weirleader
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Everything posted by weirleader
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really curious how that would work -- would it regen only ore pockets? Or all world blocks? Or all stone/ore blocks?
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villages/villagers are generated randomly throughout your world -- you just have to go looking for them. They can be traded with as part of the game. Most of mine, of course, want to give me chicken in exchange for emeralds, so I don't find that trade terribly valuable, but maybe I'm just getting unlucky. Is your son wanting to trade with villagers, or is he talking about having others join the server and then trading with them? One of the simplest methods I've found is the Trade Booth mod (link here) that's part of the existing Tekkit pack. You just have to '/give' users the trade booth, as it can't be crafted, and they can store basics for trading and set simple barter ratios in the interface (storage of items is in the lower block). It only has about 10 'trades' that you can set up, so might be too limited for what he has in mind, but my kids like the basic ability to set up trades with me and/or each other. it sounds like you're new to server commands, so if you want to use the Trade Booth, from a server console you can just type 'give <username> 901 1' and then 'give <username> 8832 1' to give them one each of the top and bottom blocks. If you're in-game with admin (or op) privileges, you add a '\' to the command, so it'd be '\give <username> ...'
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I'm far from an expert in these things (and have no experience with Mekanism yet), but I think it'll have to be only in new chunks. I'm already planning on using some seriously-long-range Dimensional Doors to get out to new-chunk territory.
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Glad I have company. ;-)
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if you look here, you'll see that one of the files listed has a 'C522.jar' at the end; that is your file 'C". download it, rename it to replace your existing Tekkit.jar (or whatever your server.jar file is called), and run as usual; the plugins file should be created after the first run, though I imagine you could create it yourself and it would just use what you already have in it.
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Unable to connect to my own Tekkit server from another computer
weirleader replied to ScubaSteve's topic in Tekkit Discussion
good point; you might want to disable the firewall temporarily to see if that helps. -
Unable to connect to my own Tekkit server from another computer
weirleader replied to ScubaSteve's topic in Tekkit Discussion
I'd love to help, but I really don't get Macs; I imagine there's some sort of security setting preventing external access... -
Unable to connect to my own Tekkit server from another computer
weirleader replied to ScubaSteve's topic in Tekkit Discussion
well, I would first do all troubleshooting via your LAN; make sure you can ping that computer. If that's not happening then all the other settings aren't going to avail you much (i.e., Port Forwarding and checking ISP blocking). Can both computers access shared resources on the LAN? Do they both show up on your router? Can you see each computer from each other computer (i.e., laptop can see iMac and iMac can see laptop)? -
curious -- did you by chance get that using Silk Touch? I can't figure out how else you'd pick up a block with the silverfish still inside (not even sure if that'd do it, but grasping at straws here). Never would've thought of it if we hadn't just had this conversation.
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maybe it's a dumb question, but you're sure it's netherrack, right? Once I put in nether coal because i couldn't visibly see the differrence...
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Odd Planter Behaviour with Oak Saplings
weirleader replied to Magicthize's topic in Tekkit Discussion
I definitely use cactus (though I haven't tried it next to other crops); the harvester treats them like sugar cane but I couldn't seem to get the planter to plant them. Still, I planted them by hand (spaced apart from each other, on sand) and they're a great addition to my bioreactor. Between them and sugar cane, it's nice to not even have to transport/plant seeds. Like jakalth said, don't forget to cook them to produce cactus green before adding to the bioreactor. -
You wouldn't use it to add more planets, but would instead use it to have access to other Ages (http://wiki.technicpack.net/Ages), which would be an alternative way to have access to other worlds.
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I'm of the opinion that wikis should be happy to help each other; you never know when the new Tekkit wiki will share a tidbit in the other direction. Of course, that's just me. :-) Looks *very* nice.
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I think it's a good idea; I just don't know who removed it or why. Guess that's why there's a 'Talk' page... though they're not getting a lot of action right now.
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NICE! I didn't even realize that formatting existed, so that's great to see; and not so bad, now that I've seen your code... a bit hard to read if you've never seen it before, but not too bad. Thanks for doing that, as I think it makes it much nicer to look at, Had a busy weekend, so didn't get in much editing at all. Now I'm trying to decide if I should spend my time raising the quality of Thermal Expansion or just getting stubs started for all nonexistent pages in MFR. Guess I'll just bounce back and forth for the moment, as the mood takes me.
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watch that video I linked to above -- after he uses his quarry, he sets up a planter/harvester combo along with bioreactors to generate loads of energy... and he at least sort of deals with the planter. In brief, you hook it up to power and it will plant a 3x3 dirt area above it with whatever is in its inventory. In conjunction with a harvester, the harvester will grab mature crops and if you use pipe you can pipe seeds/saplings right back into the planter for replanting. Maybe take a look at: http://tekkitlite.wikia.com/wiki/Planter and read up on how MineFactory Reloaded upgrades work. In fact, I think I need to add some similar pics to the new Tekkit wiki along those lines...
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I found much of the first 6 minutes of this video very helpful. I also discovered that a quarry took WAY more power than I realized, which might have some bearing on your problem. And lastly, be sure you have a good place to store items, because when it gets up to speed they just keep pouring in.
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honestly, I have no idea. I'm already a number of builds behind you because I didn't bother updating to the one that I linked for you. Once I got it working for me, I filed it away to deal with at a later time... :-)
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Dash, I'm actually not sure what guide you're talking about... I feel like I've seen one, but couldn't find one now that I went looking. Am I just being completely blind?
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Try MCPC-Plus instead of Bukkitforge. I finally got it working though I admittedly know next-to-nothing about plugins. I downloaded the latest MCPC build that was compatible with Tekkit (in this case, the latest stable build appears to be 503; grab the "C503.jar" file for 1.5.1 compatibility). Instructions for installation are here, but I'll tailor them to the Tekkit install (because I found it very disconcerting the first time I changed important filenames that I really didn't understand). (1) download that build mentioned above, (2) replace the 'Tekkit.jar' file that starts up your server with the new MCPC-Plus file (just rename it Tekkit.jar; I saved the old one as Tekkit.jar.OLD just in case) (3) since you've renamed the file, your batch file for executing the program should already be pointing at it, so you should be good to go (4) after running the server once, the Plugins folder should be available. Drop in the 'essentials' plugin and restart the server... (5) for me at least, way down on line 641 - 646, I had to make sure 'build:' and 'use:' were both set to 'false'. I'm still learning about permissions and it took me forever to figure out they were preventing me from just about any interaction with my world. There's probably another way to solve my problem, but that was the one I found. Hope this helps and sorry if you knew most of that... I'm sure others could use the instructions.
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Is it just me or is the ore table a mess in 1.0.6?
weirleader replied to SemiPr0's topic in Tekkit Discussion
hmm, I didn't get around to that one; it's Applied Energistics, right? I'll have to look it up. EDIT: the best I could find is this, from the AE site -- not terribly specific, but maybe all the way from about 15-65?: -
Is it just me or is the ore table a mess in 1.0.6?
weirleader replied to SemiPr0's topic in Tekkit Discussion
here's a chart I made for my own use, from the config file for Thermal Expansion. It doesn't really address percentage of blocks for a given ore, but at least shows rough levels to look at. That said, I believe that diamond really tapers off starting at about level 12, so I tend to mine at 9 - 11 and have had pretty good success. (see second image, below -- borrowed from ) If some of this is outdated, please let me know... -
Hah, I'm not much different. I've just been spending a lot of time poring over other pages and template files in an attempt to understand how it all works.
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After poking around at the appropriate template, I added text for "Current Version". Just use "|cv=1.2.3" to identify version 1.2.3.
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any chance you could give me pointers/direction to create some additional templates (e.g., the induction smelter)? I can see the existing code for the furnace and crafting table grid, but it's just enough outside my understanding that I can't figure it out without a lot of trial and error (which I don't want to do on the wiki, cluttering up some page with a million revisions). I've googled every keyword combination I can think of and find lots of links to instructions for *using* templates but no instructions for *creating* templates (correction: Dash16 pointed me toward the wikimedia.org help which is teasing me and almost has me thinking I can do this). But if you happened to have some way of simplifying this I certainly wouldn't turn you down. :-)