weirleader
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Everything posted by weirleader
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Based on your response to the 832nd version of "WTF! IC2 IS GONE!", looks like you caught a second wind. ;-) I didn't realize how brief that mod was until just looking into it; looks like it makes sense to remove stub status. In fact, I should probably go through a bunch of my edits and remove stub status. Thanks for joining in!
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Figured out the Minium Stone issue; whoever added that stuff used the "Grid/Crafting Table" template instead of the "Crafting grid" template and that, apparently, makes all the difference. So I switched them all. I want to try to see if I can use some html to align them all in a grid for space savings (that's a long list), but don't think I'm going to get to that tonight. I think a bunch of templates would be nice; just don't have any solid ideas of the best way to organize and/or store them.
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Do you mean like crafting templates, smelting templates, etc.? Or do you mean templates for complete pages? Or maybe both? I mean, I can just grab an existing page and make changes, but I suppose blank ones would speed things along just a little bit more. If you get a chance, check out: http://wiki.technicpack.net/Compressed_Sawdust . Any idea why I'm getting that goofy gap in the middle (between Crafting and Usage)? No idea how to fix it...
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just noticed you added the (8) units to the rednet cable recipe; did you just create your own graphic, or is there a slick way to do that? No sense in me going out of my way if you have a shortcut. [EDIT: Never mind... sheesh. I apparently am getting slower with every passing year. For anybody else's sake, there's a handy edit to the page that puts the Output Amount (OA) into the recipe]
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I'm currently focusing my efforts on Buildcraft and Thermal Expansion because it seems I know those best. I'm just going item-by-item and filling in recipes/images that are obviously missing and occasionally editing/sprucing up the text to include more/better links. If you have suggestions for how to divvy this up, let me know.
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thanks to both of you, for prompting me to check keybindings for verification that this is working and for directing me to the /tekkitmain directory where the files are landing. Looking forward to using this. Dash -- in the meantime, I can at least fill in any spots you need a better image.
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lol -- that would explain it
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tried that; this is what happened -- http://pastebin.com/6naZAmm5 I don't really know enough about this stuff to begin figuring out where I'm going wrong. Like I said, I managed to get MCPC-Plus working after a lot of trial and error.
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Excellent idea; so far I've just been filling in information on things I know, which means I'll start in on a mod (e.g., MineFactory Reloaded) but then I'll hit something like Roads that I've never used and I'm hesitant to touch it. And then there're things like the "Health Syringe" that confound me -- maybe I'm being too particular, but in NEI it's a "Health Syringe" and on the Wiki it's "Healing Syringe". As a very detail-oriented guy, I think this should be changed, but I always wonder if there's a reason it was labeled "Healing Syringe" that I just don't know about. Another excellent idea. Not sure what you mean by "info box" -- do you mean the stuff at the right, with the image and is/isn't stackable, etc.? Crafting is a must, when applicable, and I'm trying to throw in basic info. Like we previously mentioned, I'm feeling stuck on more complex crafting, like induction smelting recipes. I've been trying out this page: http://wiki.technicpack.net/Special:Upload it might be the same basic result.
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argh -- apologies for the misinformation about the DSU [Edit: Deep Storage Unit]! My intent was to show how the Redstone Energy Cells could be used as a handy buffer to store the energy and regulate the activation of power generation when needed.
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my apologies for being dense, but I've no idea how to use that mod. I just recently learned how to use MCPC-Plus to add in some plugins, but otherwise rely solely on the Technic crew for putting things together. I'm guessing it's pretty straightforward, but I get a bit nervous monkeying with things I don't understand. For the record, I was *very slowly* editing my first page and spending a lot of time making sure I understood labeling and formatting and trying to figure out where/how all the pictures were handled. It just was a funny surprise when I tried to save my first edit and I got a conflict... at first I thought I had done something wrong myself. [EDIT: And one more thing... I can't figure out how to independently add the 32px image for an item. If it's included in a recipe, you just have to click on it; but if it's missing from the Mod Template at the bottom of the page there's no simple link to follow (e.g., the BC Wrench). Surely there's an easy way to get at that... but what/how?]
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I really like this method. It still works well for my needs, but I've not gotten around to trying out the AE stuff yet (except the DSU -- so ridiculously helpful).
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lol -- yeah, it took me a while to figure out that 'nearest neighbor' trick (thanks to Google), but it's working like a charm. You managed to ninja one of my 'edits' today... hehe. I was in the middle of it and suddenly all the dust/ingots were complete. I did notice that somebody is occasionally putting up much nicer 128-bit images (e.g., the sawmill); do you know if those are stored somewhere or just the product of someone with a lot more talent than I have?
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I do miss the switches being more visually a part of the surroundings, like a lever on a block with redstone hidden behind; but RedNet totally allows for more compact setups than redstone ever did. With everything color-coded, you can run one wire instead of several! I can't speak to wireless, as I've never used it. And I wouldn't be surprised if white/blackstone stairs eventually made an appearance. Patience. Though you may find it has some minor aesthetic issues, RedNet is awesome! Have you watched this? [EDIT: dang -- I forgot they (microblocks) were removed from NEI when I checked to see if they existed.]
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So I'm having so much fun with all of this, between the forums and the wiki that I'm motivated to contribute. I figured I'd take a stab at the wiki, though I'm a bit daunted be the amount of experience I lack. :-) Trying something very basic, I realized that I can include a Furnace template, but I don't believe they have anything for an Induction Smelter. Is that something that I can create? I took a look at the code for the Furnace template and it's way more complex than I expected. Any suggestions for how to edit and/or create my own? Or should I just leave this to the heavy lifters? [EDIT: Related to this, some of the stubs lack images; I figured I'd go right to the source, but I really can't figure out where the original textures are stored, especially when I consider all the various mods that are include. I guess I could grab some from other sites, but I like the idea of grabbing all up-to-date files. I'm sure all this is in a .jar somewhere, but after a brief search I'm starting to feel like it might be a needle in a haystack. Any tips? ...figured out the images part, at least; I swear that posting and giving up often gives me an answer!]
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well then you'll need to share the code -- according to your error, you have a problem with line 16 (though that's not necessarily where the flaw is).
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are you saying this error occurs while you're *writing* the program? Or does it occur when you *run* the program?
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Is it possible to use linking books too frequently? I was just setting up a linking book "transport chain", (i.e., a set of books that flip-flop me from various overworld spots to various nether spots so that I can easily get anywhere within a couple of clicks) when I suddenly ended up in what I'm guessing was limbo... height of 128, featureless plain, could hear ghasts making their annoying whine. I tried looking it up but could find no reference. Is this a feature? [EDIT: think it may have been a corrupted linking book. I have had some server trouble lately and ended up doing a restore from a backup and that possibly triggered a problem. Most of my linking books seem fine, but one is not... and it's like it's teleporting me above the nether? very strange]
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well, have you tried (for troubleshooting purposes) something simpler? Like DSU - WP - CobblePipe(CP) - CP - CP - Chest ? (with, of course a redstone engine on the WP) if it doesn't work, then we'll know it's a problem; whereas, if it does, then perhaps there's an issue with your tesseract setup or something?
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just tried it and was able to do exactly what you want, so either you're setting it up wrong or you have a problem. Any chance you have the wrong side set to OUT? Or the DSU is empty? :-D Maybe it's just a minor oversight... so often I post something on here only to realize I was missing the obvious.
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just restarted my server to give you an example. The last several lines are as follows: ... 2013-05-27 16:28:01 [iNFO] [Galacticraft] Galacticraft remote version found: 0.1.34 2013-05-27 16:28:10 [iNFO] [ForgeModLoader] Unloading dimension 1 2013-05-27 16:28:23 [iNFO] [ForgeModLoader] Unloading dimension -23 I'm assuming, as Magister pointed out above, that it's unloading the DIMs because they're not in use. At least, in my case, I've not used The End nor Galacticraft. My server is running fine with this being the case. I'm betting your issue lies elsewhere.
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Self Sustaining Power Plant Without IC2
weirleader replied to kmart2012's topic in Tekkit Discussion
sorry for yet another question, but do you ever have it happen that both redstone cells cap at about 599940-ish? This has happened on a couple of occasions and I'm not sure why, but it ends up leaving my engines running to no purpose, as the "cells are full" -> "shut down engines" signal is never sent, though the cells are as good as full and clearly not going to get any closer. I end up stopping power out of the outgoing cell for just a moment (wrenching from blue to orange), which then maxes out stored power and triggers the reset, but it's just annoying that it's not doing what it's supposed to. Unless I'm missing an important detail here. -
not to be obtuse, but is this actually a problem? I get the same message but my server runs fine. I don't know what it's intended to mean, but I'm not sure it means trouble.
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How can I check when my Energy Cells are full?
weirleader replied to Fantastic Chimni's topic in Tekkit Discussion
there's a nice thread here that talks about this as well. -
http://depositfiles.com/files/0izkc5ny2