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weirleader

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Everything posted by weirleader

  1. Good question -- I would assume, but I dunno for sure. Don't really know why it's not enabled now. You'd think they'd want to test the latest versions with important components, like nuclear material.
  2. anything after 1.0.6 -- latest is 1.1.6 (though not yet a recommended build, just so you're aware).
  3. At the top of this link you'll see a purple icon and a link to "submit a bug report"; it's not the same as your standard post because there's a form to fill out. But it'll post to the bug board.
  4. guessing you need to set your path variable so that your system can find your Java install. http://java.com/en/download/help/path.xml
  5. just trying to help you out; I see you edited out your sig.
  6. just in case you haven't visited it... http://wiki.technicpack.net/Tekkit
  7. http://forums.technicpack.net/threads/board-rules-and-guidelines.3918/
  8. did you start up a new server folder? because if you tried copying into an existing folder it won't overwrite older mod files. Put the server files in a brand new location and only copy in things like server.properties and maybe ops.txt or whitelist.txt if you use those.
  9. have you tried deleting your .technic/hexxit folder and re-running it?
  10. I think you might be surprised at how easy it is to edit the config files. You just need to go to your server folder, then the 'config' folder and edit 'AtomicScience.cfg' On line 78 set B:"Generate Uranium Ore"=true and close/save. Voila!
  11. sweet -- nice demo of how os.pullEvent() works. I still have a long way to go to really learn Lua. Of course, I still like my PRC, but I know it's expensive...
  12. not sure what you mean -- factory machine blocks aren't used in recent Tekkit. What build are you playing and what are you trying to craft?
  13. if you are logged in here at the forums you should also be concurrently logged into the wiki (it's connected); is that not the case?
  14. I wonder if it's a renamed block (or just left out) from Dimensional Doors. See this.
  15. someone's got Railcraft installed; perhaps you friend isn't using the new Tekkit? Maybe he's running Tekkit Classic? Have him describe the icon he's running in TechnicLauncher.
  16. perhaps if you clicked the purple button at the top of this page?
  17. perhaps if you clicked the purple button at the top of this page?
  18. good point Dewfire -- (orange = into a machine/engine; blue = out of machine/engine)
  19. sheesh -- read the WIKI !!!! when Magmatic Engines don't have anywhere for the energy to go, it builds up and they'll eventually overheat. You need to whack them with a wrench (right-click) to get 'em going again. Which is WHY I mentioned that Redstone Energy Conduit is helpful... it'll keep the Magmatics from overheating. READ: http://wiki.technicpack.net/Tekkit EDIT: also read: http://wiki.technicpack.net/Magmatic_Engine
  20. there are a lot of types of energy out there -- Tekkit 1.0.6 uses MJ (Minecraft Joules, MegaJoules, I don't know that it matters exactly what it stands for). You can transport that energy via conductive pipe or Redstone Energy Conduit. I prefer Redstone Energy Conduit because it is very forgiving and has the benefit of bleeding a bit of energy which helps prevent/minimize overheating of engines when there's nowhere for the energy to go (beware Sterling Engines left unattended!). All kinds of machines use MJ -- take a look at Thermal Expansion and MineFactory Reloaded. The wiki is your friend and we've put a lot of effort into it. It's not perfect yet, but you'll find lots of useful info there. Solar Panels are from Tekkit Classic (and maybe Lite, I don't know b/c I haven't used Tekkit Lite extensively). They're not available in this version for several reasons; best to just let them go quietly. :)
  21. any side should do -- maybe even the front. yes, the top is where the blocks come out -- use pipes to send them somewhere. a nice way is to go into a tesseract and then be sent back to your main base/sorting area.
  22. I'm no expert on the required bandwidth, so I don't know how to interpret those numbers. Maybe somebody else can chime in?
  23. When you run TechnicLauncher and have Tekkit selected on the left, click the little gear underneath it and tell me which build is listed (given that you didn't know what version, I'm going to assume you're on 1.0.6, which is the current Recommended build). I have no idea what you mean by Tekkit 3. When I ask what they're attached to, I mean to what are you connecting the engines? Conductive pipe? Redstone Energy Conduit? Directly to a specific machine? What kind of 'fuel' did you put in the combustion engine? (EDIT: not sure if you're aware, but they can only run off of lava, oil, or fuel... and I'd be surprised if you had access to fuel if you haven't been able to get an engine to work) A good way to post screenshots is to go to http://imgur.com/ and upload images. Then you can post the links and it's easy for us to take a look at them (screenshots can be taken with F2). EDIT 2: It also occurred to me that your engine won't run if it's not actually connected to an output source.
  24. That was my point; I was attempting to politely point out that while it might be frustrating to lose a favorite mod it's also important to remember to just be grateful for whatever mods are still out there and active. I wish I had the skills and/or time to make my own mod, but since I don't... I'm just eminently thankful for those that do and happy with whatever they deign to bestow upon me. :D
  25. Also, liquids that can be created are easy to create on-demand (energized glowstone, destabilized redstone, etc.) and those that exist in the world (water, lava) can just be piped in in a steady stream, so I don't have a lot of need to store liquids in that form. But I was going to suggest a Liquicrafter... might help you out somewhat.
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