nether Tin Galacticraft Copper Galacticraft Tin Cheese Nether Uranium (disabled by default) Nether Nikolite (disabled by default) Nether Ruby (disabled by default) Nether Sapphire (disabled by default) Nether Emerald Sapphire (disabled by default) Nether Pig Iron (disabled by default) Nether Iridium (disabled by default) Nether Osmium (disabled by default) After letting it run for a few more hours with the white foci in place all the same ores refused to show up so I guess powercrystals hasn't merged those in yet with MFR.
  15. That's not the question though. The question is whether or not any of the foci affect the stated ores above. That's what I'm testing. I didn't know you could stack them though so that will be useful.
  16. I know it's possible to obtain those ores with or without foci installed but outside of that I'd have to rig up a test which will take some time as I'd have to let it run for quite a while with each of the foci to see if they produce any of those. You're killin' me Smalls.
  17. As requested, yet more steam tests for you. Again, these were done with a turbine efficiency multiplier of 10 and portable tanks containing 8000 mB each. The first test is one tank hooked up to 2 LT's with one connecting pipe each. With one exception out of 5 (likely a tick rate thing) all of the outputs were 12939 MJ. The first test yielded 15142 MJ. The second test is two tanks separately connected to one LT each with one connecting pipe and then linked via conduit to an REC. As with the first test, the first result varied but the next 4 yielded 21939 MJ. The first test yielded 21849 MJ. The third test is two tanks jointly connected to two LT's with one pipe and then linked via conduit to an REC. This one I tested 7 times as I wasn't sure if I was somehow going dyslexic reading the numbers lol. I ended up with 4 results being 21894 MJ, 2 results being 21984 MJ, and one result being 21939 MJ. It's entirely possible I misread the two 21984's or that they were simply tick rate variances like the above tests.
  18. More atomic tests, huzzah! I started wondering how much power x mB steam produces. I also thought I'd answer a few questions I had about the turbines operate. I will preface this by saying that I have altered the turbine output multiplier to 10 (I think default is 4.5 but correct me if I'm off). I don't think I changed any other variables (steam ratio is 40 which I believe is default). Before I get to the results I will state a few things that may or may not be known to everyone about turbine behavior that I discovered: -The fewer inputs you have into your turbines the better. This isn't really an issue with small turbines obviously but with large ones it is. You will lose power if you have more than one steam input underneath it. The steam basically leaves the pipe/tesseract and vanishes for all intents and purposes. -In the vein of the above note, it does not matter which face you attach the steam input to, so long as it's underneath the turbine as steam only travels upward -For large turbines, you can only output the power from the top center face. -Conduit will output the power from turbines regardless of its input/output state. In the first test I ran some liquiducts from a portable tank filled with 8000 mB (max value, all subsequent tanks have this amount) of steam to a single small turbine which then had an REC sitting on top of it set to maximum input. I consistently generated 1246 MJ from the tanks I used (5) so a small turbine generates 155.75 MJ with a turbine efficiency of 10. The second test was a large turbine with 2 connections to the tank. The output was 6664 MJ. This was not repeatedly tested due to my discovery of input connections and output. The third test was a large turbine with 9 connections to the tank. The output was fluctuating between 5700-5850 MJ. The fourth test was a large turbine with 1 connection to the tank. The output was consistently 10969 MJ. This means that a large turbine with only one input connection generates 1371.125 MJ with a turbine efficiency of 10. The fifth test was 9 small turbines grouped together but not wrenched to make a large and connected to an REC via conduit. The output ranged from 5579-5678 MJ across 10 tests.
  19. That doesn't make sense to me then. 3 of my tests had basically identical times and I know I have enough power output (3520 MJ/t). What the hell lol. Edit: Huh, now I get one every 26ish seconds. My tick rate must have been way down when I did those earlier tests. *shrug*
  20. Wait, 26 seconds per ore? That shouldn't be possible.
  21. These are the values you're looking for, placed in the ThermalExpansion.cfg file in the cofh folder of config. They go under the tweak section. For some reason the author took them out but they are still usable in the current version. Bear in mind that, to my knowledge anyway, there is no way to alter how much energy you can put into a face of an energy tesseract at this time, so it's limited to 100 MJ/t. This will only affect how much each face can put out. I:Tesseract.Energy.Loss=valueyouwant I:Tesseract.Energy.MaxTransfer=valueyouwant
  22. Alright so I did some testing. Please bear in mind that my tesseracts are configured to allow 10,000 output (not default value) and operate at 0 loss (not default value) as I'm lazy. The following tests are time based and determine how long it takes a laser drill (I have 6 foci in there but I don't think it matters, in any event they were always present) to produce one ore given that it requires 300 work (default value) to do so. The first test was using 4 prechargers connected to one tesseract via separate redstone energy conduits, with each one connecting to a different face. Time: 1' 25" The second test was using 4 prechargers connected to one tesseract each with no redstone energy conduit. Time: 1' 25" The third test was using 4 prechargers connected to 5 tesseracts each with no redstone energy conduit. Time: 1' 36" (there was a delay between when I started the test and when the drill started receiving power for some reason) The fourth test was using 1 precharger connected to 5 tesseracts each with no redstone enegy conduit. Time: 8' 20" (extrapolated from 30 work as it took 50 seconds just to get to that level) So as far as my testing can discern it doesn't matter how you hook them up so long as you have the actual power to use them. I still maintain my 150 MJ/t rate although I'm going to test my network saturation theory with some of the TE machines in my processing room to be sure as they have clearly defined power requirements on their interfaces. Edit: Huh, redstone conduit is reading correct distribution rates for the furnace, smelter and pulverizer. I guess it's 100 MJ/t on the precharger after all, unless there's some kind of difference between the mods.
  23. What's requesting 10x the power, the tesseract or the precharger? Like Toki said above those readings aren't necessarily accurate, especially on non-TE machines. The multimeter is a TE tool so I wouldn't trust it to measure anything outside of that mod, but that's just me. How long does it take your drill with the 20 tesseracts to produce one ore (assuming it still requires 300 work to produce one)? Have you compared that time to using one tesseract and conduits?
  24. Conduits are almost certainly not your problem as they can transmit up to 3000 MJ/t (unless you changed something in your config file). The tesseracts are the problem unfortunately. Tesseracts can only accept 100 MJ/t input per face for a total of 600 MJ/t into the 'system' as it were. Outputting is a different matter and can be configured in the server files but by default it's 500, which makes sense for your math as there's a 20% loss to use the tesseract in the first place. I would advise increasing the output limit to some ridiculous number (I use 10K). As for input I would look over your power production and make sure that you have enough tesseract faces accepting power so it's not being wasted. I've typically found the most reliable way to measure machine power draw is to use the multimeter on a non-input/output piece of conduit and look at how much of the network saturation is being used to power the device (assuming you have only one device being powered). My prechargers accept 150 MJ/t according to this method.
  25. I realized a few days ago that my fusion plant was absolutely chewing my tin supply alive and as such my AE solution for feeding it is clearly inadequate. I have pretty much zero experience with constructing any kind of timing mechanism so if anyone has any tips I'd appreciate it.
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