weirleader
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Everything posted by weirleader
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New Tekkit: BuildCraft Version and Engine Discussion
weirleader replied to Bts's topic in Tekkit Discussion
I hate to say it, but I think you probably should replace all of it; I've never used the conductive pipe myself, but everything I've read on the forums says that it's bugged AND that the energy conduit is superior. -
New Tekkit: BuildCraft Version and Engine Discussion
weirleader replied to Bts's topic in Tekkit Discussion
I can confirm that (per the wiki, http://wiki.technicpack.net/Tekkit) Buildcraft 3.5.0 is included in the 1.0.6 recommended version of Tekkit. And I can also tell you that conductive pipes are bugged at the moment. You should really go with Energy Conduit. Just be aware that with Energy Conduit you'll need to wrench the ends (input/output) so that they are properly configured -- blue = energy into a block and orange = energy out of a block. If you try really hard, the red pixels will somewhat resemble arrows indicating in/out. EDIT: Oh, and because each block of conduit can only be either in or out, you'll need at least two conduits per run (e.g., one in and one out). -
having water source blocks in your quarry helps a lot -- it'll certainly turn the lava to cobblestone/obsidian which will be mined up. Eventually, that will close off the wall, though it make take a little time and more than one water source block. I don't know enough of the mechanics of sludge/water vying for the same space, so I don't know if the sludge will flow into existing water, but you can use lava to turn the sludge to cobblestone which will also seal off the wall eventually (of course this becomes more challenging if there's already water in place...). I'm sure someone out there has figured out a more elegant solution, but I'll sometimes spend a bit of time running around the edge of my quarry with a couple buckets each of lava/water sealing up annoying quarry problems.
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Let's see, where to start... Because I'm way too nice, I'll begin by pointing out that there is a section of the forums entitled "bug reports". I'm not sure if you've even looked at that section (http://forums.technicpack.net/forums/technic-launcher-bugs-problems.10/), but it's usually a good place to start BEFORE you post your issue. Next, if you've confirmed that you have a unique issue, you might want to give us more info. You're on a Mac, that's a good start. How much RAM on your system. Find the log files and upload that as well; I'm not sure where they go on a Mac, but on my PC they go in "Users/<username>/AppData/Roaming/.technic/logs" so you might want to look for something similar. And lastly, if your system hangs a bit when you click "Submit" or "Post Reply" or whatever... don't keep clicking on it. Copy your response, refresh the page, and then re-enter it ONLY IF you see that it didn't post. There's very little excuse for triple posting a duplicate entry.
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Tree Capitator doesn't seem to be working on SMP?
weirleader replied to Griffrez's topic in Tekkit Discussion
http://forums.technicpack.net/threads/tekkit-server-no-mods.47213/#post-395440 -
What he said; my bad for not being more specific.
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Don't use conductive pipe -- use energy conduit; assuming you're using 1.0.6, conductive pipes have problems.
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In re-reading this, it appears you're saying that even Vanilla Minecraft is now crashing your system. Is that true? Somehow I missed that detail before. To the best of my knowledge, the Technic Launcher doesn't change Vanilla Minecraft files so it would seem it's a Java issue as opposed to a TechnicLauncher issue. (Of course, there are others out there that know the finer points better than I -- what say you?) I know you've installed/reinstalled Java so forgive a potentially stupid question, but have you tried a *complete* wipe followed by a reinstall? (complete uninstall: http://www.java.com/en/download/uninstall.jsp) (manual install: http://www.java.com/en/download/help/windows_manual_download.xml) Some other things to try: (1) update your video drivers (you don't happen to have an AMD Radeon graphics card, do you? It's had similar problems) (2) do you have any log files in "/Users/<username>/AppData/Roaming/.technic/logs" ? They might shed some light on things. (3) try running either/both in compatibility mode for Vista or even XP (4) have you, by chance, disabled the Java Update Scheduler? I saw one person who indicated enabling it solved their issues (seems a long-shot to me, but...)
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http://forums.technicpack.net/threads/server-plugins.47227/#post-387782 once you've replaced your Tekkit.jar file with the MCPC-Plus file, run it once and it'll create all the necessary folders/files; after that, just drop any plugins (e.g., WorldEdit) into the plugins folder. then go to this post (though I gather you've already seen it)
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Liquiducts with a Rednet signal not functioning.
weirleader replied to medicbrian's topic in Tekkit Discussion
try right-clicking on that portable tank with a wrench -- it looks to me like it's not in 'empty' mode -
transport pipes seem to be fine; I've been using them extensively with no problems.
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yep, the quartz was giving me fits for a while. I've still not figured out enough of Mystcraft to generate a stable world, much less a dense-ores world.
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I find that odd; when I unzip 1.1.5 I have 7 mods in my coremods folder, in addition to those in the mods folder. EDIT: What's the size of your zip file? Mine is 22.4MB
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well it certainly isn't as crazy as the Energy Collector but if a Minium Stone yields about 6 Diamonds then each shard is very close (0.75) to a Diamond in value, discounting all the wood it takes (~15000 Wood -> 50 Diamonds). So I see how you could argue a lot of setup, energy, and resources to get to those 50 Diamonds. On the other hand, shards drop rather frequently for something that is so handy in conversion to Diamond. On the other hand, I finally gave in to the temptation and have been creating a lot of Ender Pearls... so I guess I can't really complain. :mmmhmm:
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how much RAM is in your system? how much do you have allocated in the Launcher?
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Is this the download you're using? http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.1.5.zip
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I also just tested it. Hadn't DLed the server 'til just now but tried it and: (1) unzipped the server files, (2) Ran the launch.bat file (4) fired up TechnicLauncher and changed the settings for the Tekkit modpack to allow me to select the 1.1.5 build. (3) started up Tekkit (at which point it confirmed that I was updating) and presto -- no problems logging into the server I just created.
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seems to me it's highlighting how silly the Minium Stone is...
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I'd suggest this video -- if you start about 10 minutes in, you'll get a pretty good feel for how a functional biofuel setup works. Some good sources of fuel that don't even need replanting include pumpkin seeds and melon seeds (via an autocrafting table) and cactus green (via a furnace), but saplings, seeds, carrots, potatoes, even bone meal all work.
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ah, hadn't realized that was going to be in 1.1.5 -- yikes, I'm still not caught up with all the awesome that's in 1.0.6!
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very good point, although if I understand correctly MFFS isn't available in Tekkit Main. However, it occurs to me that using a Builder to create a platform might work nicely (although I hadissues with the Builder and gave up on it... need to revisit).
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Or you could just throw a lever next to your landmark and follow the handy blue lines til they dead-end at 64 blocks. Maybe your way is better, but I was happy when I discovered it.
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in your server.properties file (assuming you have access to it), is "spawn-protection=0" ? My only other guess would be something to do with PermissionsEx or WorldGuard if you use either of those.
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some info that might help: http://wiki.technicpack.net/IC2RP2ReplacementGuide
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I admit that I'm rusty on my logic gates, so I relied on the wiki without double-checking it. According to the wiki, a NOR is "nonzero when any input is zero"; but I think that's actually a NAND, which is what I wanted (and finally implemented). I was so trusting of the wiki that I didn't look to see if that's why things weren't working. Of course, I'd feel better if you confirmed my diagnosis. This all came about because I was trying to set up an Auto-Spawner only when I need Slime Balls in my AE system. The only problem with that is the Auto-Spawner is too good at what it does and throws out a ton of Slimes before the system has a chance to harvest. Soooo, I implemented a square wave timer as a means of only turning the Auto-Spawner on for 255 ticks every so often IF there's a need for Slime Balls. Thus, Slime Ball need (INPUT 1 = ON) and Square Wave Timer (INPUT 2 = ON) would cause my machine to activate (OUTPUT = OFF). So that's really a NAND, yes? Thanks for pointing out where I was going wrong! EDIT: Oh, and that setup above was just a debugging set up to help me figure out where I was going wrong. I took my level emitter out of the equation and shortened my timer so I could tweak things and hopefully figure it out. Not that it ended up helping me very much...