weirleader
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Everything posted by weirleader
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wouldn't that be a gravity system?
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oh, right! I didn't even consider they were directly connected! I have been using conduits for so long...
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well if they're not connected, I don't know how quarry resources are getting into your engines. I'd pay special attention to the Emerald Transport Pipe, the Diamond Transport Pipe (although they're a bit expensive, with a quarry you should have some emeralds and diamonds), Distribution Transport Pipe, Advanced Wooden Transport Pipe, all good an potentially useful depending on your design.
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Are they all on the same pipe network? I'd keep my fuel pipes separate from the quarry resources pipes. What you might want to do is look at the variety of pipes available to you -- check out the wiki entries for Buildcraft and for Additional Pipes. There are pipes in there for filtering and for round-robin delivery for equal distribution.
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the one I found and downloaded was a patch... and it's fixed a lot of my more glaring issues (I was missing a bunch of Galacticraft textures).
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awesome -- I've been too lazy to solve this problem myself (and partly because I still don't 'get' how to identify all the various file locations/formats/conventions) and wasn't really sure where to look for the solution. Thanks for sharing that!
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I can't get tekkit working no matter what.
weirleader replied to Chrisitan's topic in Tekkit Discussion
you might want to keep an eye on this thread. -
Please clue me in as to what I'm doing wrong
weirleader replied to Grantypoo's topic in Tekkit Discussion
I would recommend this video -- it's a bit long, but has a lot of great content. -
Please clue me in as to what I'm doing wrong
weirleader replied to Grantypoo's topic in Tekkit Discussion
Easy -- an MFR farm hooked into a BioReactor which then supplies BioFuel to your BioFuel Generator. It quickly becomes a self-sustaining source of a ton of energy. The key for maximum production is to have variety, so set up MFR Planters with each type of sapling, with potatoes, carrots, wheat (only the seeds feed the Reactor); you can also throw in pumpkin and melon seeds, cactus green (which means you have to cook it), and even bone meal. A single BioReactor can support half a dozen or more BioFuel Generators (others have taken the time to figure it out more exactly but I haven't paid close enough attention). EDIT: Just to be clear, you have to pipe all the resources gathered (via an MFR Harvester) back into the BioReactor... -
I don't know about the vanilla ores, but I imagine you could change the NumClusters value in the ThermalExpansion.cfg file (in config/cofh).
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so are you using an Induction Smelter with a full stack of sand and toss in the ingredients as needed? and do you keep a certain amount of electrum dust on hand, or do you pulverize gold/silver on demand? Like I said, there's lots of ways of doing it.
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what I was talking about is if you use an ME Interface to drop resources into a single-color input (e.g., blue) then it can sometimes fill both sides with the same type of resource. One option is to fill one side with silver and have the recipe read (Gold = Electrum); but this ties up a lot of silver. Other people have their own solutions to this -- how do you have your Electrum production set up, Dewfire? I know I'm probably starting to sound like all I can think about are Subnetworks, but I really do like the way they solve this problem. Essentially, you have an separate AE network (different color) and export raw materials (e.g. gold/silver) only when you want to craft something. Then it drops them (via a Storage Bus) into the 'input' slots of an Induction Smelter (one for each colored input, so you don't fill both) and out pops Electrum. For a bit more discussion on it, check out this thread. I also found this YouTube tutorial to be very helpful.
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if you have a pattern that uses both gold and silver, it will try to drop in both (if the input is set to both-blue); the only danger here is that if you try to craft more than 128 it will fill both slots with the same ingredient and disrupt production.
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There are several ways to do this, depending on your level of familiarity with Applied Energistics and your preference. (1) Set up ME Precision Export Buses on two (differently colored) inputs for an Induction Smelter; if you want to trigger them based on ME Level Emitters you can, otherwise they'll just automatically dump ingredients. Of course, this way doesn't distinguish between Invar and Electrum, so you'll likely want a different Induction Smelter for each, or (2) Set up an ME Molecular Assembler Chamber and create a Pattern for both electrum and invar (you'll probably also need a pattern for Invar Blend); then set up an ME Interface adjacent to your Induction Smelter with the pattern for both items and it'll allow you to craft on demand (however, this is pretty complex for someone just getting familiar with AE); lastly, (3) Create a subnetwork to handle the processing -- this seems to be the most complex route so I won't go into detail, but when you get more familiar with AE, check it out.
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it looks like you may not have the conduit configured correctly -- where the power should be leaving the "receiving" tesseract, right click with a wrench to make sure that the connection is orange (for output). if you've already done it, sorry... it's hard to see that part of the image.
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ooohhhhh, that's right! I had heard that creating Energy Cells was broken in 1.0.6 As for the Assembly Table, I highly recommend Tesseracts to get items into the table... that's what finally did the trick for me.
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Well, I'm glad to see that you did your research and took the time to see what's new before you went on a rant. Perhaps Tekkit Lite is more what you're looking for. Now, if you'll excuse me, I need to get back to my Applied Energistics Molecular Assembler Chamber, my BioReactors, and my Moon Base.
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so what seemed to do the trick? or do you think it was a subnetwork that was causing problems?
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I can't get tekkit working no matter what.
weirleader replied to Chrisitan's topic in Tekkit Discussion
sorry to hear it's not going smoothly. A quick Google came up with this -- I don't know if it'll help or not. Perhaps some kind Mac user will take pity on us and save the day with clear and useful instructions. -
I can't get tekkit working no matter what.
weirleader replied to Chrisitan's topic in Tekkit Discussion
okay, so I guessed right; but I should have asked that first. So that suggests you probably have the (very common) problem of a Java version that doesn't play nice with the LWJGL (that's the LightWeight Java Game Library). As it happens, you cannot run Java 7 on a Mac with the default LWJGL version. You would need to either downgrade to Java 6 (which likely means a complete Java uninstall followed by a Java 6 install) OR manually upgrade your install's LWJGL to 2.9 (I can't give you any help there, as I know very little about Macs). to check your version, go to the Terminal and type "java -version" The catch is that the Java 7 / LWJGL 2.9 combo seems to cause upside-down graphics unless you run in full screen. So keep that in mind when deciding upon a course of action. I'm sure a fix for LWJGL is in the works, but there's no telling how long it will take. -
I can't get tekkit working no matter what.
weirleader replied to Chrisitan's topic in Tekkit Discussion
sorry, my brain wasn't in gear earlier -- are you using Mac or PC? That's a good place to start... -
I can't get tekkit working no matter what.
weirleader replied to Chrisitan's topic in Tekkit Discussion
what version of LWJGL do you have (should be in the logs)? -
(1) Did you download Tekkit Server 1.0.6 from here? (2) Once you downloaded it, what file did you run? Launch.bat? (3) Are you running the server locally or is it hosted? If it's local, you should check your 'config' folder; there should be a ton of stuff in there, but specific to your question you might take a look at 'config/cofh/ThermalExpansion.cfg'. Near the bottom, there's a section for the world with ore min/max levels and cluster size that will tell you where the various ores are located (e.g. Copper between 40 and 75; Lead between 10 and 35; Tin between 20 and 55; etc.) If all that's in place and you're still not finding the various ores, you've got me beat; but I seem to recall the most useful stuff is from level 5 up to about 30/35. Are you finding Certus Quartz?
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well, I believe there will eventually be a newer version of LWJGL that will solve the issue; it's just a matter of waiting until the fix is released.
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Please clue me in as to what I'm doing wrong
weirleader replied to Grantypoo's topic in Tekkit Discussion
Just make sure you use an Insertion Transport Pipe and what can't fit in the Pulverizer will return to the chest. Yeah, it's starting over, but I have to say that the AE system is totally worth it. Wait 'til you get to the Molecular Assembler Chamber!